Player Matchup

Zeus
Zeus
Cavs Hiding
Zeus
Level 31
God Stats
11W - 7L
1,732 SR
Queue Stats
155W - 118L
1,834 Elo+
Party 1
Charybdis
Charybdis
Cisxp
Charybdis
Level 34
God Stats
26W - 14L
1,455 SR
Queue Stats
364W - 325L
1,343 Elo+
Solo
Horus
Horus
Jwuq
Horus
Level 105
God Stats
9W - 4L
1,417 SR
Queue Stats
357W - 326L
1,519 Elo+
Party 1
Sol
Sol
ReV Truth
Sol
Level 64
God Stats
5W - 2L
1,479 SR
Queue Stats
249W - 245L
1,487 Elo+
Party 1
Cabrakan
Cabrakan
ThaChosenOne29
Cabrakan
Level 143
God Stats
4W - 2L
1,292 SR
Queue Stats
255W - 216L
1,543 Elo+
Party 1
Team Averages
Level 75
1,475 SR
1,545 Elo+

VS

Team Averages
Level 66
1,509 SR
1,524 Elo+
Scylla
Scylla
AhnvI
Scylla
Level 155
God Stats
1W - 4L
1,500 SR
Queue Stats
101W - 100L
1,540 Elo+
Party 2
Atlas
Atlas
ArchIblis
Atlas
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,547 Elo+
Party 2
Loki
Loki
Chaos Abyss7292
Loki
Level 7
God Stats
1W - 3L
1,400 SR
Queue Stats
17W - 14L
1,532 Elo+
Party 2
Medusa
Medusa
XGN MrHardcore
Medusa
Level 98
God Stats
3W - 5L
1,645 SR
Queue Stats
16W - 17L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
iamthebean
Cu Chulainn
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
11 / 1 / 9
9,070
648
11,697
8,583
5,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
Cisxp
Charybdis
13
3 / 3 / 4
7,916
565
6,951
9,114
2,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
Jwuq
Horus
12
3 / 0 / 14
8,022
573
5,195
11,616
9,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 0 / 7
7,290
521
4,913
7,562
2,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cabrakan
12
7 / 1 / 12
7,723
552
7,372
10,701
5,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AhnvI
Scylla
13
2 / 3 / 1
7,777
556
12,454
7,396
2,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Atlas
ArchIblis
Atlas
10
1 / 5 / 3
6,898
493
9,773
12,254
8,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
2 / 4 / 1
7,263
519
3,829
9,596
2,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 4 / 1
6,206
443
2,405
7,247
1,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cu Chulainn
iamthebean
Cu Chulainn
7
0 / 10 / 2
5,463
390
2,260
11,408
5,725
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
13
26
Kills
5
5
Deaths
26
46
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Scylla
AhnvI
Scylla
2
3
1
0.83
L
Atlas
ArchIblis
Atlas
1
5
3
0.5
W
11
1
9
15.5
L
2
4
1
0.63
W
Charybdis
Cisxp
Charybdis
3
3
4
1.67
W
Horus
Jwuq
Horus
3
0
14
10
W
2
0
7
5.5
W
Cabrakan
7
1
12
13
L
0
4
1
0.13
L
Cu Chulainn
iamthebean
Cu Chulainn
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,128
Damage
30,721
47,576
Taken
47,901
25,452
Mitigated
21,252
19,920
Healing
8,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
AhnvI
Scylla
12,454
371
0
1,253
7,396
2,650
134
5,259
2,137
51,254
0
L
Atlas
ArchIblis
Atlas
9,773
3,144
319
3,460
12,254
8,862
0
4,992
7,262
30,294
4,638
W
11,697
3,039
0
4,108
8,583
5,312
500
2,240
6,305
52,432
0
L
3,829
1,014
0
2,893
9,596
2,959
0
4,652
4,528
0
39,664
W
Charybdis
Cisxp
Charybdis
6,951
2,992
0
3,215
9,114
2,895
438
2,922
6,192
0
57,967
W
Horus
Jwuq
Horus
5,195
3,140
2,035
5,845
11,616
9,830
26
6,470
4,948
0
24,936
W
4,913
1,142
0
3,193
7,562
2,099
316
4,438
2,948
37,526
0
W
Cabrakan
7,372
908
0
1,524
10,701
5,316
127
5,355
5,188
39,294
0
L
2,405
914
0
794
7,247
1,056
0
1,253
5,994
0
25,968
L
Cu Chulainn
iamthebean
Cu Chulainn
2,260
724
0
220
11,408
5,725
0
7,826
3,582
2,729
10,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,021
Gold Earned
33,607
394
Minions Killed
297
0
Camps Cleared
0
1,381,049
Distance Traveled
1,268,054
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,777
556
88
6
0
261,364
4
L
Atlas
6,898
493
50
4
0
270,909
6
W
Zeus
9,070
648
98
7
0
252,820
0
L
Loki
7,263
519
76
5
0
263,674
1
W
Charybdis
7,916
565
106
8
0
257,305
1
W
Horus
8,022
573
38
3
0
303,792
0
W
Sol
7,290
521
84
6
0
266,107
0
W
Cabrakan
7,723
552
68
5
0
301,025
2
L
Medusa
6,206
443
56
4
0
235,493
0
L
Cu Chulainn
5,463
390
27
2
0
236,614
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role