Player Matchup

Baba Yaga
Baba Yaga
Dior_EnVy
Baba Yaga
Level 49
God Stats
2W - 2L
1,715 SR
Queue Stats
45W - 57L
1,811 Elo+
Party 1
Charybdis
Charybdis
Lalob21
Charybdis
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 17L
1,608 Elo+
Party 1
Loki
Loki
Punishame
Loki
Level 6
God Stats
2W - 2L
1,367 SR
Queue Stats
4W - 4L
1,516 Elo+
Solo
Poseidon
Poseidon
RZR BLACK0UT
Poseidon
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 26L
1,701 Elo+
Party 1
Gilgamesh
Gilgamesh
RZR VORTEX
Gilgamesh
Level 84
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 5L
1,700 Elo+
Party 1
Team Averages
Level 85
1,516 SR
1,667 Elo+

VS

Team Averages
Level 27
1,493 SR
1,406 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
ArK Masterr
Baron Samedi
Level 29
God Stats
48W - 62L
1,444 SR
Queue Stats
161W - 195L
1,417 Elo+
Solo
Kali
Kali
GgGDrago
Kali
Level 8
God Stats
0W - 3L
1,500 SR
Queue Stats
40W - 58L
1,510 Elo+
Solo
Artemis
Artemis
Youiswho5
Artemis
Level 39
God Stats
1W - 2L
1,523 SR
Queue Stats
2W - 2L
1,425 Elo+
Solo
Da Ji
Da Ji
esgotsols
Da Ji
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,178 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Dior_EnVy
Baba Yaga
14
1 / 2 / 10
7,483
748
4,106
4,517
1,555
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Charybdis
Lalob21
Charybdis
16
6 / 1 / 7
9,101
910
11,545
9,679
3,523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Loki
14
2 / 1 / 8
7,741
774
4,877
7,717
2,532
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Poseidon
RZR BLACK0UT
Poseidon
16
6 / 1 / 9
8,717
872
12,313
5,507
1,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
RZR VORTEX
Gilgamesh
14
6 / 2 / 9
8,085
809
7,723
8,072
4,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
2 / 2 / 4
7,433
743
9,169
12,445
13,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
ArK Masterr
Baron Samedi
14
3 / 5 / 3
7,567
757
6,516
8,201
3,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kali
13
1 / 3 / 5
7,255
726
5,151
12,655
4,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artemis
Youiswho5
Artemis
12
0 / 7 / 4
6,656
666
4,751
10,055
3,719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Da Ji
esgotsols
Da Ji
12
1 / 4 / 2
6,796
680
1,734
7,079
2,477
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
25
21
Kills
7
7
Deaths
21
43
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
2
4
2
L
Baron Samedi
ArK Masterr
Baron Samedi
3
5
3
0.9
W
Baba Yaga
Dior_EnVy
Baba Yaga
1
2
10
3
L
Kali
1
3
5
1.17
W
Charybdis
Lalob21
Charybdis
6
1
7
9.5
W
Loki
2
1
8
6
W
Poseidon
RZR BLACK0UT
Poseidon
6
1
9
10.5
W
Gilgamesh
RZR VORTEX
Gilgamesh
6
2
9
5.25
L
Artemis
Youiswho5
Artemis
0
7
4
0.29
L
Da Ji
esgotsols
Da Ji
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,564
Damage
27,321
35,492
Taken
50,435
14,034
Mitigated
28,129
8,143
Healing
8,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
9,169
230
747
1,212
12,445
13,420
0
4,138
8,307
19,760
0
L
Baron Samedi
ArK Masterr
Baron Samedi
6,516
160
1,148
756
8,201
3,740
122
3,099
5,102
19,360
0
W
Baba Yaga
Dior_EnVy
Baba Yaga
4,106
102
0
1,340
4,517
1,555
0
2,084
2,172
17,134
0
L
Kali
5,151
1,753
0
3,309
12,655
4,773
0
3,444
9,211
0
24,697
W
Charybdis
Lalob21
Charybdis
11,545
6,934
0
2,733
9,679
3,523
2,215
4,745
4,596
0
35,139
W
Loki
4,877
653
0
2,570
7,717
2,532
246
1,491
6,117
0
29,880
W
Poseidon
RZR BLACK0UT
Poseidon
12,313
1,107
0
522
5,507
1,770
204
2,308
3,134
38,889
0
W
Gilgamesh
RZR VORTEX
Gilgamesh
7,723
1,841
0
978
8,072
4,654
0
3,985
3,788
0
14,210
L
Artemis
Youiswho5
Artemis
4,751
2,596
0
641
10,055
3,719
29
3,966
6,089
0
15,398
L
Da Ji
esgotsols
Da Ji
1,734
170
0
418
7,079
2,477
0
1,772
5,307
0
7,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,127
Gold Earned
35,707
210
Minions Killed
129
0
Camps Cleared
0
1,048,726
Distance Traveled
972,811
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,433
743
23
2
0
196,636
0
L
Baron Samedi
7,567
757
45
5
0
176,483
0
W
Baba Yaga
7,483
748
33
3
0
192,652
0
L
Kali
7,255
726
26
3
0
212,388
2
W
Charybdis
9,101
910
60
6
0
200,086
0
W
Loki
7,741
774
40
4
0
248,221
2
W
Poseidon
8,717
872
59
6
0
194,723
3
W
Gilgamesh
8,085
809
18
2
0
213,044
0
L
Artemis
6,656
666
21
2
0
184,707
1
L
Da Ji
6,796
680
14
1
0
202,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role