Player Matchup

Medusa
Medusa
 
Medusa
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
 
Cthulhu
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thor
Thor
DoctorE007
Thor
Level 68
God Stats
16W - 23L
1,500 SR
Queue Stats
160W - 183L
1,465 Elo+
Party 2
Kukulkan
Kukulkan
TheIroXD
Kukulkan
Level 51
God Stats
29W - 35L
1,461 SR
Queue Stats
384W - 432L
1,448 Elo+
Party 2
Vamana
Vamana
bakasurah
Vamana
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,190 Elo+
Solo
Team Averages
Level 65
1,492 SR
1,421 Elo+

VS

Team Averages
Level 63
1,483 SR
1,342 Elo+
Erlang Shen
Erlang Shen
AppleberyOG
Erlang Shen
Level 28
God Stats
8W - 7L
1,402 SR
Queue Stats
88W - 106L
1,369 Elo+
Party 1
Ares
Ares
Louisaka
Ares
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
120W - 117L
1,447 Elo+
Party 1
Nemesis
Nemesis
Nakaruma
Nemesis
Level 154
God Stats
4W - 2L
1,718 SR
Queue Stats
46W - 42L
1,397 Elo+
Solo
Janus
Janus
SnSubZeRo
Janus
Level 29
God Stats
4W - 4L
1,293 SR
Queue Stats
86W - 97L
1,407 Elo+
Party 1
Artemis
Artemis
whitelight1901
Artemis
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 32L
1,090 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
12 / 1 / 6
10,176
599
14,678
13,173
5,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
 
Cthulhu
11
4 / 1 / 11
8,642
508
6,230
9,059
8,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
3 / 1 / 4
8,365
492
3,528
12,507
4,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
TheIroXD
Kukulkan
13
0 / 4 / 4
8,346
491
1,957
6,773
2,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Vamana
bakasurah
Vamana
17
0 / 1 / 0
9,624
566
3,861
11,891
8,198
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
AppleberyOG
Erlang Shen
15
2 / 1 / 0
8,937
526
10,317
10,249
9,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ares
11
1 / 7 / 2
7,227
425
6,866
17,128
10,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
Nakaruma
Nemesis
12
2 / 0 / 0
7,458
439
1,133
5,450
1,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
SnSubZeRo
Janus
16
3 / 0 / 0
9,737
573
12,098
4,827
1,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 11 / 0
5,965
351
3,130
11,490
1,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
10
19
Kills
8
8
Deaths
19
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
12
1
6
15
W
Cthulhu
 
Cthulhu
4
1
11
9.5
L
Erlang Shen
AppleberyOG
Erlang Shen
2
1
0
2
W
3
1
4
5
L
Ares
1
7
2
0.29
L
Nemesis
Nakaruma
Nemesis
2
0
0
2
L
Janus
SnSubZeRo
Janus
3
0
0
3
W
Kukulkan
TheIroXD
Kukulkan
0
4
4
0.5
W
Vamana
bakasurah
Vamana
0
1
0
0
L
0
11
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,254
Damage
33,544
53,403
Taken
49,144
28,222
Mitigated
24,756
16,522
Healing
15,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
14,678
8,348
0
5,035
13,173
5,133
2,123
7,046
5,889
0
68,689
W
Cthulhu
 
Cthulhu
6,230
161
315
2,205
9,059
8,166
0
4,343
4,583
18,327
0
L
Erlang Shen
AppleberyOG
Erlang Shen
10,317
4,571
0
5,811
10,249
9,678
348
1,918
8,331
0
54,723
W
3,528
291
0
5,238
12,507
4,420
0
3,850
8,455
0
42,956
L
Ares
6,866
751
247
1,542
17,128
10,004
0
3,227
13,766
25,801
0
L
Nemesis
Nakaruma
Nemesis
1,133
0
0
3,885
5,450
1,529
0
370
5,080
0
34,649
L
Janus
SnSubZeRo
Janus
12,098
134
186
2,154
4,827
1,635
252
1,250
3,577
77,626
0
W
Kukulkan
TheIroXD
Kukulkan
1,957
135
0
0
6,773
2,305
189
2,967
3,621
49,661
0
W
Vamana
bakasurah
Vamana
3,861
2,315
0
3,729
11,891
8,198
160
0
11,891
0
70,663
L
3,130
1,011
0
1,188
11,490
1,910
0
1,422
10,068
0
17,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,153
Gold Earned
39,324
461
Minions Killed
384
0
Camps Cleared
0
1,574,926
Distance Traveled
1,376,593
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,176
599
102
6
0
296,938
1
W
Cthulhu
8,642
508
32
2
0
347,667
2
L
Erlang Shen
8,937
526
95
6
0
316,272
3
W
Thor
8,365
492
77
5
0
358,795
1
L
Ares
7,227
425
19
1
0
317,149
5
L
Nemesis
7,458
439
77
5
0
184,661
1
L
Janus
9,737
573
161
9
0
353,931
4
W
Kukulkan
8,346
491
111
7
0
282,391
4
W
Vamana
9,624
566
139
8
0
289,135
1
L
Artemis
5,965
351
32
2
0
204,580
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role