Player Matchup

Kuzenbo
Kuzenbo
Gold III
BigTipsyBear
Kuzenbo
Gold III
Level 84
God Stats
10W - 15L
1,409 SR
Queue Stats
207W - 206L
1,623 MMR
Solo
Zhong Kui
Zhong Kui
Silver I
KIRLEYs
Zhong Kui
Silver I
Level 72
God Stats
0W - 2L
1,303 SR
Queue Stats
48W - 55L
1,637 MMR
Solo
Charybdis
Charybdis
Gold IV
KnivesVash91
Charybdis
Gold IV
Level 101
God Stats
1W - 1L
1,734 SR
Queue Stats
19W - 12L
1,732 MMR
Party 2
Thor
Thor
Silver I
TheSanguinor
Thor
Silver I
Level 156
God Stats
1W - 3L
1,306 SR
Queue Stats
86W - 86L
1,640 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold II
narwhαl
Tsukuyomi
Gold II
Level 160
God Stats
7W - 8L
1,583 SR
Queue Stats
361W - 347L
1,549 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 115
1,467 SR
1,636 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 151
1,516 SR
1,576 MMR
King Arthur
King Arthur
Gold II
 
King Arthur
Gold II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Platinum V
 
Nox
Platinum V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Gold III
AaKerr
Hun Batz
Gold III
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
166W - 164L
1,481 MMR
Party 1
Sol
Sol
Gold II
LSauri
Sol
Gold II
Level 160
God Stats
1W - 2L
1,849 SR
Queue Stats
117W - 107L
1,636 MMR
Solo
Heimdallr
Heimdallr
Platinum III
theyingyang
Heimdallr
Platinum III
Level 160
God Stats
1W - 2L
1,230 SR
Queue Stats
107W - 74L
1,764 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BigTipsyBear
Kuzenbo
12
2 / 10 / 7
8,275
460
7,518
20,775
23,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Zhong Kui
KIRLEYs
Zhong Kui
15
2 / 5 / 4
9,309
517
10,201
18,672
11,598
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
KnivesVash91
Charybdis
15
2 / 6 / 3
9,474
526
8,991
13,070
3,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
4 / 6 / 4
8,884
494
8,548
14,019
4,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tsukuyomi
narwhαl
Tsukuyomi
16
2 / 3 / 1
9,689
538
15,806
16,844
13,230
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
CliodhnaCamazotzAgni

VS

Bans
FenrirGebLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
18
3 / 2 / 3
11,926
663
11,735
23,124
14,294
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Nox
 
Nox
15
3 / 3 / 19
10,930
607
6,796
14,589
10,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
AaKerr
Hun Batz
18
3 / 2 / 8
11,420
634
10,421
13,395
6,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sol
LSauri
Sol
18
11 / 3 / 6
12,530
696
15,212
10,402
3,772
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Heimdallr
theyingyang
Heimdallr
19
10 / 2 / 9
13,029
724
22,373
15,670
5,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
75
12
Kills
30
30
Deaths
12
19
Assists
45
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
2
3
2.25
W
Nox
 
Nox
3
3
19
4.17
W
Hun Batz
AaKerr
Hun Batz
3
2
8
3.5
L
Kuzenbo
BigTipsyBear
Kuzenbo
2
10
7
0.55
L
Zhong Kui
KIRLEYs
Zhong Kui
2
5
4
0.8
L
Charybdis
KnivesVash91
Charybdis
2
6
3
0.58
W
Sol
LSauri
Sol
11
3
6
4.67
L
4
6
4
1
L
Tsukuyomi
narwhαl
Tsukuyomi
2
3
1
0.83
W
Heimdallr
theyingyang
Heimdallr
10
2
9
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,064
Damage
66,537
83,380
Taken
77,180
55,652
Mitigated
40,244
18,618
Healing
26,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
11,735
1,325
0
7,888
23,124
14,294
271
3,560
19,564
0
73,724
W
Nox
 
Nox
6,796
1,844
622
3,201
14,589
10,322
450
3,553
10,778
25,035
0
W
Hun Batz
AaKerr
Hun Batz
10,421
2,998
0
4,142
13,395
6,065
779
3,523
9,872
0
92,319
L
Kuzenbo
BigTipsyBear
Kuzenbo
7,518
2,274
450
1,530
20,775
23,227
14
8,524
11,909
18,203
2,910
L
Zhong Kui
KIRLEYs
Zhong Kui
10,201
966
0
7,748
18,672
11,598
0
4,344
14,328
61,467
0
L
Charybdis
KnivesVash91
Charybdis
8,991
6,206
0
3,587
13,070
3,442
100
1,536
11,429
0
66,748
W
Sol
LSauri
Sol
15,212
7,253
0
4,259
10,402
3,772
7,763
3,701
6,701
70,889
0
L
8,548
1,610
0
2,599
14,019
4,155
0
4,999
9,020
0
48,296
L
Tsukuyomi
narwhαl
Tsukuyomi
15,806
3,220
0
2,704
16,844
13,230
0
2,780
14,064
0
77,506
W
Heimdallr
theyingyang
Heimdallr
22,373
11,631
0
6,050
15,670
5,791
4,173
4,365
11,130
0
113,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,631
Gold Earned
59,835
481
Minions Killed
639
0
Camps Cleared
0
1,824,487
Distance Traveled
1,842,263
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,926
663
155
9
0
374,972
6
W
Nox
10,930
607
38
2
0
354,178
6
W
Hun Batz
11,420
634
147
8
0
409,058
2
L
Kuzenbo
8,275
460
22
1
0
397,863
2
L
Zhong Kui
9,309
517
112
6
0
363,231
3
L
Charybdis
9,474
526
119
7
0
324,817
6
W
Sol
12,530
696
128
7
0
349,222
2
L
Thor
8,884
494
84
5
0
341,360
0
L
Tsukuyomi
9,689
538
144
8
0
397,216
4
W
Heimdallr
13,029
724
171
10
0
354,833
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role