Player Matchup

Nox
Nox
 
Nox
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
BeatsByJNC
Fenrir
Level 39
God Stats
0W - 1L
1,494 SR
Queue Stats
0W - 2L
1,300 Elo+
Party 1
Izanami
Izanami
Butersasasin
Izanami
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 10L
1,153 Elo+
Solo
Mercury
Mercury
Lucresio007
Mercury
Level 142
God Stats
1W - 2L
1,500 SR
Queue Stats
59W - 68L
1,302 Elo+
Solo
Olorun
Olorun
handwovengerm11
Olorun
Level 29
God Stats
0W - 1L
1,569 SR
Queue Stats
0W - 2L
1,300 Elo+
Party 1
Team Averages
Level 82
1,512 SR
1,311 Elo+

VS

Team Averages
Level 67
1,540 SR
1,454 Elo+
Ymir
Ymir
 
Ymir
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
BimmyJames
Izanami
Level 29
God Stats
5W - 1L
1,861 SR
Queue Stats
62W - 61L
1,465 Elo+
Party 2
Atlas
Atlas
LOLYOUDIED32
Atlas
Level 68
God Stats
4W - 2L
1,394 SR
Queue Stats
267W - 259L
1,421 Elo+
Party 2
King Arthur
King Arthur
LiteralDirt
King Arthur
Level 84
God Stats
79W - 49L
1,468 SR
Queue Stats
281W - 277L
1,429 Elo+
Party 2
Ra
Ra
millamike1324
Ra
Level 49
God Stats
15W - 12L
1,477 SR
Queue Stats
135W - 141L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
9
1 / 3 / 1
5,186
519
1,503
4,531
1,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
BeatsByJNC
Fenrir
5
0 / 4 / 0
3,820
382
1,791
6,450
1,784
Izanami
Butersasasin
Izanami
10
0 / 1 / 0
5,559
556
830
4,572
1,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Lucresio007
Mercury
9
2 / 2 / 0
5,290
529
2,867
6,607
1,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 4 / 1
5,264
526
3,400
6,350
1,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
0 / 0 / 3
5,215
522
1,364
3,654
2,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Izanami
BimmyJames
Izanami
10
1 / 0 / 0
5,894
589
2,110
2,266
556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
4 / 1 / 2
6,042
604
2,723
5,516
2,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
LiteralDirt
King Arthur
12
6 / 1 / 0
7,139
714
6,768
7,138
3,806
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

11
3 / 1 / 2
6,605
661
4,173
4,305
1,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
3
Kills
14
14
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
1
3
1
0.5
W
Ymir
 
Ymir
0
0
3
1.5
L
Fenrir
BeatsByJNC
Fenrir
0
4
0
0
W
Izanami
BimmyJames
Izanami
1
0
0
1
L
Izanami
Butersasasin
Izanami
0
1
0
0
W
4
1
2
5
W
King Arthur
LiteralDirt
King Arthur
6
1
0
6
L
Mercury
Lucresio007
Mercury
2
2
0
1
L
0
4
1
0.13
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,391
Damage
17,138
28,510
Taken
22,879
7,702
Mitigated
10,636
6,663
Healing
5,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
1,503
60
0
690
4,531
1,325
0
2,825
1,521
20,936
0
W
Ymir
 
Ymir
1,364
186
89
1,141
3,654
2,759
25
494
3,160
17,040
0
L
Fenrir
BeatsByJNC
Fenrir
1,791
419
100
654
6,450
1,784
0
1,850
4,451
0
10,167
W
Izanami
BimmyJames
Izanami
2,110
1,064
0
1,175
2,266
556
530
0
2,266
0
39,572
L
Izanami
Butersasasin
Izanami
830
209
0
1,143
4,572
1,031
0
383
4,119
0
35,412
W
2,723
490
0
948
5,516
2,089
0
869
4,647
26,126
0
W
King Arthur
LiteralDirt
King Arthur
6,768
1,232
0
563
7,138
3,806
0
2,819
4,319
0
41,070
L
Mercury
Lucresio007
Mercury
2,867
1,209
0
1,918
6,607
1,906
0
1,776
4,725
0
21,027
L
3,400
1,966
86
2,072
6,350
1,656
0
493
5,857
24,398
0
W
4,173
425
380
1,666
4,305
1,426
280
721
3,584
37,540
1,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,119
Gold Earned
30,895
253
Minions Killed
324
0
Camps Cleared
0
968,036
Distance Traveled
1,003,196
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
5,186
519
49
5
0
184,198
1
W
Ymir
5,215
522
28
3
0
199,607
2
L
Fenrir
3,820
382
16
2
0
192,679
0
W
Izanami
5,894
589
80
8
0
189,736
2
L
Izanami
5,559
556
80
8
0
198,504
3
W
Atlas
6,042
604
51
5
0
198,512
3
W
King Arthur
7,139
714
89
9
0
194,290
2
L
Mercury
5,290
529
46
5
0
231,663
1
L
Olorun
5,264
526
62
6
0
160,992
0
W
Ra
6,605
661
76
8
0
221,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role