Player Matchup

Izanami
Izanami
Prod2400
Izanami
Level 49
God Stats
12W - 9L
1,625 SR
Queue Stats
203W - 216L
1,446 Elo+
Party 4
Serqet
Serqet
RefI3x
Serqet
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,102 Elo+
Party 1
Gilgamesh
Gilgamesh
ReiVilOx30
Gilgamesh
Level 25
God Stats
2W - 2L
1,229 SR
Queue Stats
36W - 44L
1,461 Elo+
Party 1
Freya
Freya
lMouettel63l
Freya
Level 59
God Stats
2W - 9L
1,300 SR
Queue Stats
78W - 85L
1,438 Elo+
Party 1
Atlas
Atlas
someone447
Atlas
Level 74
God Stats
8W - 8L
1,462 SR
Queue Stats
179W - 171L
1,441 Elo+
Party 4
Team Averages
Level 42
1,423 SR
1,377 Elo+

VS

Team Averages
Level 67
1,463 SR
1,478 Elo+
Medusa
Medusa
Free Applez
Medusa
Level 106
God Stats
16W - 10L
1,867 SR
Queue Stats
249W - 256L
1,520 Elo+
Party 3
Bastet
Bastet
HeCantHandleIt
Bastet
Level 65
God Stats
3W - 4L
1,500 SR
Queue Stats
113W - 111L
1,420 Elo+
Party 2
Poseidon
Poseidon
KingJulien0212
Poseidon
Level 28
God Stats
10W - 6L
1,188 SR
Queue Stats
315W - 318L
1,457 Elo+
Party 2
Horus
Horus
durablespy
Horus
Level 103
God Stats
5W - 5L
1,262 SR
Queue Stats
639W - 674L
1,440 Elo+
Party 2
Geb
Geb
saltyguzller
Geb
Level 32
God Stats
10W - 5L
1,500 SR
Queue Stats
160W - 177L
1,550 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Prod2400
Izanami
17
1 / 10 / 2
10,222
444
3,206
16,280
2,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Serqet
RefI3x
Serqet
14
1 / 11 / 0
9,051
394
5,685
18,190
4,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
ReiVilOx30
Gilgamesh
17
0 / 5 / 1
10,018
436
6,550
20,193
17,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
3 / 7 / 1
10,835
471
7,745
17,548
4,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Atlas
12
1 / 3 / 0
8,753
381
5,205
17,889
18,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
15 / 0 / 5
15,124
658
20,055
10,995
4,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
4 / 4 / 7
13,417
583
11,221
18,781
8,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Poseidon
20
11 / 1 / 6
14,266
620
15,895
9,717
4,194
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Horus
17
2 / 0 / 10
11,705
509
9,031
18,677
16,192
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

17
4 / 1 / 11
12,751
554
10,268
13,496
18,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
75
6
Kills
36
36
Deaths
6
4
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Medusa
15
0
5
17.5
W
4
4
7
1.88
W
Poseidon
11
1
6
14
L
Izanami
Prod2400
Izanami
1
10
2
0.2
L
Serqet
RefI3x
Serqet
1
11
0
0.09
L
Gilgamesh
ReiVilOx30
Gilgamesh
0
5
1
0.1
W
Horus
2
0
10
7
L
3
7
1
0.5
W
4
1
11
9.5
L
Atlas
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,391
Damage
66,470
90,100
Taken
71,666
47,719
Mitigated
51,371
18,543
Healing
25,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
20,055
10,501
0
7,147
10,995
4,458
7,650
2,645
8,017
0
134,659
W
11,221
2,188
0
3,925
18,781
8,343
0
2,315
16,254
0
112,694
W
Poseidon
15,895
1,797
0
3,170
9,717
4,194
3,362
1,066
8,188
104,719
0
L
Izanami
Prod2400
Izanami
3,206
2,171
0
3,370
16,280
2,821
0
6,781
9,499
0
68,667
L
Serqet
RefI3x
Serqet
5,685
642
0
4,657
18,190
4,801
0
3,076
15,114
0
53,601
L
Gilgamesh
ReiVilOx30
Gilgamesh
6,550
1,489
0
3,793
20,193
17,025
0
5,150
15,043
0
62,620
W
Horus
9,031
3,190
1,620
5,666
18,677
16,192
1,258
4,210
14,351
0
43,575
L
7,745
2,473
0
4,477
17,548
4,993
744
6,294
11,254
56,234
0
W
10,268
654
89
3,477
13,496
18,184
594
2,304
11,042
46,505
0
L
Atlas
5,205
2,003
222
2,024
17,889
18,079
0
4,862
13,027
36,468
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,879
Gold Earned
67,263
539
Minions Killed
679
0
Camps Cleared
0
2,017,635
Distance Traveled
2,366,731
22
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
15,124
658
203
9
0
466,183
7
W
Bastet
13,417
583
159
7
0
498,112
0
W
Poseidon
14,266
620
176
8
0
480,232
5
L
Izanami
10,222
444
147
6
0
374,648
3
L
Serqet
9,051
394
90
4
0
458,384
3
L
Gilgamesh
10,018
436
138
6
0
435,447
2
W
Horus
11,705
509
78
3
0
428,365
3
L
Freya
10,835
471
124
5
0
354,897
13
W
Geb
12,751
554
63
3
0
493,839
1
L
Atlas
8,753
381
40
2
0
394,259
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role