Player Matchup

Vulcan
Vulcan
Dorsaw
Vulcan
Level 159
God Stats
31W - 18L
1,689 SR
Queue Stats
316W - 363L
1,329 Elo+
Solo
Sun Wukong
Sun Wukong
Frostynoms
Sun Wukong
Level 64
God Stats
4W - 2L
1,618 SR
Queue Stats
20W - 22L
1,512 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Jorjorbinkz
Tsukuyomi
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 27L
1,389 Elo+
Solo
Ao Kuang
Ao Kuang
dayayimbo
Ao Kuang
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 81L
1,402 Elo+
Solo
Artemis
Artemis
sillysquirrels
Artemis
Level 123
God Stats
1W - 0L
1,324 SR
Queue Stats
43W - 33L
1,606 Elo+
Party 1
Team Averages
Level 103
1,526 SR
1,448 Elo+

VS

Team Averages
Level 92
1,550 SR
1,468 Elo+
Neith
Neith
 
Neith
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Daviichi007
Nike
Level 93
God Stats
1W - 1L
1,722 SR
Queue Stats
5W - 3L
1,619 Elo+
Solo
Sun Wukong
Sun Wukong
R MAN 10 10
Sun Wukong
Level 62
God Stats
3W - 3L
1,409 SR
Queue Stats
23W - 34L
1,382 Elo+
Solo
Ao Kuang
Ao Kuang
XxDutch76xX
Ao Kuang
Level 87
God Stats
3W - 3L
1,421 SR
Queue Stats
188W - 228L
1,443 Elo+
Solo
Pele
Pele
facemobb7414
Pele
Level 88
God Stats
14W - 13L
1,698 SR
Queue Stats
38W - 47L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Dorsaw
Vulcan
20
8 / 0 / 17
13,205
825
20,234
4,117
2,076
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Frostynoms
Sun Wukong
20
5 / 1 / 31
12,982
811
13,213
16,673
21,197
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
Jorjorbinkz
Tsukuyomi
20
13 / 7 / 21
13,895
868
26,103
16,818
7,172
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ao Kuang
dayayimbo
Ao Kuang
19
6 / 2 / 12
12,427
777
4,477
12,099
5,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
20 / 0 / 17
14,922
933
31,933
11,196
5,670
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
19
2 / 7 / 2
11,450
716
9,643
17,206
6,486
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
2 / 9 / 3
10,782
674
7,224
21,207
18,047
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Sun Wukong
R MAN 10 10
Sun Wukong
17
2 / 12 / 7
10,606
663
8,070
30,047
28,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
XxDutch76xX
Ao Kuang
15
2 / 10 / 2
9,657
604
7,392
16,803
5,835
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

17
2 / 14 / 4
10,581
661
7,343
24,063
7,870
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

150
Kill Participation
28
52
Kills
10
10
Deaths
52
98
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
7
2
0.43
L
2
9
3
0.39
W
Vulcan
Dorsaw
Vulcan
8
0
17
16.5
W
Sun Wukong
Frostynoms
Sun Wukong
5
1
31
20.5
W
Tsukuyomi
Jorjorbinkz
Tsukuyomi
13
7
21
3.36
L
Sun Wukong
R MAN 10 10
Sun Wukong
2
12
7
0.46
L
Ao Kuang
XxDutch76xX
Ao Kuang
2
10
2
0.3
W
Ao Kuang
dayayimbo
Ao Kuang
6
2
12
6
L
2
14
4
0.29
W
20
0
17
28.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,960
Damage
39,672
60,903
Taken
109,326
41,573
Mitigated
66,950
22,816
Healing
12,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
9,643
1,938
190
3,614
17,206
6,486
1,378
2,043
15,127
0
68,932
L
7,224
564
0
1,032
21,207
18,047
0
5,573
15,634
101
22,574
W
Vulcan
Dorsaw
Vulcan
20,234
8,176
0
657
4,117
2,076
961
0
4,117
58,101
0
W
Sun Wukong
Frostynoms
Sun Wukong
13,213
2,782
0
6,208
16,673
21,197
710
1,744
14,646
0
35,373
W
Tsukuyomi
Jorjorbinkz
Tsukuyomi
26,103
7,839
0
6,525
16,818
7,172
627
1,166
15,409
0
48,699
L
Sun Wukong
R MAN 10 10
Sun Wukong
8,070
2,177
13
4,123
30,047
28,712
0
9,318
20,569
0
36,859
L
Ao Kuang
XxDutch76xX
Ao Kuang
7,392
2,957
0
1,917
16,803
5,835
736
3,337
13,466
17,945
0
W
Ao Kuang
dayayimbo
Ao Kuang
4,477
1,010
0
3,399
12,099
5,458
855
79
11,817
33,622
0
L
7,343
1,512
0
1,193
24,063
7,870
315
4,427
19,580
0
19,958
W
31,933
16,492
0
6,027
11,196
5,670
7,688
4,504
6,584
0
90,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,431
Gold Earned
53,076
313
Minions Killed
256
0
Camps Cleared
0
1,753,482
Distance Traveled
1,285,917
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,450
716
120
8
0
276,151
1
L
Nike
10,782
674
35
2
0
277,522
2
W
Vulcan
13,205
825
76
5
0
363,759
4
W
Sun Wukong
12,982
811
41
3
0
366,401
3
W
Tsukuyomi
13,895
868
45
3
0
318,689
3
L
Sun Wukong
10,606
663
59
4
0
247,630
0
L
Ao Kuang
9,657
604
25
2
0
242,277
1
W
Ao Kuang
12,427
777
52
3
0
356,658
0
L
Pele
10,581
661
17
1
0
242,337
0
W
Artemis
14,922
933
99
6
0
347,975
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role