Player Matchup

Cthulhu
Cthulhu
Gold III
BloodMist Hanma
Cthulhu
Gold III
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 22L
1,666 MMR
Party 1
Nox
Nox
Gold II
Eagle Eye 129
Nox
Gold II
Level 144
God Stats
3W - 5L
1,417 SR
Queue Stats
243W - 160L
1,670 MMR
Party 1
Bastet
Bastet
Platinum I
TheIceCreamButt
Bastet
Platinum I
Level 158
God Stats
41W - 14L
1,931 SR
Queue Stats
432W - 252L
1,959 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 149
1,616 SR
1,765 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 82
1,729 SR
2,160 MMR
Gilgamesh
Gilgamesh
Diamond II
GrimyGremlin
Gilgamesh
Diamond II
Level 56
God Stats
14W - 7L
1,953 SR
Queue Stats
276W - 81L
2,396 MMR
Party 2
Kumbhakarna
Kumbhakarna
Gold IV
KITTKATT321
Kumbhakarna
Gold IV
Level 138
God Stats
9W - 10L
1,408 SR
Queue Stats
374W - 326L
1,687 MMR
Solo
Scylla
Scylla
Diamond II
lilMMR
Scylla
Diamond II
Level 53
God Stats
7W - 4L
1,826 SR
Queue Stats
263W - 63L
2,396 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 3
12,418
621
13,596
26,488
28,411
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
1 / 3 / 5
12,403
620
8,865
11,818
4,593
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
3 / 3 / 2
12,087
604
14,129
18,441
6,149
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
SolAh Muzen CabAchillesFenrirGeb

VS

Bans
AtlasArtioThothAresPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GrimyGremlin
Gilgamesh
16
1 / 2 / 8
11,883
594
18,971
20,356
18,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kumbhakarna
KITTKATT321
Kumbhakarna
18
3 / 3 / 7
13,665
683
7,540
17,253
23,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
lilMMR
Scylla
20
6 / 1 / 4
13,958
698
23,247
11,517
4,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
29
6
Kills
10
10
Deaths
6
10
Assists
19
Player
Kills
Deaths
Assists
KDA
L
2
4
3
0.88
L
1
3
5
1.17
W
Gilgamesh
GrimyGremlin
Gilgamesh
1
2
8
2.5
W
Kumbhakarna
KITTKATT321
Kumbhakarna
3
3
7
2.17
L
3
3
2
1.33
W
Scylla
lilMMR
Scylla
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,590
Damage
49,758
56,747
Taken
49,126
39,153
Mitigated
47,409
12,287
Healing
5,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,596
418
854
5,198
26,488
28,411
0
14,493
11,473
37,451
0
L
8,865
316
0
500
11,818
4,593
0
5,486
6,136
60,811
0
W
Gilgamesh
GrimyGremlin
Gilgamesh
18,971
5,484
0
1,142
20,356
18,860
1,128
8,648
11,708
0
44,402
W
Kumbhakarna
KITTKATT321
Kumbhakarna
7,540
409
831
2,243
17,253
23,797
637
7,607
9,646
32,672
0
L
14,129
2,841
0
5,735
18,441
6,149
0
11,161
6,920
0
37,664
W
Scylla
lilMMR
Scylla
23,247
3,070
0
1,516
11,517
4,752
1,840
6,405
5,112
92,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,908
Gold Earned
39,506
200
Minions Killed
247
5
Camps Cleared
12
1,079,751
Distance Traveled
1,112,093
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,418
621
44
2
1
355,045
4
L
Nox
12,403
620
114
6
1
320,678
3
W
Gilgamesh
11,883
594
42
2
4
369,714
9
W
Kumbhakarna
13,665
683
58
3
0
376,889
4
L
Bastet
12,087
604
42
2
3
404,028
3
W
Scylla
13,958
698
147
7
8
365,490
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role