Player Matchup

Gilgamesh
Gilgamesh
ShadowKing6839
Gilgamesh
Level 127
God Stats
1W - 7L
1,500 SR
Queue Stats
367W - 401L
1,475 Elo+
Solo
Sol
Sol
SitOnMyTwitter
Sol
Level 66
God Stats
7W - 8L
1,520 SR
Queue Stats
43W - 49L
1,387 Elo+
Solo
Heimdallr
Heimdallr
tac0 parad0x
Heimdallr
Level 48
God Stats
2W - 5L
1,500 SR
Queue Stats
525W - 649L
1,391 Elo+
Solo
Team Averages
Level 80
1,507 SR
1,418 Elo+

VS

Team Averages
Level 84
1,549 SR
1,513 Elo+
Cthulhu
Cthulhu
CG Tone9162
Cthulhu
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
179W - 177L
1,545 Elo+
Solo
Fenrir
Fenrir
CleanColt490079
Fenrir
Level 45
God Stats
4W - 1L
1,707 SR
Queue Stats
7W - 5L
1,614 Elo+
Solo
Chiron
Chiron
xPyThOnWaRrIoRx
Chiron
Level 101
God Stats
16W - 18L
1,441 SR
Queue Stats
28W - 35L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ShadowKing6839
Gilgamesh
20
5 / 2 / 4
14,545
632
20,067
26,350
16,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
3 / 1 / 4
14,434
628
23,064
28,361
9,042
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
tac0 parad0x
Heimdallr
16
1 / 8 / 3
12,686
552
10,258
18,428
6,661
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CG Tone9162
Cthulhu
20
3 / 3 / 6
15,603
678
35,777
27,611
38,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
3 / 3 / 3
14,320
623
7,436
21,305
14,448
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

20
5 / 3 / 3
14,975
651
20,266
20,430
10,619
Mace

Mace

+10
Physical Power

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
23
9
Kills
11
11
Deaths
9
11
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
CG Tone9162
Cthulhu
3
3
6
2
W
3
3
3
1.5
L
Gilgamesh
ShadowKing6839
Gilgamesh
5
2
4
3.5
L
3
1
4
5
L
Heimdallr
tac0 parad0x
Heimdallr
1
8
3
0.31
W
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,389
Damage
63,479
73,139
Taken
69,346
31,968
Mitigated
63,587
22,307
Healing
26,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
CG Tone9162
Cthulhu
35,777
1,702
850
5,035
27,611
38,520
22
11,074
16,537
79,034
0
W
7,436
1,148
0
7,700
21,305
14,448
829
5,417
15,888
0
36,345
L
Gilgamesh
ShadowKing6839
Gilgamesh
20,067
7,398
0
10,222
26,350
16,265
420
13,490
12,860
0
63,948
L
23,064
7,225
0
11,018
28,361
9,042
838
15,828
12,533
74,453
0
L
Heimdallr
tac0 parad0x
Heimdallr
10,258
2,042
0
1,067
18,428
6,661
143
7,153
11,275
0
37,272
W
20,266
8,888
2,581
10,019
20,430
10,619
1,654
7,620
12,810
0
84,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,665
Gold Earned
44,898
228
Minions Killed
220
8
Camps Cleared
11
1,202,586
Distance Traveled
1,397,479
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
15,603
678
77
3
2
457,790
1
W
Fenrir
14,320
623
53
2
4
507,028
0
L
Gilgamesh
14,545
632
81
4
2
420,713
3
L
Sol
14,434
628
90
4
5
423,214
0
L
Heimdallr
12,686
552
57
2
1
358,659
0
W
Chiron
14,975
651
90
4
5
432,661
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role