Player Matchup

Apollo
Apollo
 
Apollo
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
KingJattu
Gilgamesh
Level 48
God Stats
2W - 4L
1,189 SR
Queue Stats
122W - 135L
1,437 Elo+
Solo
Yemoja
Yemoja
MagixDt
Yemoja
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 52L
1,588 Elo+
Party 2
Olorun
Olorun
OrzExo
Olorun
Level 137
God Stats
2W - 2L
1,363 SR
Queue Stats
122W - 84L
1,602 Elo+
Party 2
Hun Batz
Hun Batz
VnX-XII
Hun Batz
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 60L
1,610 Elo+
Party 2
Team Averages
Level 70
1,410 SR
1,547 Elo+

VS

Team Averages
Level 88
1,528 SR
1,571 Elo+
Chronos
Chronos
Bark_Thins
Chronos
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,699 Elo+
Party 1
Tiamat
Tiamat
ExpansiveGaming
Tiamat
Level 49
God Stats
5W - 4L
1,408 SR
Queue Stats
255W - 277L
1,429 Elo+
Party 3
Ra
Ra
TxB-Ash
Ra
Level 118
God Stats
7W - 5L
1,621 SR
Queue Stats
366W - 345L
1,577 Elo+
Party 1
Rama
Rama
UndyingUrge
Rama
Level 103
God Stats
6W - 7L
1,610 SR
Queue Stats
338W - 305L
1,583 Elo+
Party 1
Thanatos
Thanatos
ag7yk
Thanatos
Level 125
God Stats
19W - 20L
1,500 SR
Queue Stats
513W - 526L
1,567 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
16
4 / 2 / 7
9,637
507
9,368
13,457
5,445
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
KingJattu
Gilgamesh
16
3 / 4 / 3
10,307
542
6,445
12,689
9,090
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
MagixDt
Yemoja
15
1 / 2 / 9
9,253
487
2,675
11,229
12,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Olorun
OrzExo
Olorun
18
9 / 2 / 6
11,435
602
18,639
16,655
8,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hun Batz
VnX-XII
Hun Batz
15
7 / 3 / 6
10,108
532
10,501
11,247
3,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Bark_Thins
Chronos
13
1 / 6 / 1
8,724
459
6,703
11,844
4,727
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

14
3 / 4 / 2
8,785
462
8,143
8,737
4,138
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
0 / 5 / 5
7,551
397
8,076
16,789
13,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 4 / 2
8,775
462
8,139
10,561
3,509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thanatos
ag7yk
Thanatos
15
5 / 5 / 2
9,694
510
6,819
15,367
5,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
23
24
Kills
11
13
Deaths
24
31
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
4
2
7
3.75
L
Chronos
Bark_Thins
Chronos
1
6
1
0.25
L
3
4
2
1
W
Gilgamesh
KingJattu
Gilgamesh
3
4
3
1.13
W
Yemoja
MagixDt
Yemoja
1
2
9
2.75
W
Olorun
OrzExo
Olorun
9
2
6
6
L
0
5
5
0.5
L
2
4
2
0.75
W
Hun Batz
VnX-XII
Hun Batz
7
3
6
3.33
L
Thanatos
ag7yk
Thanatos
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,628
Damage
37,880
65,277
Taken
63,298
39,430
Mitigated
30,971
25,228
Healing
23,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
9,368
7,112
0
5,249
13,457
5,445
3,223
4,086
8,895
0
78,998
L
Chronos
Bark_Thins
Chronos
6,703
1,632
0
1,482
11,844
4,727
2,752
543
11,301
46,337
1,954
L
8,143
158
0
2,160
8,737
4,138
0
3,877
4,860
36,907
0
W
Gilgamesh
KingJattu
Gilgamesh
6,445
1,850
0
4,612
12,689
9,090
22
7,648
5,041
0
56,188
W
Yemoja
MagixDt
Yemoja
2,675
316
1,386
1,245
11,229
12,962
620
3,142
7,693
16,881
0
W
Olorun
OrzExo
Olorun
18,639
10,064
360
9,451
16,655
8,105
2,299
7,146
9,335
91,553
16,330
L
8,076
906
1,102
5,929
16,789
13,093
102
5,015
11,774
29,234
0
L
8,139
7,247
0
1,612
10,561
3,509
800
2,881
7,680
0
59,597
W
Hun Batz
VnX-XII
Hun Batz
10,501
2,460
0
2,925
11,247
3,828
0
2,798
8,309
0
54,490
L
Thanatos
ag7yk
Thanatos
6,819
1,535
0
11,185
15,367
5,504
0
6,094
9,273
0
53,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,740
Gold Earned
43,529
518
Minions Killed
432
0
Camps Cleared
0
1,825,325
Distance Traveled
1,587,016
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,637
507
135
7
0
344,094
7
L
Chronos
8,724
459
108
6
0
285,029
0
L
Tiamat
8,785
462
60
3
0
323,060
5
W
Gilgamesh
10,307
542
113
6
0
346,987
3
W
Yemoja
9,253
487
20
1
0
389,900
2
W
Olorun
11,435
602
165
9
0
355,031
2
L
Ra
7,551
397
42
2
0
335,370
4
L
Rama
8,775
462
127
7
0
318,654
0
W
Hun Batz
10,108
532
85
4
0
389,313
3
L
Thanatos
9,694
510
95
5
0
324,903
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role