Player Matchup

Scylla
Scylla
Bronze III
 
Scylla
Bronze III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Silver II
 
Vulcan
Silver II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Gold V
 
Cernunnos
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
MegaZordeDoMal
Sun Wukong
Silver II
Level 138
God Stats
0W - 1L
1,724 SR
Queue Stats
40W - 50L
1,091 MMR
Solo
Hun Batz
Hun Batz
Silver V
xFeduus16x
Hun Batz
Silver V
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 24L
1,175 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 150
1,545 SR
1,353 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 113
1,426 SR
1,297 MMR
Izanami
Izanami
Silver II
 
Izanami
Silver II
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Silver I
Invokkker
Bastet
Silver I
Level 124
God Stats
3W - 1L
1,545 SR
Queue Stats
71W - 78L
1,142 MMR
Solo
Pele
Pele
Bronze III
Makumbeiro
Pele
Bronze III
Level 160
God Stats
4W - 15L
1,329 SR
Queue Stats
7W - 30L
1,034 MMR
Solo
Merlin
Merlin
Silver II
lyuba
Merlin
Silver II
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,498 MMR
Party 1
Khepri
Khepri
Silver V
vizualkat
Khepri
Silver V
Level 67
God Stats
8W - 6L
1,259 SR
Queue Stats
23W - 25L
1,310 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
3 / 1 / 0
8,217
548
2,288
5,520
3,245
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vulcan
 
Vulcan
13
0 / 4 / 3
7,851
523
9,094
6,938
2,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
 
Cernunnos
8
0 / 1 / 0
5,748
383
932
4,302
968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
MegaZordeDoMal
Sun Wukong
13
0 / 2 / 0
7,647
510
6,773
11,812
7,707
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
xFeduus16x
Hun Batz
14
0 / 1 / 1
7,673
512
4,730
10,365
3,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bans
AtlasGilgameshSusanoMedusa

VS

Bans
CliodhnaAchillesSetBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
2 / 1 / 1
8,724
582
4,590
8,558
3,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bastet
Invokkker
Bastet
14
1 / 0 / 1
8,630
575
8,114
9,946
5,811
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

14
5 / 1 / 0
9,047
603
3,635
8,231
2,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
lyuba
Merlin
15
1 / 0 / 2
8,907
594
4,128
7,080
2,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Khepri
vizualkat
Khepri
11
0 / 1 / 2
7,502
500
5,321
8,898
8,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
15
3
Kills
9
9
Deaths
3
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
3
1
0
3
L
Vulcan
 
Vulcan
0
4
3
0.38
L
Cernunnos
 
Cernunnos
0
1
0
0
W
Izanami
 
Izanami
2
1
1
2.5
W
Bastet
Invokkker
Bastet
1
0
1
1.5
W
5
1
0
5
L
Sun Wukong
MegaZordeDoMal
Sun Wukong
0
2
0
0
W
Merlin
lyuba
Merlin
1
0
2
2
W
Khepri
vizualkat
Khepri
0
1
2
1
L
Hun Batz
xFeduus16x
Hun Batz
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,817
Damage
25,788
38,937
Taken
42,713
17,335
Mitigated
22,099
14,118
Healing
12,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
2,288
449
518
1,435
5,520
3,245
351
1,161
4,359
38,469
0
L
Vulcan
 
Vulcan
9,094
2,838
0
1,024
6,938
2,201
0
1,235
5,703
63,832
0
L
Cernunnos
 
Cernunnos
932
382
10
1,145
4,302
968
0
1,306
2,996
0
22,385
W
Izanami
 
Izanami
4,590
2,817
0
3,599
8,558
3,062
367
3,012
5,546
0
74,474
W
Bastet
Invokkker
Bastet
8,114
1,387
0
2,418
9,946
5,811
92
0
9,946
9,418
44,505
W
3,635
204
0
2,409
8,231
2,906
616
1,529
6,702
0
46,147
L
Sun Wukong
MegaZordeDoMal
Sun Wukong
6,773
896
0
5,090
11,812
7,707
0
1,223
10,589
0
48,698
W
Merlin
lyuba
Merlin
4,128
166
0
2,008
7,080
2,258
0
4,060
3,020
70,586
0
W
Khepri
vizualkat
Khepri
5,321
325
0
2,331
8,898
8,062
162
2,781
6,117
18,675
4,052
L
Hun Batz
xFeduus16x
Hun Batz
4,730
1,261
0
4,896
10,365
3,214
0
4,282
6,083
0
60,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,136
Gold Earned
42,810
476
Minions Killed
539
0
Camps Cleared
0
1,391,846
Distance Traveled
1,618,583
28
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,217
548
78
5
0
262,234
7
L
Vulcan
7,851
523
120
8
0
316,533
9
L
Cernunnos
5,748
383
47
3
0
185,342
1
W
Izanami
8,724
582
150
10
0
287,849
3
W
Bastet
8,630
575
117
8
0
334,089
6
W
Pele
9,047
603
103
7
0
349,651
4
L
Sun Wukong
7,647
510
114
8
0
302,201
7
W
Merlin
8,907
594
146
10
0
305,514
5
W
Khepri
7,502
500
23
2
0
341,480
4
L
Hun Batz
7,673
512
117
8
0
325,536
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role