Player Matchup

Gilgamesh
Gilgamesh
H132
Gilgamesh
Level 46
God Stats
4W - 2L
1,687 SR
Queue Stats
41W - 32L
1,556 Elo+
Party 2
Osiris
Osiris
Kapijay
Osiris
Level 87
God Stats
3W - 2L
1,669 SR
Queue Stats
41W - 29L
1,542 Elo+
Party 2
Charybdis
Charybdis
LacaJu
Charybdis
Level 58
God Stats
2W - 1L
1,806 SR
Queue Stats
20W - 11L
1,601 Elo+
Party 2
Geb
Geb
Loiya
Geb
Level 19
God Stats
0W - 1L
1,336 SR
Queue Stats
6W - 7L
1,458 Elo+
Party 3
Freya
Freya
Ámulat
Freya
Level 41
God Stats
0W - 2L
1,146 SR
Queue Stats
6W - 9L
1,406 Elo+
Party 3
Team Averages
Level 50
1,529 SR
1,513 Elo+

VS

Team Averages
Level 37
1,545 SR
1,667 Elo+
Vulcan
Vulcan
 
Vulcan
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
 
Bastet
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
FRЕЕDМBRANDON
Geb
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 3L
1,976 Elo+
Party 1
Fenrir
Fenrir
GArtYchaut
Fenrir
Level 26
God Stats
3W - 3L
1,525 SR
Queue Stats
30W - 40L
1,389 Elo+
Solo
Zeus
Zeus
xYataku
Zeus
Level 94
God Stats
8W - 1L
1,698 SR
Queue Stats
25W - 3L
1,969 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
H132
Gilgamesh
16
4 / 4 / 5
9,505
731
11,791
14,848
15,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
Kapijay
Osiris
16
2 / 4 / 8
9,297
715
10,688
14,746
17,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Charybdis
LacaJu
Charybdis
17
8 / 5 / 3
10,541
811
12,171
16,349
5,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Geb
Loiya
Geb
14
0 / 5 / 11
8,885
683
9,174
18,205
17,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Freya
Ámulat
Freya
15
0 / 6 / 4
8,467
651
5,281
15,947
6,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
19
8 / 2 / 9
10,766
828
20,612
9,954
4,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
 
Bastet
18
8 / 1 / 9
10,547
811
19,226
16,192
8,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 1 / 15
9,101
700
8,949
15,487
14,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
GArtYchaut
Fenrir
15
0 / 5 / 8
8,823
679
7,210
13,629
5,383
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
xYataku
Zeus
17
6 / 5 / 4
10,002
769
9,728
10,103
3,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
69
14
Kills
24
24
Deaths
14
31
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
8
2
9
6.25
W
Bastet
 
Bastet
8
1
9
12.5
W
2
1
15
9.5
W
Fenrir
GArtYchaut
Fenrir
0
5
8
0.8
L
Gilgamesh
H132
Gilgamesh
4
4
5
1.63
L
Osiris
Kapijay
Osiris
2
4
8
1.5
L
Charybdis
LacaJu
Charybdis
8
5
3
1.9
L
Geb
Loiya
Geb
0
5
11
1.1
W
Zeus
xYataku
Zeus
6
5
4
1.6
L
Freya
Ámulat
Freya
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,105
Damage
65,725
80,095
Taken
65,365
62,499
Mitigated
36,385
16,204
Healing
20,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
20,612
9,001
0
3,137
9,954
4,441
246
1,427
8,243
59,904
0
W
Bastet
 
Bastet
19,226
4,417
0
7,725
16,192
8,604
872
4,070
11,774
0
33,468
W
8,949
832
0
4,992
15,487
14,126
66
2,966
12,226
14,367
0
W
Fenrir
GArtYchaut
Fenrir
7,210
1,879
0
1,913
13,629
5,383
629
3,392
9,869
0
25,519
L
Gilgamesh
H132
Gilgamesh
11,791
2,424
565
2,542
14,848
15,347
288
6,261
7,830
1,955
31,868
L
Osiris
Kapijay
Osiris
10,688
2,434
451
2,429
14,746
17,069
0
5,261
8,859
0
30,586
L
Charybdis
LacaJu
Charybdis
12,171
5,648
0
2,651
16,349
5,894
0
7,681
8,118
0
29,624
L
Geb
Loiya
Geb
9,174
1,533
718
4,799
18,205
17,453
0
10,219
7,395
16,327
0
W
Zeus
xYataku
Zeus
9,728
2,911
0
2,644
10,103
3,831
573
3,021
6,708
30,280
0
L
Freya
Ámulat
Freya
5,281
1,739
0
2,049
15,947
6,736
0
8,012
7,490
29,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,695
Gold Earned
49,239
202
Minions Killed
228
0
Camps Cleared
0
1,233,126
Distance Traveled
1,425,079
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
10,766
828
82
6
0
294,300
3
W
Bastet
10,547
811
40
3
0
308,656
0
W
Geb
9,101
700
13
1
0
292,669
4
W
Fenrir
8,823
679
41
3
0
274,720
1
L
Gilgamesh
9,505
731
46
4
0
262,705
0
L
Osiris
9,297
715
39
3
0
257,787
0
L
Charybdis
10,541
811
43
3
0
230,749
3
L
Geb
8,885
683
14
1
0
260,170
4
W
Zeus
10,002
769
52
4
0
254,734
1
L
Freya
8,467
651
60
5
0
221,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role