Player Matchup

Scylla
Scylla
 
Scylla
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
BoulzdeBowling
Ah Puch
Level 154
God Stats
6W - 2L
1,963 SR
Queue Stats
176W - 190L
1,506 Elo+
Solo
Hercules
Hercules
CABO903
Hercules
Level 109
God Stats
2W - 0L
1,739 SR
Queue Stats
30W - 24L
1,658 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Hantadash
Morgan Le Fay
Level 118
God Stats
1W - 3L
1,314 SR
Queue Stats
139W - 142L
1,335 Elo+
Solo
Cu Chulainn
Cu Chulainn
LuBu951
Cu Chulainn
Level 136
God Stats
4W - 2L
1,500 SR
Queue Stats
33W - 25L
1,537 Elo+
Solo
Team Averages
Level 135
1,603 SR
1,507 Elo+

VS

Team Averages
Level 129
1,476 SR
1,487 Elo+
Merlin
Merlin
 
Merlin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Kranows
Thor
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 47L
1,336 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
PraetorEX
Morgan Le Fay
Level 145
God Stats
2W - 2L
1,382 SR
Queue Stats
57W - 59L
1,625 Elo+
Solo
Cthulhu
Cthulhu
Rezlord
Cthulhu
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 35L
1,542 Elo+
Party 1
Scylla
Scylla
RyuKai3791
Scylla
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 28L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
9
3 / 1 / 0
5,859
1,172
3,392
2,133
832
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 1 / 4
6,024
1,205
4,792
4,834
3,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
CABO903
Hercules
9
0 / 2 / 4
5,375
1,075
2,648
5,297
5,085
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
Hantadash
Morgan Le Fay
11
3 / 1 / 3
6,309
1,262
4,712
2,847
1,123
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cu Chulainn
LuBu951
Cu Chulainn
10
2 / 2 / 4
5,915
1,183
4,340
5,368
5,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
8
0 / 1 / 2
4,673
935
1,610
1,590
488
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thor
Kranows
Thor
11
4 / 4 / 0
6,050
1,210
4,315
6,808
3,106
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
PraetorEX
Morgan Le Fay
9
1 / 2 / 1
5,160
1,032
2,160
3,395
1,232
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Rezlord
Cthulhu
10
0 / 2 / 4
5,500
1,100
2,847
6,230
5,582
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
RyuKai3791
Scylla
12
2 / 0 / 2
5,664
1,133
2,648
2,795
942
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
16
9
Kills
7
7
Deaths
9
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
3
1
0
3
L
Merlin
 
Merlin
0
1
2
1
W
1
1
4
3
W
Hercules
CABO903
Hercules
0
2
4
1
W
Morgan Le Fay
Hantadash
Morgan Le Fay
3
1
3
4.5
L
Thor
Kranows
Thor
4
4
0
1
W
Cu Chulainn
LuBu951
Cu Chulainn
2
2
4
2
L
Morgan Le Fay
PraetorEX
Morgan Le Fay
1
2
1
0.75
L
Cthulhu
Rezlord
Cthulhu
0
2
4
1
L
Scylla
RyuKai3791
Scylla
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,884
Damage
13,580
20,479
Taken
20,818
15,533
Mitigated
11,350
8,225
Healing
5,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
3,392
272
404
396
2,133
832
254
572
1,561
8,825
0
L
Merlin
 
Merlin
1,610
28
330
331
1,590
488
0
903
687
5,096
0
W
4,792
80
115
2,467
4,834
3,219
376
1,890
2,944
10,821
0
W
Hercules
CABO903
Hercules
2,648
576
817
1,339
5,297
5,085
0
2,644
2,653
0
3,723
W
Morgan Le Fay
Hantadash
Morgan Le Fay
4,712
81
404
849
2,847
1,123
432
1,276
1,571
11,269
0
L
Thor
Kranows
Thor
4,315
441
0
198
6,808
3,106
0
4,886
1,922
0
6,525
W
Cu Chulainn
LuBu951
Cu Chulainn
4,340
598
284
1,150
5,368
5,274
165
2,883
2,485
0
8,081
L
Morgan Le Fay
PraetorEX
Morgan Le Fay
2,160
131
251
408
3,395
1,232
0
1,654
1,741
3,877
0
L
Cthulhu
Rezlord
Cthulhu
2,847
169
763
806
6,230
5,582
0
4,150
2,080
4,698
0
L
Scylla
RyuKai3791
Scylla
2,648
518
836
1,353
2,795
942
0
1,303
1,492
14,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,482
Gold Earned
27,047
55
Minions Killed
59
0
Camps Cleared
0
554,483
Distance Traveled
511,262
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
5,859
1,172
8
2
0
109,902
1
L
Merlin
4,673
935
9
2
0
74,924
1
W
Ah Puch
6,024
1,205
16
3
0
104,699
1
W
Hercules
5,375
1,075
3
1
0
111,479
0
W
Morgan Le Fay
6,309
1,262
21
4
0
120,777
0
L
Thor
6,050
1,210
4
1
0
96,123
0
W
Cu Chulainn
5,915
1,183
7
1
0
107,626
2
L
Morgan Le Fay
5,160
1,032
11
2
0
111,066
0
L
Cthulhu
5,500
1,100
9
2
0
112,793
0
L
Scylla
5,664
1,133
26
5
0
116,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role