Player Matchup

Ymir
Ymir
 
Ymir
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
AGIeDReED
Medusa
Level 116
God Stats
7W - 8L
1,207 SR
Queue Stats
94W - 115L
1,341 Elo+
Solo
Nemesis
Nemesis
BlackPando1
Nemesis
Level 69
God Stats
2W - 3L
1,552 SR
Queue Stats
104W - 103L
1,422 Elo+
Solo
Arachne
Arachne
EdinezSvK
Arachne
Level 67
God Stats
35W - 20L
1,734 SR
Queue Stats
272W - 242L
1,538 Elo+
Solo
Vulcan
Vulcan
ZirexDK
Vulcan
Level 103
God Stats
2W - 2L
1,401 SR
Queue Stats
41W - 45L
1,338 Elo+
Party 1
Team Averages
Level 87
1,479 SR
1,428 Elo+

VS

Team Averages
Level 74
1,461 SR
1,430 Elo+
Anubis
Anubis
Filozofpl
Anubis
Level 56
God Stats
36W - 31L
1,648 SR
Queue Stats
75W - 69L
1,459 Elo+
Solo
Neith
Neith
KissenTQ
Neith
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 60L
1,379 Elo+
Solo
Janus
Janus
MrRyanO
Janus
Level 127
God Stats
6W - 7L
1,159 SR
Queue Stats
146W - 147L
1,365 Elo+
Solo
Geb
Geb
PipiKakaLord
Geb
Level 62
God Stats
4W - 5L
1,500 SR
Queue Stats
104W - 134L
1,508 Elo+
Party 2
Tsukuyomi
Tsukuyomi
abcq1
Tsukuyomi
Level 58
God Stats
19W - 14L
1,500 SR
Queue Stats
137W - 158L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
4 / 4 / 3
7,580
505
6,194
11,933
5,113
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
AGIeDReED
Medusa
13
4 / 3 / 5
8,168
545
7,059
9,428
2,556
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
BlackPando1
Nemesis
11
3 / 5 / 0
6,649
443
3,878
10,188
4,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
EdinezSvK
Arachne
12
4 / 3 / 4
7,884
526
7,231
13,025
4,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vulcan
ZirexDK
Vulcan
11
1 / 7 / 1
6,703
447
4,899
9,831
2,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Filozofpl
Anubis
12
6 / 4 / 2
8,029
535
7,104
9,492
3,758
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
KissenTQ
Neith
12
3 / 5 / 1
7,417
494
6,305
6,938
2,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
MrRyanO
Janus
16
7 / 1 / 4
9,820
655
8,351
5,940
1,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 2 / 9
7,432
495
7,013
11,329
6,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
abcq1
Tsukuyomi
14
5 / 4 / 7
8,832
589
7,940
10,659
3,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
45
16
Kills
22
22
Deaths
16
13
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
4
4
3
1.38
L
Medusa
AGIeDReED
Medusa
4
3
5
2.17
L
Nemesis
BlackPando1
Nemesis
3
5
0
0.6
L
Arachne
EdinezSvK
Arachne
4
3
4
2
W
Anubis
Filozofpl
Anubis
6
4
2
1.75
W
Neith
KissenTQ
Neith
3
5
1
0.7
W
Janus
MrRyanO
Janus
7
1
4
9
W
1
2
9
2.75
L
Vulcan
ZirexDK
Vulcan
1
7
1
0.21
W
Tsukuyomi
abcq1
Tsukuyomi
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,261
Damage
36,713
54,405
Taken
44,358
18,825
Mitigated
17,955
9,329
Healing
12,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
6,194
722
147
1,937
11,933
5,113
129
4,903
7,030
27,159
0
L
Medusa
AGIeDReED
Medusa
7,059
3,625
0
2,081
9,428
2,556
0
5,435
3,993
0
42,932
L
Nemesis
BlackPando1
Nemesis
3,878
768
0
1,395
10,188
4,272
0
4,604
5,584
0
23,508
L
Arachne
EdinezSvK
Arachne
7,231
5,236
0
2,272
13,025
4,108
0
2,867
10,158
0
44,826
W
Anubis
Filozofpl
Anubis
7,104
550
0
4,736
9,492
3,758
50
2,743
6,599
38,476
0
W
Neith
KissenTQ
Neith
6,305
1,792
0
900
6,938
2,219
0
1,441
5,497
0
32,803
W
Janus
MrRyanO
Janus
8,351
1,296
0
2,741
5,940
1,645
844
1,502
4,436
61,111
0
W
7,013
171
200
3,184
11,329
6,950
0
3,315
7,921
22,479
0
L
Vulcan
ZirexDK
Vulcan
4,899
2,672
203
1,294
9,831
2,776
29
4,659
5,172
32,786
0
W
Tsukuyomi
abcq1
Tsukuyomi
7,940
2,810
0
621
10,659
3,383
234
1,839
8,812
0
54,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,984
Gold Earned
41,530
302
Minions Killed
388
0
Camps Cleared
0
1,322,047
Distance Traveled
1,359,763
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,580
505
38
3
0
250,600
3
L
Medusa
8,168
545
82
5
0
272,931
5
L
Nemesis
6,649
443
41
3
0
222,162
0
L
Arachne
7,884
526
77
5
0
303,151
3
W
Anubis
8,029
535
71
5
0
235,800
0
W
Neith
7,417
494
79
5
0
266,675
3
W
Janus
9,820
655
139
9
0
274,339
3
W
Geb
7,432
495
7
0
0
311,403
7
L
Vulcan
6,703
447
64
4
0
273,203
2
W
Tsukuyomi
8,832
589
92
6
0
271,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role