Player Matchup

Janus
Janus
ColonelPouley
Janus
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
228W - 165L
1,745 Elo+
Party 1
Anhur
Anhur
ElQuaZarS
Anhur
Level 127
God Stats
8W - 1L
2,003 SR
Queue Stats
74W - 34L
1,727 Elo+
Party 1
Fenrir
Fenrir
Ezern0t
Fenrir
Level 113
God Stats
2W - 1L
1,752 SR
Queue Stats
103W - 61L
1,748 Elo+
Party 1
He Bo
He Bo
PourHabram
He Bo
Level 25
God Stats
5W - 1L
1,516 SR
Queue Stats
76W - 20L
1,787 Elo+
Party 1
Jormungandr
Jormungandr
bigZZZeee
Jormungandr
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 36L
1,538 Elo+
Solo
Team Averages
Level 90
1,654 SR
1,709 Elo+

VS

Team Averages
Level 56
1,598 SR
1,577 Elo+
Tyr
Tyr
 
Tyr
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
EnkiDooo
Atlas
Level 7
God Stats
13W - 5L
1,771 SR
Queue Stats
16W - 7L
1,680 Elo+
Party 2
Sol
Sol
IMxcca
Sol
Level 59
God Stats
0W - 2L
1,519 SR
Queue Stats
82W - 70L
1,569 Elo+
Party 3
Anubis
Anubis
IRxce
Anubis
Level 66
God Stats
2W - 1L
1,702 SR
Queue Stats
105W - 95L
1,564 Elo+
Party 3
Cupid
Cupid
KKazuma9
Cupid
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 7
6,058
551
5,259
6,105
1,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
ElQuaZarS
Anhur
12
5 / 1 / 4
7,224
657
5,887
5,962
1,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Ezern0t
Fenrir
13
5 / 0 / 2
7,466
679
5,699
8,299
4,236
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

He Bo
12
7 / 4 / 2
7,338
667
7,132
7,395
1,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
bigZZZeee
Jormungandr
11
3 / 1 / 11
6,817
620
7,196
6,371
3,903
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
1 / 5 / 2
5,958
542
5,173
10,644
6,786
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Atlas
EnkiDooo
Atlas
10
1 / 5 / 4
6,239
567
2,887
9,712
4,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Sol
IMxcca
Sol
11
4 / 3 / 3
6,785
617
6,092
7,132
1,845
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
IRxce
Anubis
12
3 / 4 / 1
6,949
632
4,388
6,666
2,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cupid
KKazuma9
Cupid
9
1 / 4 / 2
5,509
501
3,040
7,164
1,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
22
21
Kills
10
10
Deaths
21
26
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
5
2
0.4
W
1
4
7
1.13
W
Anhur
ElQuaZarS
Anhur
5
1
4
7
L
Atlas
EnkiDooo
Atlas
1
5
4
0.6
W
Fenrir
Ezern0t
Fenrir
5
0
2
6
L
Sol
IMxcca
Sol
4
3
3
1.83
L
Anubis
IRxce
Anubis
3
4
1
0.88
L
Cupid
KKazuma9
Cupid
1
4
2
0.5
W
He Bo
7
4
2
2
W
Jormungandr
bigZZZeee
Jormungandr
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,173
Damage
21,580
34,132
Taken
41,318
12,984
Mitigated
17,310
10,035
Healing
10,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
5,173
1,373
0
2,762
10,644
6,786
0
2,241
8,403
0
25,012
W
5,259
473
0
322
6,105
1,472
228
3,624
2,481
28,336
0
W
Anhur
ElQuaZarS
Anhur
5,887
3,696
0
2,430
5,962
1,591
872
2,578
3,384
0
41,786
L
Atlas
EnkiDooo
Atlas
2,887
966
100
1,177
9,712
4,800
0
5,764
3,948
11,799
0
W
Fenrir
Ezern0t
Fenrir
5,699
2,240
0
4,291
8,299
4,236
0
423
7,876
0
39,461
L
Sol
IMxcca
Sol
6,092
3,137
0
2,710
7,132
1,845
0
5,099
2,033
36,727
0
L
Anubis
IRxce
Anubis
4,388
483
0
2,249
6,666
2,556
0
2,883
3,783
38,378
0
L
Cupid
KKazuma9
Cupid
3,040
1,522
0
1,932
7,164
1,323
0
3,600
3,564
0
23,015
W
He Bo
7,132
633
0
1,933
7,395
1,782
0
3,431
3,964
39,550
0
W
Jormungandr
bigZZZeee
Jormungandr
7,196
1,526
288
771
6,371
3,903
238
3,311
3,060
29,783
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,903
Gold Earned
31,440
358
Minions Killed
275
0
Camps Cleared
0
1,067,118
Distance Traveled
1,040,843
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,958
542
46
4
0
223,785
1
W
Janus
6,058
551
55
5
0
219,015
3
W
Anhur
7,224
657
85
8
0
204,799
4
L
Atlas
6,239
567
16
1
0
209,983
3
W
Fenrir
7,466
679
91
8
0
216,306
6
L
Sol
6,785
617
74
7
0
210,413
5
L
Anubis
6,949
632
87
8
0
190,145
1
L
Cupid
5,509
501
52
5
0
206,517
3
W
He Bo
7,338
667
80
7
0
214,826
1
W
Jormungandr
6,817
620
47
4
0
212,172
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role