Player Matchup

Danzaburou
Danzaburou
HighLife
Danzaburou
Level 86
God Stats
15W - 4L
1,859 SR
Queue Stats
97W - 79L
1,773 Elo+
Party 1
Gilgamesh
Gilgamesh
TitanClise
Gilgamesh
Level 123
God Stats
14W - 5L
1,669 SR
Queue Stats
86W - 23L
1,811 Elo+
Party 1
Scylla
Scylla
battleyaksmacks
Scylla
Level 18
God Stats
2W - 0L
1,716 SR
Queue Stats
32W - 25L
1,758 Elo+
Party 1
Thor
Thor
evaderbaker
Thor
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 9L
1,787 Elo+
Party 1
Jormungandr
Jormungandr
omgpennyagain
Jormungandr
Level 41
God Stats
24W - 22L
1,765 SR
Queue Stats
69W - 49L
1,795 Elo+
Party 1
Team Averages
Level 68
1,702 SR
1,785 Elo+

VS

Team Averages
Level 23
1,583 SR
1,566 Elo+
Artemis
Artemis
ChillJC
Artemis
Level 46
God Stats
2W - 3L
1,480 SR
Queue Stats
36W - 28L
1,645 Elo+
Solo
Ravana
Ravana
Cookie4Dough
Ravana
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 76L
1,518 Elo+
Solo
Cthulhu
Cthulhu
GamingNek03
Cthulhu
Level 5
God Stats
1W - 2L
1,719 SR
Queue Stats
1W - 2L
1,735 Elo+
Solo
Thoth
Thoth
Its Her Daddy
Thoth
Level 7
God Stats
1W - 1L
1,719 SR
Queue Stats
1W - 3L
1,321 Elo+
Solo
Guan Yu
Guan Yu
PxMarchetti
Guan Yu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HighLife
Danzaburou
15
4 / 2 / 13
8,754
875
9,765
8,665
3,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
TitanClise
Gilgamesh
16
14 / 2 / 9
9,749
975
13,982
9,876
7,689
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 1 / 18
7,955
796
6,353
4,680
1,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
2 / 2 / 12
7,810
781
5,234
7,145
2,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
omgpennyagain
Jormungandr
14
2 / 1 / 10
8,307
831
6,543
8,894
6,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ChillJC
Artemis
15
3 / 4 / 2
8,104
810
8,528
10,515
3,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ravana
14
2 / 3 / 1
7,307
731
7,190
7,031
3,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
GamingNek03
Cthulhu
13
1 / 7 / 1
7,016
702
6,126
14,270
8,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
0 / 8 / 0
6,442
644
3,720
9,801
5,656
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Guan Yu
PxMarchetti
Guan Yu
14
2 / 2 / 3
7,911
791
3,992
6,973
6,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
15
24
Kills
8
8
Deaths
24
62
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Artemis
ChillJC
Artemis
3
4
2
1
L
Ravana
2
3
1
0.83
L
Cthulhu
GamingNek03
Cthulhu
1
7
1
0.21
W
Danzaburou
HighLife
Danzaburou
4
2
13
5.25
L
0
8
0
0
L
Guan Yu
PxMarchetti
Guan Yu
2
2
3
1.75
W
Gilgamesh
TitanClise
Gilgamesh
14
2
9
9.25
W
2
1
18
11
W
2
2
12
4
W
Jormungandr
omgpennyagain
Jormungandr
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,877
Damage
29,556
39,260
Taken
48,590
21,730
Mitigated
27,820
8,969
Healing
9,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
ChillJC
Artemis
8,528
4,356
0
1,748
10,515
3,329
0
1,346
9,125
0
31,392
L
Ravana
7,190
1,821
33
1,461
7,031
3,440
224
1,670
5,275
0
16,546
L
Cthulhu
GamingNek03
Cthulhu
6,126
330
184
1,908
14,270
8,617
0
3,054
11,048
15,536
0
W
Danzaburou
HighLife
Danzaburou
9,765
4,176
0
2,493
8,665
3,379
1,335
1,440
6,985
0
40,500
L
3,720
920
147
486
9,801
5,656
0
4,499
5,072
8,785
0
L
Guan Yu
PxMarchetti
Guan Yu
3,992
405
1,172
1,874
6,973
6,778
0
1,755
5,174
0
19,084
W
Gilgamesh
TitanClise
Gilgamesh
13,982
5,834
0
584
9,876
7,689
790
1,197
8,333
0
29,106
W
6,353
924
66
1,705
4,680
1,564
497
1,629
2,884
19,099
0
W
5,234
1,597
0
931
7,145
2,505
261
1,899
5,008
0
16,448
W
Jormungandr
omgpennyagain
Jormungandr
6,543
1,652
487
2,703
8,894
6,593
225
3,154
5,177
19,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,575
Gold Earned
36,780
191
Minions Killed
163
0
Camps Cleared
0
1,060,136
Distance Traveled
952,882
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,104
810
65
7
0
180,275
1
L
Ravana
7,307
731
22
2
0
195,917
1
L
Cthulhu
7,016
702
20
2
0
203,239
0
W
Danzaburou
8,754
875
70
7
0
199,326
4
L
Thoth
6,442
644
7
1
0
175,806
1
L
Guan Yu
7,911
791
49
5
0
197,645
1
W
Gilgamesh
9,749
975
25
3
0
224,392
2
W
Scylla
7,955
796
32
3
0
200,421
0
W
Thor
7,810
781
34
3
0
218,266
2
W
Jormungandr
8,307
831
30
3
0
217,731
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role