Player Matchup

Horus
Horus
EquinoxAmity
Horus
Level 66
God Stats
65W - 67L
1,614 SR
Queue Stats
126W - 124L
1,549 Elo+
Party 1
Anubis
Anubis
SaiDJoeeL
Anubis
Level 27
God Stats
0W - 4L
1,324 SR
Queue Stats
58W - 48L
1,601 Elo+
Solo
Atlas
Atlas
VoidicVortex
Atlas
Level 24
God Stats
21W - 21L
1,628 SR
Queue Stats
104W - 106L
1,561 Elo+
Party 1
Thoth
Thoth
XeniusPrime
Thoth
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 145L
1,551 Elo+
Party 1
Thor
Thor
thereapersguitar
Thor
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 38L
1,557 Elo+
Party 1
Team Averages
Level 76
1,513 SR
1,564 Elo+

VS

Team Averages
Level 58
1,562 SR
1,501 Elo+
Sun Wukong
Sun Wukong
FourrTwenty
Sun Wukong
Level 28
God Stats
4W - 1L
1,875 SR
Queue Stats
17W - 15L
1,621 Elo+
Party 2
Merlin
Merlin
GoodWednesday
Merlin
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 44L
1,336 Elo+
Party 3
Neith
Neith
HairyCatPatato
Neith
Level 7
God Stats
14W - 16L
1,437 SR
Queue Stats
18W - 26L
1,482 Elo+
Solo
Hercules
Hercules
Roscoeswettsuitt
Hercules
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 110L
1,590 Elo+
Party 2
Ah Puch
Ah Puch
Stylebend
Ah Puch
Level 82
God Stats
9W - 3L
1,500 SR
Queue Stats
47W - 23L
1,475 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 1
6,279
698
1,036
3,195
1,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anubis
SaiDJoeeL
Anubis
14
1 / 2 / 0
6,973
775
6,804
5,027
2,207
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
0 / 5 / 1
6,370
708
4,425
10,967
7,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

12
1 / 4 / 1
6,304
700
4,800
6,085
1,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 1 / 1
6,082
676
2,326
5,271
1,439
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FourrTwenty
Sun Wukong
14
1 / 1 / 8
7,171
797
2,099
8,043
4,172
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 0 / 9
7,274
808
6,298
2,997
993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
2 / 1 / 0
7,571
841
1,316
3,832
709
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
6 / 0 / 2
7,805
867
5,017
8,283
6,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Puch
Stylebend
Ah Puch
14
3 / 1 / 7
7,548
839
10,684
4,456
1,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
39
3
Kills
13
13
Deaths
3
4
Assists
26
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
W
Sun Wukong
FourrTwenty
Sun Wukong
1
1
8
5
W
1
0
9
5.5
W
2
1
0
2
W
6
0
2
7
L
Anubis
SaiDJoeeL
Anubis
1
2
0
0.5
W
Ah Puch
Stylebend
Ah Puch
3
1
7
6.5
L
0
5
1
0.1
L
1
4
1
0.38
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,391
Damage
25,414
30,545
Taken
27,611
14,987
Mitigated
13,969
3,824
Healing
7,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,036
273
313
705
3,195
1,912
0
1,582
1,468
874
7,941
W
Sun Wukong
FourrTwenty
Sun Wukong
2,099
824
206
3,101
8,043
4,172
1,380
4,794
3,106
0
14,782
W
6,298
596
0
370
2,997
993
177
2,133
700
23,913
0
W
1,316
149
0
184
3,832
709
2,063
2,907
887
0
19,105
W
5,017
2,003
0
2,692
8,283
6,458
2,031
4,164
3,962
0
15,985
L
Anubis
SaiDJoeeL
Anubis
6,804
94
0
1,144
5,027
2,207
315
2,102
2,776
32,627
0
W
Ah Puch
Stylebend
Ah Puch
10,684
218
0
503
4,456
1,637
173
1,512
2,739
31,111
0
L
4,425
1,611
70
568
10,967
7,640
0
4,876
5,751
11,540
0
L
4,800
86
0
781
6,085
1,789
32
4,697
1,123
16,490
0
L
2,326
75
0
243
5,271
1,439
0
2,981
2,098
0
13,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,008
Gold Earned
37,369
166
Minions Killed
209
0
Camps Cleared
0
696,759
Distance Traveled
891,657
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,279
698
33
4
0
130,192
1
W
Sun Wukong
7,171
797
31
3
0
159,465
1
W
Merlin
7,274
808
45
5
0
194,776
2
W
Neith
7,571
841
50
6
0
153,402
0
W
Hercules
7,805
867
25
3
0
191,930
1
L
Anubis
6,973
775
55
6
0
160,890
3
W
Ah Puch
7,548
839
58
6
0
192,084
2
L
Atlas
6,370
708
19
2
0
138,481
0
L
Thoth
6,304
700
31
3
0
132,583
1
L
Thor
6,082
676
28
3
0
134,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role