Player Matchup

Cerberus
Cerberus
DaveHD85
Cerberus
Level 18
God Stats
11W - 26L
1,500 SR
Queue Stats
23W - 77L
1,099 Elo+
Party 3
Scylla
Scylla
GeneralMaryse
Scylla
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 62L
1,081 Elo+
Party 3
Susano
Susano
Horst1564
Susano
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 32L
1,055 Elo+
Party 3
Bellona
Bellona
Karmiiil
Bellona
Level 18
God Stats
5W - 13L
1,267 SR
Queue Stats
5W - 15L
1,286 Elo+
Solo
Ao Kuang
Ao Kuang
Nervoer
Ao Kuang
Level 61
God Stats
1W - 6L
1,272 SR
Queue Stats
22W - 78L
1,028 Elo+
Party 3
Team Averages
Level 28
1,408 SR
1,110 Elo+

VS

Team Averages
Level 51
1,529 SR
1,469 Elo+
Kukulkan
Kukulkan
Acsali
Kukulkan
Level 59
God Stats
16W - 11L
1,702 SR
Queue Stats
38W - 52L
1,514 Elo+
Party 2
Rama
Rama
PancakeBoii
Rama
Level 29
God Stats
2W - 1L
1,787 SR
Queue Stats
38W - 50L
1,521 Elo+
Party 2
Arachne
Arachne
Zakrum
Arachne
Level 153
God Stats
4W - 6L
1,052 SR
Queue Stats
70W - 62L
1,429 Elo+
Solo
Scylla
Scylla
chantale13
Scylla
Level 4
God Stats
5W - 1L
1,605 SR
Queue Stats
5W - 2L
1,466 Elo+
Party 1
Geb
Geb
fIShMoonie
Geb
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DaveHD85
Cerberus
15
2 / 6 / 1
8,991
749
3,236
14,632
9,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
2 / 7 / 2
8,941
745
1,790
14,984
6,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
Horst1564
Susano
12
0 / 6 / 4
7,508
626
2,927
9,422
4,030
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
Karmiiil
Bellona
14
1 / 9 / 3
8,482
707
4,791
14,978
13,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
Nervoer
Ao Kuang
13
0 / 6 / 3
7,576
631
3,208
9,346
2,814
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Acsali
Kukulkan
16
3 / 1 / 16
9,539
795
12,538
3,548
1,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
13 / 2 / 10
11,018
918
13,984
10,054
4,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
Zakrum
Arachne
17
7 / 1 / 7
10,269
856
8,349
10,068
5,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Scylla
chantale13
Scylla
17
10 / 2 / 10
10,579
882
9,312
6,909
3,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
1 / 0 / 22
9,939
828
7,576
10,993
11,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
99
5
Kills
34
34
Deaths
6
13
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Acsali
Kukulkan
3
1
16
11
L
Cerberus
DaveHD85
Cerberus
2
6
1
0.42
L
2
7
2
0.43
L
Susano
Horst1564
Susano
0
6
4
0.33
L
Bellona
Karmiiil
Bellona
1
9
3
0.28
L
Ao Kuang
Nervoer
Ao Kuang
0
6
3
0.25
W
13
2
10
9
W
Arachne
Zakrum
Arachne
7
1
7
10.5
W
Scylla
chantale13
Scylla
10
2
10
7.5
W
1
0
22
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,952
Damage
51,759
63,362
Taken
41,572
35,899
Mitigated
25,969
5,884
Healing
13,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Acsali
Kukulkan
12,538
1,327
0
295
3,548
1,446
2,122
1,382
2,142
34,807
0
L
Cerberus
DaveHD85
Cerberus
3,236
198
0
1,141
14,632
9,183
0
8,325
6,051
23,632
0
L
1,790
971
21
1,898
14,984
6,321
0
5,583
9,320
13,300
0
L
Susano
Horst1564
Susano
2,927
639
0
440
9,422
4,030
0
4,342
4,972
0
9,440
L
Bellona
Karmiiil
Bellona
4,791
1,262
0
1,337
14,978
13,551
0
6,252
8,495
585
20,842
L
Ao Kuang
Nervoer
Ao Kuang
3,208
929
0
1,047
9,346
2,814
0
4,272
5,008
15,904
0
W
13,984
11,591
0
5,020
10,054
4,871
3,710
2,600
7,295
0
36,134
W
Arachne
Zakrum
Arachne
8,349
6,122
0
4,490
10,068
5,272
2,793
771
9,199
0
40,587
W
Scylla
chantale13
Scylla
9,312
1,090
96
1,289
6,909
3,167
2,253
2,247
4,520
30,812
0
W
7,576
365
0
2,312
10,993
11,213
327
1,676
9,166
19,470
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,498
Gold Earned
51,344
152
Minions Killed
212
0
Camps Cleared
0
935,710
Distance Traveled
1,200,920
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,539
795
36
3
0
233,848
2
L
Cerberus
8,991
749
60
5
0
233,885
0
L
Scylla
8,941
745
29
2
0
165,468
0
L
Susano
7,508
626
14
1
0
123,282
0
L
Bellona
8,482
707
26
2
0
208,330
3
L
Ao Kuang
7,576
631
23
2
0
204,745
0
W
Rama
11,018
918
38
3
0
193,673
2
W
Arachne
10,269
856
58
5
0
258,020
1
W
Scylla
10,579
882
62
5
0
243,309
4
W
Geb
9,939
828
18
2
0
272,070
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role