Player Matchup

Neith
Neith
Est1k
Neith
Level 16
God Stats
43W - 44L
1,488 SR
Queue Stats
84W - 116L
1,403 Elo+
Party 1
Ne Zha
Ne Zha
Fall51
Ne Zha
Level 81
God Stats
21W - 12L
1,219 SR
Queue Stats
308W - 332L
1,431 Elo+
Party 1
Vulcan
Vulcan
FredyVengeance
Vulcan
Level 38
God Stats
13W - 8L
1,579 SR
Queue Stats
89W - 93L
1,460 Elo+
Solo
Ymir
Ymir
Frouche
Ymir
Level 126
God Stats
21W - 15L
1,548 SR
Queue Stats
95W - 102L
1,434 Elo+
Party 3
Chaac
Chaac
TRISTANLANDER
Chaac
Level 22
God Stats
6W - 6L
1,418 SR
Queue Stats
96W - 101L
1,434 Elo+
Party 3
Team Averages
Level 57
1,451 SR
1,432 Elo+

VS

Team Averages
Level 71
1,675 SR
1,539 Elo+
Heimdallr
Heimdallr
Ruleroth17
Heimdallr
Level 26
God Stats
2W - 1L
1,715 SR
Queue Stats
69W - 84L
1,422 Elo+
Party 2
Mercury
Mercury
Scatman454
Mercury
Level 48
God Stats
1W - 1L
1,741 SR
Queue Stats
8W - 10L
1,672 Elo+
Party 4
Ah Puch
Ah Puch
TheMadHatter115
Ah Puch
Level 115
God Stats
2W - 4L
1,528 SR
Queue Stats
59W - 68L
1,448 Elo+
Party 2
Tyr
Tyr
mackdopy
Tyr
Level 101
God Stats
2W - 3L
1,529 SR
Queue Stats
82W - 66L
1,540 Elo+
Solo
Nu Wa
Nu Wa
pandabear101
Nu Wa
Level 66
God Stats
2W - 1L
1,862 SR
Queue Stats
4W - 6L
1,614 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Est1k
Neith
19
7 / 1 / 18
12,453
1,245
11,599
7,132
3,049
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ne Zha
Fall51
Ne Zha
18
6 / 3 / 16
12,378
1,238
12,780
8,933
3,808
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
11 / 3 / 17
13,641
1,364
15,926
7,956
3,637
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
Frouche
Ymir
18
2 / 1 / 23
12,853
1,285
7,256
15,507
21,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
6 / 1 / 20
12,840
1,284
14,363
17,822
15,161
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Team 1 Tickets

234

VS

Team 2 Tickets

136

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Ruleroth17
Heimdallr
16
2 / 7 / 3
11,085
1,109
7,952
12,261
4,214
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
Scatman454
Mercury
16
3 / 12 / 6
11,356
1,136
8,202
18,654
5,335
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
3 / 4 / 5
12,188
1,219
21,433
8,354
2,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
1 / 8 / 6
11,000
1,100
5,828
21,603
23,005
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
0 / 1 / 2
9,896
990
9,604
5,067
1,252
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
31
32
Kills
9
9
Deaths
32
94
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Neith
Est1k
Neith
7
1
18
16
W
Ne Zha
Fall51
Ne Zha
6
3
16
4.67
W
11
3
17
6.5
W
Ymir
Frouche
Ymir
2
1
23
13.5
L
Heimdallr
Ruleroth17
Heimdallr
2
7
3
0.5
L
Mercury
Scatman454
Mercury
3
12
6
0.5
W
6
1
20
16
L
3
4
5
1.38
L
1
8
6
0.5
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,924
Damage
53,019
57,350
Taken
65,939
46,939
Mitigated
36,004
13,857
Healing
2,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Est1k
Neith
11,599
5,993
0
1,274
7,132
3,049
0
4,928
2,204
0
21,767
W
Ne Zha
Fall51
Ne Zha
12,780
5,168
27
1,934
8,933
3,808
0
3,481
5,313
0
32,826
W
15,926
6,460
220
427
7,956
3,637
0
5,673
2,283
36,303
0
W
Ymir
Frouche
Ymir
7,256
804
389
1,905
15,507
21,284
0
6,903
8,604
18,072
0
L
Heimdallr
Ruleroth17
Heimdallr
7,952
2,918
190
274
12,261
4,214
0
6,245
6,016
0
36,048
L
Mercury
Scatman454
Mercury
8,202
4,633
0
238
18,654
5,335
0
5,132
13,522
0
12,777
W
14,363
2,314
852
6,829
17,822
15,161
0
10,052
7,770
0
41,833
L
21,433
185
122
1,028
8,354
2,198
0
3,998
4,356
64,347
0
L
5,828
1,320
0
205
21,603
23,005
0
6,082
15,521
0
12,122
L
9,604
1,089
25
566
5,067
1,252
0
1,725
3,342
25,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,165
Gold Earned
55,525
222
Minions Killed
201
7
Camps Cleared
4
1,110,325
Distance Traveled
914,058
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,453
1,245
33
3
0
241,832
0
W
Ne Zha
12,378
1,238
34
3
4
193,273
1
W
Vulcan
13,641
1,364
50
5
1
204,078
1
W
Ymir
12,853
1,285
16
2
0
199,349
2
L
Heimdallr
11,085
1,109
49
5
1
183,493
1
L
Mercury
11,356
1,136
5
1
2
201,714
0
W
Chaac
12,840
1,284
89
9
2
271,793
1
L
Ah Puch
12,188
1,219
101
10
0
187,353
1
L
Tyr
11,000
1,100
15
2
0
201,465
0
L
Nu Wa
9,896
990
31
3
1
140,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role