Player Matchup

Yemoja
Yemoja
Kuzenboii
Yemoja
Level 18
God Stats
7W - 2L
1,711 SR
Queue Stats
93W - 11L
1,994 Elo+
Party 1
King Arthur
King Arthur
fenixgarcia
King Arthur
Level 142
God Stats
5W - 3L
1,835 SR
Queue Stats
110W - 50L
1,824 Elo+
Party 1
Janus
Janus
francoSUPREM0
Janus
Level 141
God Stats
6W - 4L
1,500 SR
Queue Stats
535W - 267L
1,816 Elo+
Party 1
Team Averages
Level 100
1,682 SR
1,878 Elo+

VS

Team Averages
Level 38
1,430 SR
1,400 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
Xskylerblue
Thanatos
Level 27
God Stats
0W - 2L
1,291 SR
Queue Stats
12W - 17L
1,201 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Kuzenboii
Yemoja
12
0 / 0 / 14
7,807
781
1,140
8,020
8,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

King Arthur
fenixgarcia
King Arthur
12
5 / 1 / 9
8,011
801
7,591
8,041
6,517
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

13
11 / 0 / 5
8,882
888
10,677
2,443
887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 3 / 0
5,957
596
2,485
8,941
4,765
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
 
Baron Samedi
8
0 / 6 / 1
5,718
572
2,018
6,795
2,729
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Thanatos
Xskylerblue
Thanatos
9
0 / 7 / 0
5,531
553
1,737
7,027
2,553
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
2
16
Kills
1
1
Deaths
16
28
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
3
0
0.33
L
Baron Samedi
 
Baron Samedi
0
6
1
0.08
W
Yemoja
Kuzenboii
Yemoja
0
0
14
7
L
Thanatos
Xskylerblue
Thanatos
0
7
0
0
W
King Arthur
fenixgarcia
King Arthur
5
1
9
9.5
W
11
0
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,408
Damage
6,240
18,504
Taken
22,763
16,112
Mitigated
10,047
5,590
Healing
1,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
2,485
90
0
0
8,941
4,765
0
5,126
3,618
12,966
0
L
Baron Samedi
 
Baron Samedi
2,018
181
204
297
6,795
2,729
0
2,869
3,778
10,623
0
W
Yemoja
Kuzenboii
Yemoja
1,140
328
1,869
1,737
8,020
8,708
342
2,319
5,701
3,628
0
L
Thanatos
Xskylerblue
Thanatos
1,737
466
0
1,111
7,027
2,553
0
3,475
3,406
0
7,753
W
King Arthur
fenixgarcia
King Arthur
7,591
982
0
1,151
8,041
6,517
464
1,537
6,504
287
27,461
W
10,677
1,023
0
833
2,443
887
751
1,002
1,441
36,259
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,700
Gold Earned
17,206
115
Minions Killed
55
7
Camps Cleared
1
561,520
Distance Traveled
425,609
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,957
596
27
3
0
177,764
0
L
Baron Samedi
5,718
572
9
1
0
101,736
1
W
Yemoja
7,807
781
4
0
0
196,145
2
L
Thanatos
5,531
553
19
2
1
146,109
1
W
King Arthur
8,011
801
46
5
3
188,722
0
W
Janus
8,882
888
65
7
4
176,653
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role