Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
G33K1NG23
Thor
Level 69
God Stats
0W - 4L
1,500 SR
Queue Stats
37W - 60L
1,415 Elo+
Party 2
Cerberus
Cerberus
firstsgt999
Cerberus
Level 128
God Stats
5W - 5L
1,497 SR
Queue Stats
343W - 364L
1,408 Elo+
Solo
Team Averages
Level 96
1,499 SR
1,465 Elo+

VS

Team Averages
Level 39
1,391 SR
1,350 Elo+
Amaterasu
Amaterasu
Bernaus21
Amaterasu
Level 55
God Stats
10W - 5L
1,500 SR
Queue Stats
94W - 128L
1,394 Elo+
Solo
Geb
Geb
NickBerkers
Geb
Level 29
God Stats
14W - 6L
1,331 SR
Queue Stats
32W - 36L
1,339 Elo+
Party 1
Medusa
Medusa
mikadoos13
Medusa
Level 29
God Stats
5W - 1L
1,618 SR
Queue Stats
21W - 29L
1,266 Elo+
Party 1
Tiamat
Tiamat
rickeman2003
Tiamat
Level 42
God Stats
9W - 11L
1,310 SR
Queue Stats
38W - 41L
1,370 Elo+
Party 1
Bakasura
Bakasura
superzijp0
Bakasura
Level 40
God Stats
3W - 4L
1,194 SR
Queue Stats
35W - 41L
1,382 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
5 / 6 / 1
8,459
498
10,700
13,698
3,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilgamesh
 
Gilgamesh
12
2 / 5 / 1
7,512
442
8,266
16,108
12,667
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
 
Morgan Le Fay
10
0 / 7 / 2
6,793
400
5,517
9,875
2,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Thor
14
2 / 6 / 1
8,738
514
3,187
13,688
3,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
firstsgt999
Cerberus
11
0 / 5 / 6
6,863
404
5,302
16,362
10,261
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Bernaus21
Amaterasu
15
2 / 1 / 6
9,368
551
4,666
10,029
11,958
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 1 / 10
8,337
490
4,054
11,528
8,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
mikadoos13
Medusa
13
3 / 4 / 6
8,601
506
7,536
10,518
2,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
17
14 / 3 / 6
11,146
656
18,549
9,619
5,226
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
superzijp0
Bakasura
18
10 / 1 / 10
11,104
653
16,637
14,516
7,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
67
9
Kills
29
29
Deaths
10
11
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
5
6
1
0.92
L
Gilgamesh
 
Gilgamesh
2
5
1
0.5
L
Morgan Le Fay
 
Morgan Le Fay
0
7
2
0.14
W
Amaterasu
Bernaus21
Amaterasu
2
1
6
5
L
Thor
2
6
1
0.42
W
0
1
10
5
L
Cerberus
firstsgt999
Cerberus
0
5
6
0.6
W
Medusa
mikadoos13
Medusa
3
4
6
1.5
W
Tiamat
14
3
6
5.67
W
Bakasura
superzijp0
Bakasura
10
1
10
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,972
Damage
51,442
69,731
Taken
56,210
32,235
Mitigated
35,580
12,470
Healing
22,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
10,700
5,343
0
2,800
13,698
3,229
464
4,861
8,595
0
56,356
L
Gilgamesh
 
Gilgamesh
8,266
1,579
0
828
16,108
12,667
0
4,654
10,677
0
41,550
L
Morgan Le Fay
 
Morgan Le Fay
5,517
299
382
1,151
9,875
2,436
0
4,734
4,790
35,224
0
W
Amaterasu
Bernaus21
Amaterasu
4,666
2,122
0
5,526
10,029
11,958
270
802
9,227
0
37,660
L
Thor
3,187
804
0
3,925
13,688
3,642
0
4,653
8,745
0
45,441
W
4,054
670
0
2,195
11,528
8,269
422
1,948
9,518
20,262
0
L
Cerberus
firstsgt999
Cerberus
5,302
243
0
3,384
16,362
10,261
0
3,701
11,198
22,100
0
W
Medusa
mikadoos13
Medusa
7,536
2,905
0
3,298
10,518
2,911
667
919
8,854
0
44,993
W
Tiamat
18,549
1,321
0
3,200
9,619
5,226
120
3,421
5,928
72,199
0
W
Bakasura
superzijp0
Bakasura
16,637
9,291
0
7,836
14,516
7,216
1,470
3,219
11,129
0
69,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,365
Gold Earned
48,556
390
Minions Killed
429
0
Camps Cleared
0
1,466,200
Distance Traveled
1,742,990
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,459
498
100
6
0
276,562
2
L
Gilgamesh
7,512
442
84
5
0
320,067
3
L
Morgan Le Fay
6,793
400
61
4
0
247,944
6
W
Amaterasu
9,368
551
79
5
0
333,547
1
L
Thor
8,738
514
101
6
0
300,023
2
W
Geb
8,337
490
30
2
0
319,941
0
L
Cerberus
6,863
404
44
3
0
321,604
3
W
Medusa
8,601
506
78
5
0
313,069
2
W
Tiamat
11,146
656
102
6
0
349,645
5
W
Bakasura
11,104
653
140
8
0
426,788
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role