Player Matchup

Hercules
Hercules
DezeStrider
Hercules
Level 41
God Stats
2W - 1L
1,500 SR
Queue Stats
62W - 70L
1,557 Elo+
Solo
Arachne
Arachne
Gemini_Jester14
Arachne
Level 18
God Stats
1W - 1L
1,715 SR
Queue Stats
1W - 2L
1,449 Elo+
Solo
Bacchus
Bacchus
Hinahohoo
Bacchus
Level 13
God Stats
13W - 12L
1,557 SR
Queue Stats
17W - 22L
1,432 Elo+
Solo
Nu Wa
Nu Wa
Kaikenxx
Nu Wa
Level 84
God Stats
1W - 2L
1,697 SR
Queue Stats
1W - 5L
1,433 Elo+
Party 1
Sol
Sol
Victorisss
Sol
Level 47
God Stats
1W - 2L
1,452 SR
Queue Stats
2W - 5L
1,433 Elo+
Party 1
Team Averages
Level 41
1,584 SR
1,461 Elo+

VS

Team Averages
Level 89
1,633 SR
1,526 Elo+
Gilgamesh
Gilgamesh
Armored x Tiger
Gilgamesh
Level 160
God Stats
7W - 3L
1,965 SR
Queue Stats
117W - 72L
1,558 Elo+
Party 2
Anubis
Anubis
ChillJC
Anubis
Level 46
God Stats
3W - 1L
1,500 SR
Queue Stats
36W - 28L
1,603 Elo+
Solo
Tiamat
Tiamat
Cranezy
Tiamat
Level 159
God Stats
3W - 1L
1,582 SR
Queue Stats
63W - 47L
1,512 Elo+
Party 2
Loki
Loki
Demodlizerd
Loki
Level 67
God Stats
13W - 10L
1,616 SR
Queue Stats
88W - 56L
1,457 Elo+
Party 2
Danzaburou
Danzaburou
TrashMarsupial
Danzaburou
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DezeStrider
Hercules
15
7 / 4 / 2
8,659
866
12,656
15,117
12,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 5 / 2
6,697
670
2,016
8,986
2,383
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Hinahohoo
Bacchus
12
0 / 6 / 5
7,313
731
5,727
12,565
12,659
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
Kaikenxx
Nu Wa
15
3 / 7 / 4
8,173
817
9,207
9,899
2,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 5 / 1
7,586
759
5,075
9,920
2,756
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Armored x Tiger
Gilgamesh
16
12 / 3 / 9
10,423
1,042
17,753
12,310
8,582
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Anubis
ChillJC
Anubis
18
7 / 2 / 6
10,277
1,028
12,833
11,703
5,991
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tiamat
Cranezy
Tiamat
15
1 / 2 / 14
8,363
836
7,202
12,212
11,301
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
5 / 1 / 7
8,337
834
5,349
5,953
1,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
TrashMarsupial
Danzaburou
14
2 / 4 / 8
7,972
797
4,236
7,558
2,905
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
71
12
Kills
27
27
Deaths
12
14
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Armored x Tiger
Gilgamesh
12
3
9
5.5
W
Anubis
ChillJC
Anubis
7
2
6
5
W
Tiamat
Cranezy
Tiamat
1
2
14
4
W
5
1
7
8.5
L
Hercules
DezeStrider
Hercules
7
4
2
2
L
0
5
2
0.2
L
Bacchus
Hinahohoo
Bacchus
0
6
5
0.42
L
Nu Wa
Kaikenxx
Nu Wa
3
7
4
0.71
W
Danzaburou
TrashMarsupial
Danzaburou
2
4
8
1.5
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,681
Damage
47,373
56,487
Taken
49,736
33,451
Mitigated
30,762
7,474
Healing
16,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Armored x Tiger
Gilgamesh
17,753
5,525
1,480
1,944
12,310
8,582
0
4,823
6,988
7,067
25,783
W
Anubis
ChillJC
Anubis
12,833
1,062
0
6,809
11,703
5,991
1,289
5,484
5,984
54,294
0
W
Tiamat
Cranezy
Tiamat
7,202
848
390
3,279
12,212
11,301
321
3,167
8,741
26,497
0
W
5,349
960
0
1,455
5,953
1,983
772
3,229
2,600
0
24,235
L
Hercules
DezeStrider
Hercules
12,656
4,818
272
3,626
15,117
12,740
0
5,921
9,196
0
18,040
L
2,016
1,545
0
1,251
8,986
2,383
0
5,255
3,731
0
9,670
L
Bacchus
Hinahohoo
Bacchus
5,727
594
0
605
12,565
12,659
0
5,090
7,475
12,831
0
L
Nu Wa
Kaikenxx
Nu Wa
9,207
2,322
0
184
9,899
2,913
0
3,738
6,161
19,862
0
W
Danzaburou
TrashMarsupial
Danzaburou
4,236
1,260
0
1,610
7,558
2,905
1,737
2,643
4,682
0
17,928
L
5,075
1,490
140
1,396
9,920
2,756
93
3,135
6,785
26,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,428
Gold Earned
45,372
116
Minions Killed
246
0
Camps Cleared
0
993,238
Distance Traveled
1,111,150
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,423
1,042
27
3
0
246,877
0
W
Anubis
10,277
1,028
109
11
0
186,373
2
W
Tiamat
8,363
836
51
5
0
242,329
3
W
Loki
8,337
834
33
3
0
239,929
2
L
Hercules
8,659
866
18
2
0
215,438
1
L
Arachne
6,697
670
18
2
0
209,986
0
L
Bacchus
7,313
731
16
2
0
199,105
0
L
Nu Wa
8,173
817
26
3
0
184,020
0
W
Danzaburou
7,972
797
26
3
0
195,642
0
L
Sol
7,586
759
38
4
0
184,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role