Player Matchup

Rama
Rama
Diamond II
 
Rama
Diamond II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Diamond V
 
Da Ji
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Persephone
Persephone
Masters
Philip2275
Persephone
Masters
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
87W - 67L
2,604 MMR
Solo
Fenrir
Fenrir
Diamond II
ghjfn
Fenrir
Diamond II
Level 121
God Stats
2W - 7L
1,574 SR
Queue Stats
126W - 117L
2,281 MMR
Solo
Gilgamesh
Gilgamesh
Masters
Вurd
Gilgamesh
Masters
Level 108
God Stats
2W - 12L
1,741 SR
Queue Stats
356W - 322L
2,677 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 131
1,563 SR
2,112 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 131
1,589 SR
2,294 MMR
Chaac
Chaac
Diamond V
 
Chaac
Diamond V
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Platinum I
Anitiaa
Sylvanus
Platinum I
Level 144
God Stats
2W - 1L
1,386 SR
Queue Stats
65W - 58L
1,963 MMR
Solo
Chiron
Chiron
Diamond II
Dilano2005
Chiron
Diamond II
Level 160
God Stats
17W - 15L
1,500 SR
Queue Stats
515W - 414L
2,299 MMR
Solo
Susano
Susano
Grandmaster
Hinatа
Susano
Grandmaster
Level 107
God Stats
19W - 8L
1,606 SR
Queue Stats
255W - 106L
2,966 MMR
Party 1
Merlin
Merlin
Grandmaster
xeilae
Merlin
Grandmaster
Level 160
God Stats
13W - 2L
1,951 SR
Queue Stats
392W - 290L
2,742 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
9
1 / 3 / 1
5,212
521
1,797
5,578
1,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Da Ji
 
Da Ji
8
0 / 4 / 2
4,634
463
3,925
7,577
1,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Persephone
Philip2275
Persephone
9
0 / 4 / 0
5,241
524
1,943
5,382
952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
ghjfn
Fenrir
7
1 / 3 / 1
4,591
459
2,056
7,664
3,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
Вurd
Gilgamesh
8
0 / 3 / 0
4,700
470
3,840
7,627
3,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
VulcanAphroditeGebMedusaAthena

VS

Bans
ArtioBastetAtlasCliodhnaSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
1 / 0 / 3
6,439
644
3,969
5,791
6,261
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
Anitiaa
Sylvanus
10
3 / 0 / 8
6,309
631
4,567
6,300
5,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Chiron
Dilano2005
Chiron
12
2 / 2 / 2
6,653
665
6,331
5,971
1,949
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Susano
Hinatа
Susano
12
6 / 0 / 0
6,873
687
4,114
4,999
1,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
xeilae
Merlin
13
5 / 0 / 1
7,098
710
5,164
4,262
1,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
2
Kills
17
17
Deaths
2
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
3
1
0.5
L
Da Ji
 
Da Ji
0
4
2
0.25
W
Chaac
 
Chaac
1
0
3
2.5
W
Sylvanus
Anitiaa
Sylvanus
3
0
8
7
W
Chiron
Dilano2005
Chiron
2
2
2
1.5
W
Susano
Hinatа
Susano
6
0
0
6
L
Persephone
Philip2275
Persephone
0
4
0
0
L
Fenrir
ghjfn
Fenrir
1
3
1
0.5
W
Merlin
xeilae
Merlin
5
0
1
5.5
L
Gilgamesh
Вurd
Gilgamesh
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,561
Damage
24,145
33,828
Taken
27,323
10,372
Mitigated
16,887
8,054
Healing
11,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
1,797
1,679
0
1,643
5,578
1,046
0
476
5,102
0
28,099
L
Da Ji
 
Da Ji
3,925
1,229
0
1,978
7,577
1,994
0
1,155
6,422
0
22,137
W
Chaac
 
Chaac
3,969
1,081
0
2,484
5,791
6,261
0
513
5,278
0
34,033
W
Sylvanus
Anitiaa
Sylvanus
4,567
1,432
616
1,991
6,300
5,531
91
992
5,308
15,261
10,116
W
Chiron
Dilano2005
Chiron
6,331
3,072
160
1,764
5,971
1,949
188
0
5,957
0
41,946
W
Susano
Hinatа
Susano
4,114
1,480
0
3,632
4,999
1,669
69
185
4,814
0
41,040
L
Persephone
Philip2275
Persephone
1,943
147
0
817
5,382
952
0
2,153
3,225
27,688
0
L
Fenrir
ghjfn
Fenrir
2,056
597
0
1,478
7,664
3,264
0
2,703
4,961
0
8,886
W
Merlin
xeilae
Merlin
5,164
259
0
728
4,262
1,477
834
253
4,009
47,947
0
L
Gilgamesh
Вurd
Gilgamesh
3,840
1,717
0
2,138
7,627
3,116
0
1,891
5,736
0
19,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,378
Gold Earned
33,372
230
Minions Killed
406
0
Camps Cleared
0
848,396
Distance Traveled
1,034,368
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,212
521
65
7
0
168,258
0
L
Da Ji
4,634
463
48
5
0
200,883
3
W
Chaac
6,439
644
79
8
0
214,547
0
W
Sylvanus
6,309
631
60
6
0
199,807
2
W
Chiron
6,653
665
82
8
0
179,788
3
W
Susano
6,873
687
89
9
0
233,451
2
L
Persephone
5,241
524
61
6
0
172,188
3
L
Fenrir
4,591
459
12
1
0
166,664
0
W
Merlin
7,098
710
96
10
0
206,775
3
L
Gilgamesh
4,700
470
44
4
0
140,403
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role