Player Matchup

Chronos
Chronos
LeaderofMuffin
Chronos
Level 160
God Stats
3W - 0L
1,870 SR
Queue Stats
55W - 30L
1,571 Elo+
Party 1
Bacchus
Bacchus
Spikestrike1
Bacchus
Level 109
God Stats
1W - 2L
1,510 SR
Queue Stats
4W - 8L
1,403 Elo+
Party 1
Osiris
Osiris
dinoman0218
Osiris
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,290 Elo+
Party 1
Team Averages
Level 108
1,627 SR
1,421 Elo+

VS

Team Averages
Level 103
1,380 SR
1,300 Elo+
King Arthur
King Arthur
HugoDovahkin
King Arthur
Level 109
God Stats
20W - 27L
1,412 SR
Queue Stats
87W - 123L
1,272 Elo+
Solo
Chronos
Chronos
SpecterKilo
Chronos
Level 143
God Stats
2W - 6L
1,305 SR
Queue Stats
247W - 231L
1,295 Elo+
Solo
Tyr
Tyr
xlaVitas7th
Tyr
Level 57
God Stats
10W - 12L
1,424 SR
Queue Stats
456W - 509L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 0 / 0
6,906
863
8,922
5,179
2,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
Spikestrike1
Bacchus
10
0 / 0 / 5
6,454
807
4,894
6,251
6,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Osiris
10
0 / 0 / 6
5,940
743
4,069
7,150
7,471
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HugoDovahkin
King Arthur
9
0 / 1 / 0
5,441
680
5,089
12,644
7,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos
SpecterKilo
Chronos
2
0 / 2 / 0
3,111
389
0
1,254
418
10
0 / 3 / 0
5,103
638
3,074
8,578
2,282
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
0
6
Kills
0
0
Deaths
6
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
King Arthur
HugoDovahkin
King Arthur
0
1
0
0
W
6
0
0
6
L
Chronos
SpecterKilo
Chronos
0
2
0
0
W
Bacchus
Spikestrike1
Bacchus
0
0
5
2.5
W
Osiris
0
0
6
3
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,885
Damage
8,163
18,580
Taken
22,476
17,010
Mitigated
9,947
3,998
Healing
2,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
HugoDovahkin
King Arthur
5,089
398
0
2,346
12,644
7,247
0
5,710
6,934
0
14,097
W
8,922
3,799
0
1,374
5,179
2,745
1,275
81
5,098
29,260
3,389
L
Chronos
SpecterKilo
Chronos
0
0
0
0
1,254
418
0
1,148
106
0
0
W
Bacchus
Spikestrike1
Bacchus
4,894
1,053
0
1,783
6,251
6,794
102
259
5,992
12,980
0
W
Osiris
4,069
1,561
195
646
7,150
7,471
361
23
7,127
0
13,743
L
3,074
191
0
603
8,578
2,282
0
5,774
2,804
0
14,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,300
Gold Earned
13,655
81
Minions Killed
50
5
Camps Cleared
1
473,857
Distance Traveled
302,599
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,441
680
14
2
0
151,699
1
W
Chronos
6,906
863
42
5
4
155,146
1
L
Chronos
3,111
389
0
0
0
0
0
W
Bacchus
6,454
807
19
2
0
154,743
0
W
Osiris
5,940
743
20
3
1
163,968
0
L
Tyr
5,103
638
36
5
1
150,900
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role