Player Matchup

Gilgamesh
Gilgamesh
Platinum III
DylanNva
Gilgamesh
Platinum III
Level 148
God Stats
4W - 4L
1,301 SR
Queue Stats
215W - 198L
1,837 MMR
Solo
Artemis
Artemis
Platinum III
INSAN3LOLIF3
Artemis
Platinum III
Level 160
God Stats
123W - 115L
1,848 SR
Queue Stats
645W - 652L
1,842 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum V
Joester
Cu Chulainn
Platinum V
Level 128
God Stats
4W - 2L
1,721 SR
Queue Stats
215W - 221L
1,760 MMR
Solo
Thoth
Thoth
Gold II
KingOfTheFallz
Thoth
Gold II
Level 128
God Stats
2W - 3L
1,492 SR
Queue Stats
45W - 38L
1,814 MMR
Solo
Ganesha
Ganesha
Gold I
Shab30
Ganesha
Gold I
Level 139
God Stats
0W - 2L
1,500 SR
Queue Stats
106W - 97L
1,741 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 141
1,572 SR
1,799 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 151
1,635 SR
1,698 MMR
Fenrir
Fenrir
Diamond V
 
Fenrir
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold IV
Hrup
Apollo
Gold IV
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
135W - 101L
1,736 MMR
Solo
Bakasura
Bakasura
Diamond V
RussianAPB
Bakasura
Diamond V
Level 149
God Stats
73W - 45L
1,699 SR
Queue Stats
438W - 409L
1,898 MMR
Party 1
Chang'e
Chang'e
Platinum III
Shay
Chang'e
Platinum III
Level 148
God Stats
26W - 25L
1,935 SR
Queue Stats
321W - 309L
1,794 MMR
Party 1
Ares
Ares
Gold V
tekdek34
Ares
Gold V
Level 141
God Stats
3W - 3L
1,541 SR
Queue Stats
16W - 13L
1,564 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DylanNva
Gilgamesh
13
5 / 9 / 7
9,076
504
9,832
19,840
9,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artemis
INSAN3LOLIF3
Artemis
13
0 / 5 / 2
8,082
449
12,526
15,051
5,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cu Chulainn
Joester
Cu Chulainn
15
4 / 10 / 3
9,574
532
8,828
22,389
18,338
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
8 / 7 / 3
9,773
543
12,900
10,065
2,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
Shab30
Ganesha
12
0 / 4 / 12
8,084
449
6,407
20,225
18,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
ZeusGebArachneAh Muzen Cab

VS

Bans
CamazotzCliodhnaAgniBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
8 / 7 / 12
11,521
640
10,306
17,501
9,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Apollo
Hrup
Apollo
19
10 / 2 / 7
12,818
712
20,469
18,861
7,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bakasura
RussianAPB
Bakasura
19
9 / 4 / 10
12,513
695
19,870
21,119
16,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chang'e
Shay
Chang'e
17
5 / 2 / 15
11,386
633
12,070
13,225
4,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
15
3 / 3 / 14
10,778
599
12,361
21,541
22,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
93
17
Kills
35
35
Deaths
18
27
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
7
12
2
L
Gilgamesh
DylanNva
Gilgamesh
5
9
7
0.94
W
Apollo
Hrup
Apollo
10
2
7
6.75
L
Artemis
INSAN3LOLIF3
Artemis
0
5
2
0.2
L
Cu Chulainn
Joester
Cu Chulainn
4
10
3
0.55
L
8
7
3
1.36
W
Bakasura
RussianAPB
Bakasura
9
4
10
3.5
L
Ganesha
Shab30
Ganesha
0
4
12
1.5
W
Chang'e
Shay
Chang'e
5
2
15
6.25
W
Ares
3
3
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,493
Damage
75,076
87,570
Taken
92,247
54,215
Mitigated
61,070
12,577
Healing
40,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
10,306
3,233
0
1,580
17,501
9,709
100
4,917
12,396
0
61,387
L
Gilgamesh
DylanNva
Gilgamesh
9,832
2,984
0
857
19,840
9,563
0
4,078
14,396
0
46,750
W
Apollo
Hrup
Apollo
20,469
15,593
0
13,658
18,861
7,337
3,159
4,040
14,566
0
113,344
L
Artemis
INSAN3LOLIF3
Artemis
12,526
5,798
0
5,125
15,051
5,111
0
4,239
10,812
0
60,908
L
Cu Chulainn
Joester
Cu Chulainn
8,828
1,716
0
3,061
22,389
18,338
0
3,852
15,656
5,475
38,121
L
12,900
331
0
506
10,065
2,857
0
4,160
5,668
56,326
0
W
Bakasura
RussianAPB
Bakasura
19,870
11,875
0
7,166
21,119
16,749
5,187
3,767
17,300
0
68,772
L
Ganesha
Shab30
Ganesha
6,407
659
244
2,784
20,225
18,346
0
6,961
12,837
17,390
0
W
Chang'e
Shay
Chang'e
12,070
900
4,546
5,787
13,225
4,904
1,137
3,780
9,387
73,432
0
W
Ares
12,361
1,712
0
7,740
21,541
22,371
619
7,906
13,318
29,508
5,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,589
Gold Earned
59,016
396
Minions Killed
528
0
Camps Cleared
0
1,642,293
Distance Traveled
1,851,948
29
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,521
640
84
5
0
380,080
3
L
Gilgamesh
9,076
504
81
5
0
346,604
4
W
Apollo
12,818
712
157
9
0
361,700
3
L
Artemis
8,082
449
120
7
0
302,862
4
L
Cu Chulainn
9,574
532
80
4
0
293,947
6
L
Thoth
9,773
543
112
6
0
331,770
6
W
Bakasura
12,513
695
151
8
0
385,082
9
L
Ganesha
8,084
449
3
0
0
367,110
9
W
Chang'e
11,386
633
105
6
0
362,216
8
W
Ares
10,778
599
31
2
0
362,870
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role