Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Guilthor
Bakasura
Level 85
God Stats
48W - 42L
1,567 SR
Queue Stats
172W - 163L
1,533 Elo+
Solo
Ymir
Ymir
J-LON29
Ymir
Level 140
God Stats
1W - 2L
1,500 SR
Queue Stats
143W - 107L
1,808 Elo+
Party 1
Anhur
Anhur
ThatMasonDude
Anhur
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
147W - 154L
1,496 Elo+
Solo
Baron Samedi
Baron Samedi
Vscko
Baron Samedi
Level 45
God Stats
4W - 1L
1,773 SR
Queue Stats
54W - 31L
1,759 Elo+
Party 1
Team Averages
Level 104
1,568 SR
1,619 Elo+

VS

Team Averages
Level 75
1,562 SR
1,458 Elo+
Sobek
Sobek
 
Sobek
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Awilix
Awilix
SimplyTheOkest
Awilix
Level 88
God Stats
67W - 61L
1,609 SR
Queue Stats
487W - 505L
1,544 Elo+
Solo
Hercules
Hercules
TwoTimeTony
Hercules
Level 101
God Stats
11W - 25L
1,445 SR
Queue Stats
465W - 484L
1,375 Elo+
Solo
Neith
Neith
Yummymonsters
Neith
Level 21
God Stats
1W - 2L
1,724 SR
Queue Stats
4W - 4L
1,383 Elo+
Party 2
Yemoja
Yemoja
barrabas000
Yemoja
Level 40
God Stats
0W - 1L
1,534 SR
Queue Stats
29W - 38L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
1 / 0 / 2
6,532
594
2,877
5,946
3,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bakasura
Guilthor
Bakasura
12
4 / 0 / 1
6,862
624
4,821
6,118
1,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ymir
J-LON29
Ymir
10
1 / 0 / 2
6,175
561
4,012
6,530
4,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
3 / 1 / 1
6,604
600
5,773
5,811
1,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Vscko
Baron Samedi
12
2 / 2 / 1
6,856
623
5,777
5,501
2,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
0 / 1 / 2
5,540
504
2,543
8,067
5,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
1 / 4 / 1
4,970
452
3,709
7,844
1,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
TwoTimeTony
Hercules
10
0 / 4 / 0
5,844
531
4,315
10,570
4,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

9
1 / 2 / 1
5,396
491
4,931
4,564
1,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
7
0 / 0 / 1
4,474
407
949
1,864
585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
11
Kills
2
3
Deaths
11
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
0
2
2
L
Sobek
 
Sobek
0
1
2
1
W
Bakasura
Guilthor
Bakasura
4
0
1
4.5
W
Ymir
J-LON29
Ymir
1
0
2
2
L
1
4
1
0.38
W
3
1
1
3.5
L
Hercules
TwoTimeTony
Hercules
0
4
0
0
W
Baron Samedi
Vscko
Baron Samedi
2
2
1
1.25
L
1
2
1
0.75
L
Yemoja
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,260
Damage
16,447
29,906
Taken
32,909
13,427
Mitigated
13,794
12,832
Healing
10,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
2,877
731
0
2,822
5,946
3,750
658
0
5,698
0
26,735
L
Sobek
 
Sobek
2,543
421
0
3,176
8,067
5,362
0
1,305
6,762
13,701
0
W
Bakasura
Guilthor
Bakasura
4,821
3,067
169
2,185
6,118
1,832
0
402
5,598
0
36,093
W
Ymir
J-LON29
Ymir
4,012
727
211
2,257
6,530
4,171
0
991
5,539
16,195
1,893
L
3,709
1,355
0
1,543
7,844
1,840
0
2,223
5,272
0
18,444
W
5,773
3,502
0
2,149
5,811
1,642
324
1,332
4,479
0
42,258
L
Hercules
TwoTimeTony
Hercules
4,315
1,428
0
3,152
10,570
4,826
0
2,396
7,694
0
30,637
W
Baron Samedi
Vscko
Baron Samedi
5,777
989
356
2,683
5,501
2,032
712
767
4,734
47,583
0
L
4,931
2,436
0
1,778
4,564
1,181
0
2,311
2,253
0
32,677
L
Yemoja
949
243
77
502
1,864
585
0
815
1,049
15,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,029
Gold Earned
26,224
363
Minions Killed
231
0
Camps Cleared
0
1,118,392
Distance Traveled
912,349
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,532
594
62
6
0
228,927
6
L
Sobek
5,540
504
18
2
0
211,417
1
W
Bakasura
6,862
624
100
9
0
295,304
4
W
Ymir
6,175
561
26
2
0
211,755
1
L
Awilix
4,970
452
34
3
0
241,484
3
W
Anhur
6,604
600
90
8
0
183,179
4
L
Hercules
5,844
531
73
7
0
190,175
4
W
Baron Samedi
6,856
623
85
8
0
199,227
3
L
Neith
5,396
491
79
7
0
175,386
0
L
Yemoja
4,474
407
27
2
0
93,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role