Player Matchup

Osiris
Osiris
DireMeatHead
Osiris
Level 105
God Stats
2W - 2L
1,174 SR
Queue Stats
46W - 37L
1,641 Elo+
Solo
Medusa
Medusa
Easy Life911
Medusa
Level 29
God Stats
8W - 3L
1,770 SR
Queue Stats
20W - 18L
1,737 Elo+
Party 1
Kukulkan
Kukulkan
Lagerta290
Kukulkan
Level 141
God Stats
14W - 2L
1,664 SR
Queue Stats
37W - 29L
1,482 Elo+
Party 1
Ne Zha
Ne Zha
MrIccey
Ne Zha
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 47L
1,517 Elo+
Solo
Ares
Ares
elboCharly
Ares
Level 101
God Stats
6W - 1L
1,973 SR
Queue Stats
54W - 38L
1,658 Elo+
Party 1
Team Averages
Level 92
1,616 SR
1,607 Elo+

VS

Team Averages
Level 70
1,587 SR
1,470 Elo+
Thor
Thor
ConstantMatrix
Thor
Level 47
God Stats
0W - 1L
1,202 SR
Queue Stats
4W - 9L
1,392 Elo+
Solo
Merlin
Merlin
DanzoCastle
Merlin
Level 98
God Stats
1W - 1L
1,715 SR
Queue Stats
50W - 60L
1,571 Elo+
Party 2
Guan Yu
Guan Yu
Funky_Fanton
Guan Yu
Level 122
God Stats
21W - 18L
1,554 SR
Queue Stats
321W - 312L
1,526 Elo+
Party 2
Xing Tian
Xing Tian
metalessence
Xing Tian
Level 42
God Stats
8W - 5L
1,681 SR
Queue Stats
63W - 60L
1,610 Elo+
Solo
Neith
Neith
warrior115035
Neith
Level 39
God Stats
3W - 3L
1,783 SR
Queue Stats
194W - 226L
1,252 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
13
1 / 2 / 0
7,475
498
3,236
8,417
6,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
15
10 / 1 / 2
9,479
632
11,704
8,853
3,542
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
Lagerta290
Kukulkan
14
1 / 2 / 4
8,389
559
6,242
4,838
1,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
MrIccey
Ne Zha
13
1 / 0 / 1
7,806
520
4,453
9,828
3,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 1 / 7
8,767
584
6,389
11,348
9,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 2
7,537
502
7,173
10,596
3,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
12
1 / 3 / 1
6,969
465
2,234
6,958
1,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Funky_Fanton
Guan Yu
14
1 / 2 / 2
8,300
553
6,722
10,512
11,437
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Xing Tian
metalessence
Xing Tian
10
1 / 2 / 2
6,745
450
4,783
11,064
6,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
0 / 8 / 0
7,172
478
2,165
9,669
2,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
17
Kills
6
6
Deaths
17
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
2
2
2
L
Merlin
1
3
1
0.5
W
Osiris
1
2
0
0.5
W
Medusa
10
1
2
11
L
Guan Yu
Funky_Fanton
Guan Yu
1
2
2
1
W
Kukulkan
Lagerta290
Kukulkan
1
2
4
1.5
W
Ne Zha
MrIccey
Ne Zha
1
0
1
1.5
W
4
1
7
7.5
L
Xing Tian
metalessence
Xing Tian
1
2
2
1
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,024
Damage
23,077
43,284
Taken
48,799
23,758
Mitigated
25,076
14,705
Healing
12,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,173
2,331
0
3,617
10,596
3,039
0
2,866
7,626
0
38,894
L
Merlin
2,234
65
0
1,027
6,958
1,745
0
2,009
4,893
40,089
0
W
Osiris
3,236
1,138
0
3,241
8,417
6,287
72
827
7,544
0
35,286
W
Medusa
11,704
5,105
0
3,011
8,853
3,542
0
1,194
7,659
0
74,826
L
Guan Yu
Funky_Fanton
Guan Yu
6,722
709
408
4,024
10,512
11,437
396
602
9,910
0
54,482
W
Kukulkan
Lagerta290
Kukulkan
6,242
487
0
500
4,838
1,743
140
543
4,269
50,200
0
W
Ne Zha
MrIccey
Ne Zha
4,453
1,192
0
4,644
9,828
3,009
0
1,083
8,663
0
53,269
W
6,389
270
0
3,309
11,348
9,177
0
3,110
8,132
27,009
5,447
L
Xing Tian
metalessence
Xing Tian
4,783
0
0
1,792
11,064
6,317
0
4,836
6,090
23,314
0
L
2,165
628
78
1,855
9,669
2,538
510
1,327
8,342
0
49,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,916
Gold Earned
36,723
474
Minions Killed
398
0
Camps Cleared
0
1,464,802
Distance Traveled
1,442,776
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,537
502
80
5
0
304,791
4
L
Merlin
6,969
465
87
6
0
263,907
3
W
Osiris
7,475
498
78
5
0
248,308
0
W
Medusa
9,479
632
125
8
0
295,881
8
L
Guan Yu
8,300
553
114
8
0
295,365
3
W
Kukulkan
8,389
559
113
8
0
285,904
3
W
Ne Zha
7,806
520
107
7
0
330,585
1
W
Ares
8,767
584
51
3
0
304,124
3
L
Xing Tian
6,745
450
16
1
0
296,249
5
L
Neith
7,172
478
101
7
0
282,464
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role