Player Matchup

Geb
Geb
Gold III
 
Geb
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold IV
Martoqkiq
Chaac
Gold IV
Level 108
God Stats
2W - 0L
1,843 SR
Queue Stats
13W - 10L
1,587 MMR
Solo
Apollo
Apollo
Silver II
Shаm
Apollo
Silver II
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 35L
1,545 MMR
Party 2
Susano
Susano
Gold III
Snêk
Susano
Gold III
Level 158
God Stats
14W - 8L
1,500 SR
Queue Stats
325W - 311L
1,585 MMR
Solo
Zeus
Zeus
Gold V
Ukurac
Zeus
Gold V
Level 160
God Stats
12W - 3L
1,863 SR
Queue Stats
75W - 55L
1,594 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,641 SR
1,562 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 109
1,587 SR
1,581 MMR
Artemis
Artemis
Gold III
AcAperitia
Artemis
Gold III
Level 75
God Stats
0W - 1L
1,487 SR
Queue Stats
159W - 148L
1,565 MMR
Solo
Terra
Terra
Gold III
Keidg
Terra
Gold III
Level 148
God Stats
5W - 11L
1,469 SR
Queue Stats
26W - 35L
1,583 MMR
Solo
Da Ji
Da Ji
Gold II
SaySorrytoboss
Da Ji
Gold II
Level 156
God Stats
15W - 11L
1,857 SR
Queue Stats
276W - 278L
1,619 MMR
Solo
Jormungandr
Jormungandr
Bronze III
TomwasTomming
Jormungandr
Bronze III
Level 107
God Stats
5W - 7L
1,622 SR
Queue Stats
8W - 11L
1,546 MMR
Party 1
Thoth
Thoth
Silver I
t2light
Thoth
Silver I
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 58L
1,590 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
14
3 / 1 / 13
10,540
586
4,328
16,111
13,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chaac
Martoqkiq
Chaac
18
2 / 2 / 7
11,560
642
11,231
18,806
18,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Apollo
Shаm
Apollo
20
5 / 0 / 3
13,115
729
9,012
11,448
3,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Susano
Snêk
Susano
20
11 / 1 / 6
12,776
710
12,019
10,459
4,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zeus
Ukurac
Zeus
18
5 / 1 / 4
11,551
642
12,367
6,766
4,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
BastetSolFenrirAthena

VS

Bans
TyrCliodhnaAtlasVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AcAperitia
Artemis
13
0 / 5 / 1
7,748
430
6,830
7,696
943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Terra
Keidg
Terra
10
0 / 4 / 0
6,740
374
3,230
13,516
10,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
3 / 7 / 2
8,453
470
6,407
13,159
3,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
TomwasTomming
Jormungandr
13
1 / 5 / 1
8,599
478
10,265
17,237
13,048
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Thoth
t2light
Thoth
12
0 / 5 / 1
7,408
412
3,058
10,655
3,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
9
26
Kills
4
5
Deaths
26
33
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
3
1
13
9.5
L
Artemis
AcAperitia
Artemis
0
5
1
0.1
L
Terra
Keidg
Terra
0
4
0
0
W
Chaac
Martoqkiq
Chaac
2
2
7
2.75
L
3
7
2
0.57
W
Apollo
Shаm
Apollo
5
0
3
6.5
W
Susano
Snêk
Susano
11
1
6
14
L
Jormungandr
TomwasTomming
Jormungandr
1
5
1
0.3
W
Zeus
Ukurac
Zeus
5
1
4
7
L
Thoth
t2light
Thoth
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,957
Damage
29,790
63,590
Taken
62,263
44,674
Mitigated
31,639
28,015
Healing
11,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
4,328
1,009
192
3,686
16,111
13,748
561
3,632
10,729
16,170
0
L
Artemis
AcAperitia
Artemis
6,830
2,687
0
1,444
7,696
943
0
1,096
6,600
0
45,240
L
Terra
Keidg
Terra
3,230
302
79
3,904
13,516
10,230
0
5,824
7,651
23,358
0
W
Chaac
Martoqkiq
Chaac
11,231
2,743
0
10,914
18,806
18,230
495
8,869
9,937
0
71,893
L
6,407
1,442
0
3,029
13,159
3,966
0
2,646
10,343
0
37,017
W
Apollo
Shаm
Apollo
9,012
4,072
0
7,828
11,448
3,993
9,519
1,781
9,667
0
134,026
W
Susano
Snêk
Susano
12,019
3,512
0
4,359
10,459
4,436
1,079
1,993
8,466
0
92,550
L
Jormungandr
TomwasTomming
Jormungandr
10,265
3,597
12
3,048
17,237
13,048
0
2,836
13,621
52,434
0
W
Zeus
Ukurac
Zeus
12,367
973
0
1,036
6,766
4,267
2,526
2,764
4,002
84,479
0
L
Thoth
t2light
Thoth
3,058
39
0
441
10,655
3,452
520
4,293
6,321
45,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,542
Gold Earned
38,948
659
Minions Killed
406
0
Camps Cleared
0
1,815,896
Distance Traveled
1,564,029
22
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,540
586
13
1
0
368,333
10
L
Artemis
7,748
430
100
6
0
294,489
5
L
Terra
6,740
374
35
2
0
350,230
10
W
Chaac
11,560
642
120
7
0
351,394
3
L
Da Ji
8,453
470
75
4
0
267,015
2
W
Apollo
13,115
729
218
12
0
340,964
3
W
Susano
12,776
710
157
9
0
419,576
3
L
Jormungandr
8,599
478
102
6
0
319,688
7
W
Zeus
11,551
642
151
8
0
335,629
3
L
Thoth
7,408
412
94
5
0
332,607
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role