Player Matchup

Ares
Ares
 
Ares
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
ESSEPE
Hercules
Level 27
God Stats
3W - 0L
1,703 SR
Queue Stats
76W - 31L
1,839 Elo+
Party 1
Hachiman
Hachiman
Spidifen
Hachiman
Level 39
God Stats
2W - 0L
1,700 SR
Queue Stats
22W - 8L
1,996 Elo+
Party 1
Ra
Ra
dompytopocho
Ra
Level 65
God Stats
2W - 0L
947 SR
Queue Stats
52W - 21L
1,800 Elo+
Party 1
Zhong Kui
Zhong Kui
ЧертовСильный
Zhong Kui
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,544 Elo+
Party 2
Team Averages
Level 52
1,470 SR
1,736 Elo+

VS

Team Averages
Level 97
1,608 SR
1,467 Elo+
Osiris
Osiris
KoHcKa9IPaDyGa
Osiris
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 90L
1,473 Elo+
Solo
Bastet
Bastet
Menhir
Bastet
Level 150
God Stats
17W - 7L
1,621 SR
Queue Stats
436W - 414L
1,554 Elo+
Solo
Ne Zha
Ne Zha
Mornay65656
Ne Zha
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,264 Elo+
Solo
Sylvanus
Sylvanus
SadNoodle
Sylvanus
Level 144
God Stats
1W - 2L
1,715 SR
Queue Stats
57W - 76L
1,464 Elo+
Party 3
Poseidon
Poseidon
Vital303
Poseidon
Level 16
God Stats
1W - 1L
1,702 SR
Queue Stats
11W - 14L
1,580 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
18
3 / 1 / 23
11,527
823
7,753
16,665
22,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
ESSEPE
Hercules
18
7 / 4 / 17
11,204
800
16,219
24,348
33,579
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
Spidifen
Hachiman
20
14 / 3 / 12
12,502
893
20,383
14,997
7,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
3 / 3 / 17
10,787
771
11,227
13,810
7,852
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
6 / 4 / 16
10,838
774
17,453
12,076
9,229
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 7 / 11
9,377
670
10,629
18,088
28,211
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bastet
Menhir
Bastet
19
10 / 6 / 4
10,896
778
19,744
17,474
8,763
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ne Zha
13
0 / 11 / 4
7,553
540
6,029
16,698
8,868
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
SadNoodle
Sylvanus
17
2 / 3 / 8
9,105
650
11,237
18,353
22,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Poseidon
Vital303
Poseidon
17
1 / 6 / 10
8,969
641
13,874
9,581
4,428
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
52
33
Kills
15
15
Deaths
33
85
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
3
1
23
14.5
W
Hercules
ESSEPE
Hercules
7
4
17
3.88
L
2
7
11
1.07
L
Bastet
Menhir
Bastet
10
6
4
2
L
Ne Zha
0
11
4
0.18
L
Sylvanus
SadNoodle
Sylvanus
2
3
8
2
W
Hachiman
Spidifen
Hachiman
14
3
12
6.67
L
Poseidon
Vital303
Poseidon
1
6
10
1
W
3
3
17
3.83
W
6
4
16
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,035
Damage
61,513
81,896
Taken
80,194
80,386
Mitigated
73,262
33,956
Healing
23,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
7,753
104
151
3,760
16,665
22,555
682
4,145
12,520
11,778
0
W
Hercules
ESSEPE
Hercules
16,219
3,583
858
8,523
24,348
33,579
523
8,148
16,200
7,100
23,237
L
10,629
1,150
1,095
1,722
18,088
28,211
0
9,306
8,782
1,240
15,292
L
Bastet
Menhir
Bastet
19,744
2,766
793
3,173
17,474
8,763
0
8,370
9,104
0
32,245
L
Ne Zha
6,029
881
893
918
16,698
8,868
0
6,974
9,724
0
13,476
L
Sylvanus
SadNoodle
Sylvanus
11,237
2,866
7,687
6,744
18,353
22,992
0
9,898
8,455
19,177
0
W
Hachiman
Spidifen
Hachiman
20,383
9,558
0
3,483
14,997
7,171
1,521
3,608
11,389
0
41,663
L
Poseidon
Vital303
Poseidon
13,874
1,934
0
0
9,581
4,428
0
5,057
4,524
31,791
0
W
11,227
1,301
7,242
5,060
13,810
7,852
0
6,262
7,548
30,333
0
W
17,453
1,493
961
3,918
12,076
9,229
1,583
3,519
8,557
30,618
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,858
Gold Earned
45,900
181
Minions Killed
91
0
Camps Cleared
0
1,218,923
Distance Traveled
1,205,786
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,527
823
15
1
0
281,303
1
W
Hercules
11,204
800
30
2
0
224,396
0
L
Osiris
9,377
670
7
1
0
243,945
0
L
Bastet
10,896
778
27
2
0
270,723
1
L
Ne Zha
7,553
540
5
0
0
225,759
3
L
Sylvanus
9,105
650
14
1
0
234,807
0
W
Hachiman
12,502
893
64
5
0
207,906
1
L
Poseidon
8,969
641
38
3
0
230,552
0
W
Ra
10,787
771
37
3
0
257,672
0
W
Zhong Kui
10,838
774
35
3
0
247,646
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role