Player Matchup

Yemoja
Yemoja
Chilljoshua2218
Yemoja
Level 43
God Stats
3W - 3L
1,497 SR
Queue Stats
29W - 34L
1,507 Elo+
Solo
Izanami
Izanami
GGopwizardGG
Izanami
Level 66
God Stats
9W - 2L
1,908 SR
Queue Stats
127W - 49L
1,830 Elo+
Party 2
Guan Yu
Guan Yu
Mariogamer727
Guan Yu
Level 19
God Stats
2W - 0L
1,840 SR
Queue Stats
26W - 3L
1,894 Elo+
Party 2
Sylvanus
Sylvanus
ThiccGamer123
Sylvanus
Level 60
God Stats
3W - 1L
1,500 SR
Queue Stats
127W - 53L
1,804 Elo+
Party 2
Hun Batz
Hun Batz
wiauf
Hun Batz
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 7L
1,289 Elo+
Party 2
Team Averages
Level 42
1,649 SR
1,665 Elo+

VS

Team Averages
Level 50
1,514 SR
1,609 Elo+
Hercules
Hercules
Fleximan420
Hercules
Level 17
God Stats
1W - 1L
1,582 SR
Queue Stats
1W - 4L
1,683 Elo+
Party 1
Danzaburou
Danzaburou
HitMyAxe
Danzaburou
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
205W - 179L
1,699 Elo+
Party 3
Nu Wa
Nu Wa
lara7_rl
Nu Wa
Level 94
God Stats
2W - 3L
1,320 SR
Queue Stats
10W - 15L
1,536 Elo+
Solo
Bastet
Bastet
ledleg98
Bastet
Level 69
God Stats
4W - 3L
1,451 SR
Queue Stats
10W - 17L
1,413 Elo+
Party 1
Ymir
Ymir
russiаnFIRE
Ymir
Level 18
God Stats
2W - 1L
1,718 SR
Queue Stats
49W - 23L
1,712 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 2 / 10
11,481
718
5,573
15,136
19,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
GGopwizardGG
Izanami
20
10 / 6 / 4
12,881
805
16,793
16,155
6,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Guan Yu
19
2 / 2 / 13
11,849
741
17,723
18,737
20,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sylvanus
ThiccGamer123
Sylvanus
17
1 / 3 / 12
11,246
703
7,520
17,848
21,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hun Batz
wiauf
Hun Batz
20
7 / 2 / 6
13,681
855
17,871
16,629
6,779
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Fleximan420
Hercules
16
1 / 4 / 8
10,800
675
5,375
17,933
20,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Danzaburou
HitMyAxe
Danzaburou
19
6 / 4 / 7
12,126
758
18,897
15,212
4,489
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nu Wa
lara7_rl
Nu Wa
17
1 / 6 / 6
10,325
645
12,087
10,092
2,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bastet
ledleg98
Bastet
18
4 / 4 / 7
11,031
689
19,866
15,699
4,407
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
3 / 3 / 9
11,149
697
11,150
17,238
19,271
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
52
21
Kills
15
15
Deaths
21
45
Assists
37
Player
Kills
Deaths
Assists
KDA
W
1
2
10
3
L
Hercules
Fleximan420
Hercules
1
4
8
1.25
W
Izanami
GGopwizardGG
Izanami
10
6
4
2
L
Danzaburou
HitMyAxe
Danzaburou
6
4
7
2.38
W
Guan Yu
2
2
13
4.25
W
Sylvanus
ThiccGamer123
Sylvanus
1
3
12
2.33
L
Nu Wa
lara7_rl
Nu Wa
1
6
6
0.67
L
Bastet
ledleg98
Bastet
4
4
7
1.88
L
3
3
9
2.5
W
Hun Batz
wiauf
Hun Batz
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,480
Damage
67,375
84,505
Taken
76,174
74,203
Mitigated
51,475
27,757
Healing
15,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,573
1,130
3,858
1,997
15,136
19,545
545
2,868
12,268
25,626
0
L
Hercules
Fleximan420
Hercules
5,375
1,236
0
7,469
17,933
20,534
147
3,747
14,106
0
11,021
W
Izanami
GGopwizardGG
Izanami
16,793
10,048
0
2,727
16,155
6,140
514
5,394
10,761
0
59,092
L
Danzaburou
HitMyAxe
Danzaburou
18,897
8,670
0
4,027
15,212
4,489
1,354
3,405
11,750
0
50,609
W
Guan Yu
17,723
3,645
3,331
5,641
18,737
20,641
376
6,185
12,552
0
53,916
W
Sylvanus
ThiccGamer123
Sylvanus
7,520
1,125
2,318
2,916
17,848
21,098
110
6,292
11,556
14,896
0
L
Nu Wa
lara7_rl
Nu Wa
12,087
2,109
0
250
10,092
2,774
613
1,199
8,893
46,625
0
L
Bastet
ledleg98
Bastet
19,866
3,144
0
2,458
15,699
4,407
127
2,194
13,505
0
48,853
L
11,150
2,135
0
811
17,238
19,271
99
2,548
14,618
31,305
0
W
Hun Batz
wiauf
Hun Batz
17,871
6,183
0
4,969
16,629
6,779
2,906
2,498
14,131
0
78,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,138
Gold Earned
55,431
351
Minions Killed
253
0
Camps Cleared
0
1,653,729
Distance Traveled
1,704,256
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,481
718
37
2
0
301,590
5
L
Hercules
10,800
675
7
0
0
355,883
0
W
Izanami
12,881
805
80
5
0
295,438
0
L
Danzaburou
12,126
758
69
4
0
308,012
3
W
Guan Yu
11,849
741
71
4
0
374,556
1
W
Sylvanus
11,246
703
16
1
0
306,168
3
L
Nu Wa
10,325
645
68
4
0
312,146
1
L
Bastet
11,031
689
57
4
0
410,986
0
L
Ymir
11,149
697
52
3
0
317,229
7
W
Hun Batz
13,681
855
147
9
0
375,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role