Player Matchup

Chang'e
Chang'e
JeanBazarov
Chang'e
Level 104
God Stats
10W - 6L
1,380 SR
Queue Stats
316W - 315L
1,375 Elo+
Solo
Ao Kuang
Ao Kuang
Ragnarok3533
Ao Kuang
Level 55
God Stats
7W - 1L
1,500 SR
Queue Stats
139W - 130L
1,532 Elo+
Solo
Skadi
Skadi
WhiteScarrow
Skadi
Level 123
God Stats
4W - 0L
1,869 SR
Queue Stats
157W - 119L
1,515 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Zaiji
Ah Muzen Cab
Level 123
God Stats
5W - 7L
1,175 SR
Queue Stats
503W - 502L
1,448 Elo+
Solo
Sobek
Sobek
Шанго
Sobek
Level 89
God Stats
12W - 15L
1,626 SR
Queue Stats
996W - 945L
1,514 Elo+
Party 1
Team Averages
Level 99
1,510 SR
1,477 Elo+

VS

Team Averages
Level 131
1,583 SR
1,444 Elo+
Bakasura
Bakasura
ArtNnk
Bakasura
Level 160
God Stats
1W - 3L
1,544 SR
Queue Stats
642W - 643L
1,468 Elo+
Solo
Fenrir
Fenrir
Grinam
Fenrir
Level 111
God Stats
0W - 3L
1,500 SR
Queue Stats
92W - 99L
1,423 Elo+
Party 2
Anhur
Anhur
SteveJones
Anhur
Level 87
God Stats
2W - 5L
1,500 SR
Queue Stats
200W - 201L
1,514 Elo+
Solo
Horus
Horus
Svidnoslava
Horus
Level 139
God Stats
5W - 4L
1,630 SR
Queue Stats
179W - 188L
1,399 Elo+
Party 2
Bacchus
Bacchus
Vsftara
Bacchus
Level 159
God Stats
5W - 4L
1,739 SR
Queue Stats
553W - 556L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
JeanBazarov
Chang'e
19
7 / 1 / 16
11,216
801
13,890
14,320
6,167
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
Ragnarok3533
Ao Kuang
18
9 / 4 / 15
11,651
832
13,984
17,910
9,579
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
2 / 3 / 17
10,398
743
17,913
12,879
5,128
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
Zaiji
Ah Muzen Cab
19
9 / 2 / 14
11,707
836
23,729
12,338
6,076
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sobek
17
2 / 1 / 22
11,003
786
9,125
18,196
20,585
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ArtNnk
Bakasura
17
1 / 2 / 7
9,236
660
7,019
25,435
15,643
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
Grinam
Fenrir
16
3 / 6 / 4
9,733
695
9,288
13,407
8,924
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
18
6 / 5 / 4
10,800
771
13,840
13,071
6,190
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
0 / 8 / 8
8,153
582
16,035
16,953
19,457
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bacchus
Vsftara
Bacchus
15
1 / 8 / 8
9,454
675
12,501
21,697
28,580
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
42
29
Kills
11
11
Deaths
29
84
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Bakasura
ArtNnk
Bakasura
1
2
7
2.25
L
Fenrir
Grinam
Fenrir
3
6
4
0.83
W
Chang'e
JeanBazarov
Chang'e
7
1
16
15
W
Ao Kuang
Ragnarok3533
Ao Kuang
9
4
15
4.13
L
Anhur
6
5
4
1.6
L
0
8
8
0.5
L
Bacchus
Vsftara
Bacchus
1
8
8
0.63
W
2
3
17
3.5
W
Ah Muzen Cab
Zaiji
Ah Muzen Cab
9
2
14
8
W
Sobek
2
1
22
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,641
Damage
58,683
75,643
Taken
90,563
47,535
Mitigated
78,794
35,325
Healing
31,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
ArtNnk
Bakasura
7,019
4,190
2,195
13,461
25,435
15,643
415
9,489
15,946
0
11,401
L
Fenrir
Grinam
Fenrir
9,288
1,734
414
861
13,407
8,924
0
7,311
6,096
0
13,974
W
Chang'e
JeanBazarov
Chang'e
13,890
884
10,635
6,774
14,320
6,167
1,204
3,079
11,161
26,335
0
W
Ao Kuang
Ragnarok3533
Ao Kuang
13,984
4,335
1,131
4,170
17,910
9,579
321
2,007
15,746
26,119
0
L
Anhur
13,840
4,597
737
2,574
13,071
6,190
954
6,072
6,999
0
30,007
L
16,035
5,027
3,135
4,398
16,953
19,457
0
7,772
9,181
0
23,704
L
Bacchus
Vsftara
Bacchus
12,501
672
1,145
2,895
21,697
28,580
64
6,355
15,342
21,719
0
W
17,913
10,167
1,043
2,214
12,879
5,128
2,517
2,918
9,583
0
39,054
W
Ah Muzen Cab
Zaiji
Ah Muzen Cab
23,729
8,213
358
2,987
12,338
6,076
1,209
1,884
10,444
0
50,794
W
Sobek
9,125
1,298
981
5,032
18,196
20,585
39
2,613
14,677
17,648
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,975
Gold Earned
47,376
159
Minions Killed
140
0
Camps Cleared
0
1,333,297
Distance Traveled
1,205,717
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
9,236
660
45
3
0
288,126
0
L
Fenrir
9,733
695
15
1
0
256,453
0
W
Chang'e
11,216
801
20
1
0
287,726
5
W
Ao Kuang
11,651
832
25
2
0
245,861
2
L
Anhur
10,800
771
48
3
0
233,157
1
L
Horus
8,153
582
15
1
0
211,491
0
L
Bacchus
9,454
675
17
1
0
216,490
4
W
Skadi
10,398
743
56
4
0
239,270
1
W
Ah Muzen Cab
11,707
836
44
3
0
281,393
4
W
Sobek
11,003
786
14
1
0
279,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role