Player Matchup

Kuzenbo
Kuzenbo
ACE16676807
Kuzenbo
Level 24
God Stats
8W - 7L
1,693 SR
Queue Stats
65W - 78L
1,444 Elo+
Solo
Apollo
Apollo
Father Jest
Apollo
Level 64
God Stats
1W - 2L
1,517 SR
Queue Stats
71W - 99L
1,397 Elo+
Party 1
Nu Wa
Nu Wa
MPH420phu
Nu Wa
Level 87
God Stats
29W - 46L
1,508 SR
Queue Stats
37W - 62L
1,403 Elo+
Solo
Tiamat
Tiamat
ZelSoven
Tiamat
Level 44
God Stats
0W - 1L
1,204 SR
Queue Stats
20W - 44L
1,294 Elo+
Party 1
Neith
Neith
aleindiao
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,113 Elo+
Solo
Team Averages
Level 45
1,484 SR
1,330 Elo+

VS

Team Averages
Level 52
1,570 SR
1,398 Elo+
Sol
Sol
Alexxminor4234
Sol
Level 32
God Stats
1W - 4L
1,500 SR
Queue Stats
1W - 10L
1,058 Elo+
Party 3
Cernunnos
Cernunnos
ElBeefy
Cernunnos
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 12L
1,725 Elo+
Party 2
Chaac
Chaac
GargantuanGonads
Chaac
Level 117
God Stats
3W - 5L
1,743 SR
Queue Stats
86W - 66L
1,752 Elo+
Party 2
Kali
Kali
JunkMonkey729
Kali
Level 66
God Stats
1W - 0L
1,711 SR
Queue Stats
12W - 21L
1,316 Elo+
Solo
Ymir
Ymir
tacodetrucha
Ymir
Level 29
God Stats
1W - 2L
1,393 SR
Queue Stats
2W - 6L
1,139 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ACE16676807
Kuzenbo
12
0 / 4 / 4
6,994
699
7,810
13,639
12,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
12
1 / 8 / 4
7,203
720
5,051
10,364
2,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
MPH420phu
Nu Wa
13
0 / 5 / 6
6,801
680
8,841
8,229
1,782
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
ZelSoven
Tiamat
12
1 / 7 / 3
7,000
700
7,234
9,529
4,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
aleindiao
Neith
14
6 / 7 / 0
7,982
798
9,914
9,926
3,113
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 6
7,634
763
4,228
5,402
1,997
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cernunnos
ElBeefy
Cernunnos
17
11 / 0 / 11
9,790
979
15,148
9,172
3,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
9 / 4 / 16
9,146
915
14,543
18,750
12,085
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
6 / 2 / 7
8,145
815
10,097
10,222
3,702
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 1 / 19
8,246
825
3,290
11,318
11,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
90
8
Kills
31
31
Deaths
8
17
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
ACE16676807
Kuzenbo
0
4
4
0.5
W
2
1
6
5
W
Cernunnos
ElBeefy
Cernunnos
11
0
11
16.5
L
Apollo
1
8
4
0.38
W
9
4
16
4.25
W
6
2
7
4.75
L
Nu Wa
MPH420phu
Nu Wa
0
5
6
0.6
L
Tiamat
ZelSoven
Tiamat
1
7
3
0.36
L
Neith
aleindiao
Neith
6
7
0
0.86
W
3
1
19
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,850
Damage
47,306
51,687
Taken
54,864
25,169
Mitigated
32,763
5,414
Healing
18,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
ACE16676807
Kuzenbo
7,810
3,130
0
858
13,639
12,354
0
2,161
11,478
21,227
0
W
4,228
2,454
0
1,750
5,402
1,997
1,272
3,353
2,049
19,940
0
W
Cernunnos
ElBeefy
Cernunnos
15,148
8,560
0
2,952
9,172
3,802
2,580
3,278
5,894
0
42,714
L
Apollo
5,051
2,381
0
1,247
10,364
2,956
0
1,374
8,990
0
8,784
W
14,543
3,543
940
5,373
18,750
12,085
697
7,752
10,998
0
27,088
W
10,097
3,217
1,501
2,863
10,222
3,702
0
4,520
5,702
0
22,683
L
Nu Wa
MPH420phu
Nu Wa
8,841
1,609
0
1,022
8,229
1,782
104
866
7,363
20,667
0
L
Tiamat
ZelSoven
Tiamat
7,234
855
0
1,007
9,529
4,964
0
2,257
7,272
15,352
0
L
Neith
aleindiao
Neith
9,914
3,743
0
1,280
9,926
3,113
0
860
9,066
0
16,690
W
3,290
390
0
2,917
11,318
11,177
151
4,982
6,336
9,931
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,980
Gold Earned
42,961
95
Minions Killed
205
0
Camps Cleared
0
822,602
Distance Traveled
969,831
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,994
699
25
3
0
198,009
1
W
Sol
7,634
763
44
4
0
150,953
1
W
Cernunnos
9,790
979
91
9
0
192,501
1
L
Apollo
7,203
720
12
1
0
150,408
0
W
Chaac
9,146
915
22
2
0
206,148
1
W
Kali
8,145
815
31
3
0
218,018
0
L
Nu Wa
6,801
680
28
3
0
151,906
2
L
Tiamat
7,000
700
20
2
0
167,202
0
L
Neith
7,982
798
10
1
0
155,077
2
W
Ymir
8,246
825
17
2
0
202,211
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role