Player Matchup

Arachne
Arachne
Platinum V
Chancy
Arachne
Platinum V
Level 144
God Stats
98W - 54L
1,678 SR
Queue Stats
504W - 505L
1,610 MMR
Party 1
Cupid
Cupid
Gold V
Derpasaures_Rex
Cupid
Gold V
Level 125
God Stats
3W - 1L
1,772 SR
Queue Stats
25W - 14L
1,636 MMR
Party 3
Zeus
Zeus
Silver I
NeoMccK
Zeus
Silver I
Level 69
God Stats
4W - 0L
1,618 SR
Queue Stats
6W - 4L
1,591 MMR
Solo
Vamana
Vamana
Silver II
QuailzEnFuego
Vamana
Silver II
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,545 MMR
Party 3
Ymir
Ymir
Gold I
XxSageBoi
Ymir
Gold I
Level 160
God Stats
10W - 9L
1,869 SR
Queue Stats
517W - 514L
1,561 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,687 SR
1,589 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 135
1,645 SR
1,589 MMR
Charybdis
Charybdis
Gold IV
CallMeDrStretch
Charybdis
Gold IV
Level 157
God Stats
4W - 2L
1,857 SR
Queue Stats
70W - 51L
1,594 MMR
Party 2
Sylvanus
Sylvanus
Gold III
TheMechanicalE
Sylvanus
Gold III
Level 102
God Stats
10W - 15L
1,430 SR
Queue Stats
87W - 99L
1,588 MMR
Solo
Athena
Athena
Gold III
Toskey
Athena
Gold III
Level 125
God Stats
10W - 8L
1,685 SR
Queue Stats
89W - 91L
1,582 MMR
Solo
Ravana
Ravana
Gold II
Yami-X9
Ravana
Gold II
Level 136
God Stats
12W - 11L
1,643 SR
Queue Stats
156W - 153L
1,587 MMR
Solo
Scylla
Scylla
Gold IV
lI Ryuk lI
Scylla
Gold IV
Level 153
God Stats
10W - 8L
1,612 SR
Queue Stats
23W - 15L
1,594 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Chancy
Arachne
20
16 / 2 / 5
14,402
686
19,700
18,214
11,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
2 / 2 / 8
12,212
582
9,942
16,793
5,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zeus
NeoMccK
Zeus
18
2 / 5 / 5
11,917
567
11,226
9,375
2,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
2 / 0 / 6
13,043
621
13,088
22,802
22,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
16
0 / 2 / 12
11,322
539
5,195
21,208
21,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
BastetCliodhnaAchillesJormungandr

VS

Bans
GebLokiVulcanAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CallMeDrStretch
Charybdis
18
2 / 5 / 2
11,038
526
11,695
13,964
4,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
17
0 / 3 / 1
10,879
518
9,974
18,292
27,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Athena
Toskey
Athena
15
3 / 4 / 4
9,942
473
8,174
24,299
23,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ravana
Yami-X9
Ravana
17
2 / 7 / 1
10,233
487
8,422
11,595
4,426
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
lI Ryuk lI
Scylla
16
4 / 3 / 1
10,703
510
9,768
8,348
2,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
20
22
Kills
11
11
Deaths
22
36
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Charybdis
CallMeDrStretch
Charybdis
2
5
2
0.6
W
Arachne
Chancy
Arachne
16
2
5
9.25
W
2
2
8
3
W
Zeus
NeoMccK
Zeus
2
5
5
0.9
W
2
0
6
5
L
Sylvanus
0
3
1
0.17
L
Athena
Toskey
Athena
3
4
4
1.25
W
Ymir
0
2
12
3
L
Ravana
Yami-X9
Ravana
2
7
1
0.36
L
Scylla
lI Ryuk lI
Scylla
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,151
Damage
48,033
88,392
Taken
76,498
63,468
Mitigated
61,871
41,234
Healing
13,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
CallMeDrStretch
Charybdis
11,695
4,986
0
4,265
13,964
4,468
3,190
1,791
12,041
0
87,265
W
Arachne
Chancy
Arachne
19,700
12,296
0
9,887
18,214
11,131
3,637
6,134
11,934
0
95,508
W
9,942
5,893
48
10,824
16,793
5,024
7,882
3,302
13,307
0
91,403
W
Zeus
NeoMccK
Zeus
11,226
1,350
0
472
9,375
2,938
1,164
3,445
5,890
70,448
0
W
13,088
8,047
0
11,807
22,802
22,912
2,923
7,461
15,309
0
98,393
L
Sylvanus
9,974
2,848
420
4,959
18,292
27,347
288
2,256
15,964
60,610
15,631
L
Athena
Toskey
Athena
8,174
2,478
499
2,549
24,299
23,278
155
7,566
15,613
32,243
3,534
W
Ymir
5,195
1,042
580
7,616
21,208
21,463
66
7,640
13,143
43,075
0
L
Ravana
Yami-X9
Ravana
8,422
2,787
0
804
11,595
4,426
0
2,104
9,359
0
79,010
L
Scylla
lI Ryuk lI
Scylla
9,768
304
0
395
8,348
2,352
79
2,000
6,248
64,925
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,896
Gold Earned
52,795
650
Minions Killed
658
0
Camps Cleared
0
2,021,404
Distance Traveled
1,842,921
22
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
11,038
526
166
8
0
373,527
3
W
Arachne
14,402
686
139
7
0
500,545
0
W
Cupid
12,212
582
137
7
0
375,289
8
W
Zeus
11,917
567
129
6
0
369,002
4
W
Vamana
13,043
621
188
9
0
390,683
3
L
Sylvanus
10,879
518
165
8
0
274,192
2
L
Athena
9,942
473
51
2
0
400,704
6
W
Ymir
11,322
539
57
3
0
385,885
7
L
Ravana
10,233
487
140
7
0
386,521
3
L
Scylla
10,703
510
136
6
0
407,977
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role