Player Matchup

Raijin
Raijin
 
Raijin
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
BigBen210
Sol
Level 108
God Stats
3W - 1L
1,494 SR
Queue Stats
62W - 77L
1,427 Elo+
Solo
Ah Puch
Ah Puch
Cozmoz17
Ah Puch
Level 47
God Stats
7W - 3L
1,474 SR
Queue Stats
112W - 119L
1,383 Elo+
Party 1
Hachiman
Hachiman
Jekkob
Hachiman
Level 26
God Stats
2W - 1L
1,705 SR
Queue Stats
40W - 68L
1,356 Elo+
Solo
Odin
Odin
PITT665
Odin
Level 134
God Stats
5W - 3L
1,500 SR
Queue Stats
332W - 285L
1,522 Elo+
Solo
Team Averages
Level 69
1,535 SR
1,438 Elo+

VS

Team Averages
Level 90
1,545 SR
1,390 Elo+
Kuzenbo
Kuzenbo
Burchyboy8
Kuzenbo
Level 117
God Stats
1W - 5L
1,509 SR
Queue Stats
151W - 148L
1,600 Elo+
Solo
Hera
Hera
HorusKingOfGods
Hera
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 32L
1,384 Elo+
Party 2
Bakasura
Bakasura
LokiMain120489
Bakasura
Level 156
God Stats
0W - 1L
1,714 SR
Queue Stats
26W - 35L
1,384 Elo+
Party 2
Pele
Pele
Sôřâ
Pele
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,292 Elo+
Party 2
Thanatos
Thanatos
Venimith
Thanatos
Level 81
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 9L
1,292 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
15
2 / 4 / 14
8,743
795
4,804
9,244
2,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
8 / 1 / 18
9,909
901
12,075
5,618
1,807
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Puch
Cozmoz17
Ah Puch
17
7 / 2 / 17
10,109
919
14,269
5,270
1,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hachiman
Jekkob
Hachiman
15
4 / 2 / 15
9,030
821
6,572
7,079
2,329
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odin
PITT665
Odin
16
7 / 5 / 13
9,551
868
9,361
10,885
9,504
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Burchyboy8
Kuzenbo
15
2 / 5 / 9
8,706
791
4,532
11,459
13,215
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

14
2 / 6 / 9
8,093
736
6,733
8,364
2,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
16
4 / 4 / 7
8,570
779
5,493
11,624
5,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pele
Sôřâ
Pele
11
0 / 7 / 4
6,787
617
2,436
9,871
4,143
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
Venimith
Thanatos
13
5 / 6 / 7
8,527
775
4,989
9,934
5,924
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
49
28
Kills
13
14
Deaths
28
77
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
2
4
14
2.25
W
8
1
18
17
L
Kuzenbo
Burchyboy8
Kuzenbo
2
5
9
1.3
W
Ah Puch
Cozmoz17
Ah Puch
7
2
17
7.75
L
2
6
9
1.08
W
Hachiman
Jekkob
Hachiman
4
2
15
5.75
L
Bakasura
4
4
7
1.88
W
Odin
PITT665
Odin
7
5
13
2.7
L
Pele
Sôřâ
Pele
0
7
4
0.29
L
Thanatos
Venimith
Thanatos
5
6
7
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,081
Damage
24,183
38,096
Taken
51,252
18,365
Mitigated
31,127
14,089
Healing
11,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
4,804
768
1,935
1,815
9,244
2,891
1,150
3,126
5,479
17,969
0
W
12,075
2,023
84
1,797
5,618
1,807
505
1,404
4,134
32,491
0
L
Kuzenbo
Burchyboy8
Kuzenbo
4,532
1,434
722
1,085
11,459
13,215
0
4,139
7,121
13,382
0
W
Ah Puch
Cozmoz17
Ah Puch
14,269
1,368
718
1,288
5,270
1,834
1,098
1,454
3,526
29,187
0
L
6,733
1,838
1,305
720
8,364
2,821
751
5,442
2,920
21,053
0
W
Hachiman
Jekkob
Hachiman
6,572
3,276
1,510
2,579
7,079
2,329
2,237
2,999
3,868
0
16,377
L
Bakasura
5,493
3,650
1,007
3,152
11,624
5,024
583
7,779
3,683
0
7,703
W
Odin
PITT665
Odin
9,361
272
434
1,929
10,885
9,504
410
1,919
8,397
0
16,975
L
Pele
Sôřâ
Pele
2,436
340
0
170
9,871
4,143
0
6,456
3,309
0
7,033
L
Thanatos
Venimith
Thanatos
4,989
727
584
3,056
9,934
5,924
368
6,691
3,071
0
9,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,342
Gold Earned
40,683
131
Minions Killed
96
0
Camps Cleared
0
978,915
Distance Traveled
907,539
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,743
795
32
3
0
175,203
0
W
Sol
9,909
901
35
3
0
198,117
0
L
Kuzenbo
8,706
791
18
2
0
204,365
0
W
Ah Puch
10,109
919
40
4
0
174,066
1
L
Hera
8,093
736
36
3
0
163,594
0
W
Hachiman
9,030
821
13
1
0
216,330
0
L
Bakasura
8,570
779
14
1
0
216,492
0
W
Odin
9,551
868
11
1
0
215,199
0
L
Pele
6,787
617
18
2
0
168,836
0
L
Thanatos
8,527
775
10
1
0
154,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role