Player Matchup

Loki
Loki
Silver IV
 
Loki
Silver IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold V
Are you a kid
Bacchus
Gold V
Level 154
God Stats
12W - 10L
1,846 SR
Queue Stats
370W - 370L
1,376 MMR
Solo
Thoth
Thoth
Gold I
Astralopitecus9
Thoth
Gold I
Level 159
God Stats
7W - 6L
1,944 SR
Queue Stats
335W - 343L
1,549 MMR
Party 1
Jormungandr
Jormungandr
Bronze IV
Jsmokepurp
Jormungandr
Bronze IV
Level 143
God Stats
6W - 2L
1,500 SR
Queue Stats
54W - 51L
1,358 MMR
Solo
Izanami
Izanami
Silver I
PastedBud
Izanami
Silver I
Level 129
God Stats
41W - 34L
1,450 SR
Queue Stats
204W - 206L
1,201 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 142
1,648 SR
1,397 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 99
1,462 SR
1,297 MMR
Atlas
Atlas
Gold IV
DKJ40
Atlas
Gold IV
Level 87
God Stats
28W - 29L
1,426 SR
Queue Stats
374W - 372L
1,400 MMR
Solo
Sol
Sol
Gold V
MeatPlopper
Sol
Gold V
Level 57
God Stats
1W - 1L
1,467 SR
Queue Stats
139W - 128L
1,417 MMR
Solo
Cliodhna
Cliodhna
Gold III
Native_Anubis
Cliodhna
Gold III
Level 159
God Stats
3W - 5L
1,179 SR
Queue Stats
290W - 291L
1,418 MMR
Solo
Charybdis
Charybdis
Bronze II
Sly Leak
Charybdis
Bronze II
Level 125
God Stats
3W - 4L
1,570 SR
Queue Stats
25W - 44L
837 MMR
Solo
Gilgamesh
Gilgamesh
Bronze III
Swaggidy Ash
Gilgamesh
Bronze III
Level 69
God Stats
45W - 35L
1,668 SR
Queue Stats
175W - 170L
1,410 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
20
5 / 6 / 4
13,385
558
10,968
23,192
8,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
15
3 / 5 / 9
10,837
452
13,535
24,863
22,068
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
5 / 7 / 3
12,303
513
16,640
14,952
4,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
Jsmokepurp
Jormungandr
17
6 / 4 / 6
12,248
510
15,790
17,543
21,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
PastedBud
Izanami
18
6 / 4 / 2
12,346
514
8,437
18,981
6,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
ArtioGebArtemisXbalanque

VS

Bans
BastetArachneKaliAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
DKJ40
Atlas
18
4 / 4 / 13
12,844
535
7,854
24,724
26,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
7 / 4 / 9
13,907
579
17,122
18,503
6,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cliodhna
Native_Anubis
Cliodhna
20
10 / 5 / 9
14,797
617
21,008
21,627
11,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
Sly Leak
Charybdis
19
2 / 7 / 1
12,058
502
10,510
17,964
5,711
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
Swaggidy Ash
Gilgamesh
17
2 / 6 / 7
11,403
475
8,510
18,215
7,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
64
25
Kills
25
26
Deaths
26
24
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
5
6
4
1.17
L
Bacchus
3
5
9
1.5
L
5
7
3
0.93
W
Atlas
DKJ40
Atlas
4
4
13
2.63
L
Jormungandr
Jsmokepurp
Jormungandr
6
4
6
2.25
W
7
4
9
2.88
W
Cliodhna
Native_Anubis
Cliodhna
10
5
9
2.9
L
Izanami
PastedBud
Izanami
6
4
2
1.75
W
Charybdis
Sly Leak
Charybdis
2
7
1
0.36
W
Gilgamesh
Swaggidy Ash
Gilgamesh
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,370
Damage
65,004
99,531
Taken
101,033
63,018
Mitigated
57,384
26,914
Healing
29,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
10,968
2,707
0
3,911
23,192
8,421
349
2,016
20,381
0
129,599
L
Bacchus
13,535
1,709
674
7,299
24,863
22,068
152
11,644
13,219
33,825
0
L
16,640
206
0
2,065
14,952
4,751
120
4,180
10,772
84,153
0
W
Atlas
DKJ40
Atlas
7,854
1,993
0
5,788
24,724
26,198
351
13,808
10,727
29,129
0
L
Jormungandr
Jsmokepurp
Jormungandr
15,790
3,933
528
4,516
17,543
21,474
136
6,129
11,414
72,532
0
W
17,122
6,085
0
8,727
18,503
6,428
6,508
12,899
5,388
101,612
9,589
W
Cliodhna
Native_Anubis
Cliodhna
21,008
2,168
0
7,084
21,627
11,210
3,794
8,437
13,144
0
100,088
L
Izanami
PastedBud
Izanami
8,437
5,200
0
7,921
18,981
6,304
4,047
4,331
14,650
0
88,931
W
Charybdis
Sly Leak
Charybdis
10,510
3,201
161
3,281
17,964
5,711
1,271
6,488
11,347
0
80,855
W
Gilgamesh
Swaggidy Ash
Gilgamesh
8,510
1,988
0
4,041
18,215
7,837
172
11,853
5,979
0
55,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,119
Gold Earned
65,009
641
Minions Killed
516
0
Camps Cleared
0
2,111,660
Distance Traveled
2,263,798
37
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
13,385
558
166
7
0
495,052
5
L
Bacchus
10,837
452
39
2
0
438,721
12
L
Thoth
12,303
513
134
6
0
419,091
1
W
Atlas
12,844
535
30
1
0
481,794
11
L
Jormungandr
12,248
510
139
6
0
364,896
9
W
Sol
13,907
579
148
6
0
433,201
6
W
Cliodhna
14,797
617
137
6
0
503,502
2
L
Izanami
12,346
514
163
7
0
393,900
10
W
Charybdis
12,058
502
133
6
0
386,969
0
W
Gilgamesh
11,403
475
68
3
0
458,332
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role