Player Matchup

Nemesis
Nemesis
BiPolarScoe
Nemesis
Level 157
God Stats
13W - 13L
1,496 SR
Queue Stats
422W - 451L
1,387 Elo+
Solo
Cerberus
Cerberus
Maurice_smoxer
Cerberus
Level 25
God Stats
6W - 9L
1,500 SR
Queue Stats
165W - 205L
1,311 Elo+
Party 2
Merlin
Merlin
RoAcH_ha
Merlin
Level 35
God Stats
0W - 2L
1,234 SR
Queue Stats
11W - 14L
1,446 Elo+
Solo
Ganesha
Ganesha
TorfMauri19
Ganesha
Level 61
God Stats
11W - 11L
1,296 SR
Queue Stats
171W - 183L
1,347 Elo+
Party 2
Neith
Neith
markbonilla0
Neith
Level 125
God Stats
5W - 6L
1,500 SR
Queue Stats
253W - 276L
1,448 Elo+
Solo
Team Averages
Level 81
1,405 SR
1,388 Elo+

VS

Team Averages
Level 61
1,381 SR
1,318 Elo+
Artemis
Artemis
Adapting_creed_0
Artemis
Level 40
God Stats
4W - 8L
1,500 SR
Queue Stats
14W - 42L
1,304 Elo+
Solo
Chaac
Chaac
DTT_Mong-o_King
Chaac
Level 88
God Stats
5W - 7L
1,473 SR
Queue Stats
47W - 68L
1,340 Elo+
Party 1
Thanatos
Thanatos
SlayingPit69
Thanatos
Level 47
God Stats
9W - 5L
1,032 SR
Queue Stats
77W - 86L
1,237 Elo+
Solo
Bacchus
Bacchus
Tyr_Lukas2
Bacchus
Level 81
God Stats
2W - 2L
1,284 SR
Queue Stats
49W - 71L
1,360 Elo+
Party 1
Zhong Kui
Zhong Kui
Wil_Gaming32
Zhong Kui
Level 51
God Stats
16W - 5L
1,617 SR
Queue Stats
289W - 327L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BiPolarScoe
Nemesis
16
2 / 4 / 2
9,164
482
7,495
13,225
6,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
15
1 / 3 / 0
8,072
425
5,086
12,585
10,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Merlin
RoAcH_ha
Merlin
14
2 / 5 / 4
8,502
447
9,356
12,109
7,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
TorfMauri19
Ganesha
12
0 / 4 / 7
8,148
429
7,338
14,878
15,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
4 / 2 / 2
8,848
466
6,726
9,013
2,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 5
7,999
421
8,262
10,872
2,614
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

18
2 / 0 / 3
10,559
556
10,988
16,066
12,948
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
SlayingPit69
Thanatos
15
6 / 2 / 4
9,406
495
10,372
10,244
5,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
Tyr_Lukas2
Bacchus
15
5 / 1 / 5
9,788
515
7,666
13,346
14,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Zhong Kui
Wil_Gaming32
Zhong Kui
17
4 / 2 / 6
9,905
521
8,130
10,906
7,508
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
41
9
Kills
18
18
Deaths
10
15
Assists
23
Player
Kills
Deaths
Assists
KDA
W
1
5
5
0.7
L
Nemesis
BiPolarScoe
Nemesis
2
4
2
0.75
W
2
0
3
3.5
L
Cerberus
1
3
0
0.33
L
Merlin
RoAcH_ha
Merlin
2
5
4
0.8
W
Thanatos
SlayingPit69
Thanatos
6
2
4
4
L
Ganesha
TorfMauri19
Ganesha
0
4
7
0.88
W
Bacchus
Tyr_Lukas2
Bacchus
5
1
5
7.5
W
Zhong Kui
Wil_Gaming32
Zhong Kui
4
2
6
3.5
L
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,001
Damage
45,418
61,810
Taken
61,434
42,815
Mitigated
42,986
17,253
Healing
28,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,262
3,748
0
2,955
10,872
2,614
584
4,399
6,203
0
35,077
L
Nemesis
BiPolarScoe
Nemesis
7,495
3,179
0
5,320
13,225
6,140
0
2,075
11,150
0
71,385
W
10,988
1,074
0
8,457
16,066
12,948
671
5,989
9,405
0
79,963
L
Cerberus
5,086
0
0
3,373
12,585
10,710
0
1,212
11,373
43,610
0
L
Merlin
RoAcH_ha
Merlin
9,356
704
68
2,254
12,109
7,281
0
5,093
7,016
43,702
0
W
Thanatos
SlayingPit69
Thanatos
10,372
1,883
0
9,447
10,244
5,580
0
1,982
8,134
0
58,748
L
Ganesha
TorfMauri19
Ganesha
7,338
575
370
2,510
14,878
15,716
0
3,382
11,496
23,657
0
W
Bacchus
Tyr_Lukas2
Bacchus
7,666
1,051
481
2,452
13,346
14,336
189
4,497
8,633
38,317
10,640
W
Zhong Kui
Wil_Gaming32
Zhong Kui
8,130
383
0
4,392
10,906
7,508
1,265
3,387
7,279
60,917
0
L
6,726
1,497
0
3,358
9,013
2,968
790
2,258
6,667
0
45,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,734
Gold Earned
47,657
433
Minions Killed
513
0
Camps Cleared
0
1,595,971
Distance Traveled
1,791,528
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,999
421
57
3
0
341,769
0
L
Nemesis
9,164
482
122
6
0
362,492
2
W
Chaac
10,559
556
179
9
0
336,241
7
L
Cerberus
8,072
425
103
5
0
286,038
0
L
Merlin
8,502
447
90
5
0
345,763
4
W
Thanatos
9,406
495
92
5
0
381,278
2
L
Ganesha
8,148
429
4
0
0
303,260
8
W
Bacchus
9,788
515
73
4
0
394,180
1
W
Zhong Kui
9,905
521
112
6
0
338,060
5
L
Neith
8,848
466
114
6
0
298,418
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role