Player Matchup

Atlas
Atlas
GoblinGibs
Atlas
Level 121
God Stats
2W - 2L
1,255 SR
Queue Stats
2W - 5L
1,222 Elo+
Solo
Sun Wukong
Sun Wukong
RefinedSteam056
Sun Wukong
Level 83
God Stats
14W - 5L
1,791 SR
Queue Stats
68W - 48L
1,503 Elo+
Solo
Izanami
Izanami
RoAcH_ha
Izanami
Level 35
God Stats
7W - 6L
1,455 SR
Queue Stats
11W - 14L
1,424 Elo+
Solo
Poseidon
Poseidon
TheAlpha_252
Poseidon
Level 133
God Stats
7W - 4L
1,513 SR
Queue Stats
51W - 59L
1,297 Elo+
Solo
Arachne
Arachne
markbonilla0
Arachne
Level 125
God Stats
16W - 4L
1,610 SR
Queue Stats
253W - 276L
1,441 Elo+
Solo
Team Averages
Level 99
1,525 SR
1,377 Elo+

VS

Team Averages
Level 64
1,544 SR
1,312 Elo+
Bacchus
Bacchus
Adapting_creed_0
Bacchus
Level 40
God Stats
2W - 4L
1,500 SR
Queue Stats
14W - 42L
1,345 Elo+
Solo
Nemesis
Nemesis
BiPolarScoe
Nemesis
Level 157
God Stats
13W - 13L
1,720 SR
Queue Stats
422W - 451L
1,399 Elo+
Solo
Nike
Nike
GamingCobra1049
Nike
Level 33
God Stats
2W - 3L
1,500 SR
Queue Stats
101W - 129L
1,259 Elo+
Solo
Hades
Hades
SlayingPit69
Hades
Level 47
God Stats
5W - 5L
1,500 SR
Queue Stats
77W - 86L
1,258 Elo+
Solo
Charybdis
Charybdis
THIS_1S_SPARTAR
Charybdis
Level 45
God Stats
3W - 3L
1,500 SR
Queue Stats
154W - 186L
1,299 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
9
1 / 0 / 6
6,173
561
4,147
8,363
4,411
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sun Wukong
RefinedSteam056
Sun Wukong
12
2 / 0 / 0
6,829
621
3,424
4,289
1,795
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Izanami
RoAcH_ha
Izanami
10
4 / 1 / 0
6,375
580
5,235
5,984
1,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
TheAlpha_252
Poseidon
11
2 / 2 / 0
6,609
601
4,424
4,642
1,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
markbonilla0
Arachne
9
3 / 3 / 1
6,035
549
3,501
5,820
2,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
4,720
429
2,593
7,121
4,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
BiPolarScoe
Nemesis
11
3 / 2 / 2
6,428
584
4,536
6,875
2,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 3 / 1
4,427
402
650
6,584
1,887
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

8
1 / 1 / 3
5,121
466
2,234
5,384
2,434
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charybdis
THIS_1S_SPARTAR
Charybdis
7
1 / 5 / 0
4,726
430
3,191
7,805
1,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
11
12
Kills
5
6
Deaths
12
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Nemesis
BiPolarScoe
Nemesis
3
2
2
2
L
0
3
1
0.17
W
Atlas
1
0
6
4
W
Sun Wukong
RefinedSteam056
Sun Wukong
2
0
0
2
W
Izanami
RoAcH_ha
Izanami
4
1
0
4
L
1
1
3
2.5
L
Charybdis
THIS_1S_SPARTAR
Charybdis
1
5
0
0.2
W
Poseidon
TheAlpha_252
Poseidon
2
2
0
1
W
Arachne
markbonilla0
Arachne
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,731
Damage
13,204
29,098
Taken
33,769
11,066
Mitigated
12,393
9,184
Healing
9,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,593
350
0
1,817
7,121
4,101
0
1,571
5,550
9,803
0
L
Nemesis
BiPolarScoe
Nemesis
4,536
1,763
0
2,945
6,875
2,213
0
1,526
5,349
0
33,109
L
650
60
0
977
6,584
1,887
0
524
6,060
0
12,362
W
Atlas
4,147
1,603
1,400
2,980
8,363
4,411
572
1,571
6,792
11,515
0
W
Sun Wukong
RefinedSteam056
Sun Wukong
3,424
549
0
1,031
4,289
1,795
1,405
0
4,289
0
37,059
W
Izanami
RoAcH_ha
Izanami
5,235
3,229
282
1,597
5,984
1,530
2,203
1,322
4,662
0
38,297
L
2,234
140
0
1,735
5,384
2,434
0
3,209
2,175
15,557
0
L
Charybdis
THIS_1S_SPARTAR
Charybdis
3,191
1,809
0
2,032
7,805
1,758
0
1,741
6,064
0
22,529
W
Poseidon
TheAlpha_252
Poseidon
4,424
398
0
270
4,642
1,181
0
922
3,720
39,990
0
W
Arachne
markbonilla0
Arachne
3,501
1,819
0
1,624
5,820
2,149
30
1,012
4,808
0
27,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,021
Gold Earned
25,422
302
Minions Killed
171
0
Camps Cleared
0
1,068,172
Distance Traveled
1,008,772
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,720
429
16
1
0
214,137
0
L
Nemesis
6,428
584
70
6
0
227,574
2
L
Nike
4,427
402
19
2
0
195,537
1
W
Atlas
6,173
561
5
0
0
210,200
0
W
Sun Wukong
6,829
621
81
7
0
229,090
2
W
Izanami
6,375
580
85
8
0
206,033
3
L
Hades
5,121
466
29
3
0
200,696
1
L
Charybdis
4,726
430
37
3
0
170,828
1
W
Poseidon
6,609
601
82
7
0
191,739
4
W
Arachne
6,035
549
49
4
0
231,110
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role