Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
Louly
Ah Puch
Level 158
God Stats
3W - 0L
1,727 SR
Queue Stats
56W - 45L
1,738 Elo+
Party 1
Tiamat
Tiamat
Mihilos
Tiamat
Level 8
God Stats
17W - 11L
1,702 SR
Queue Stats
17W - 11L
1,639 Elo+
Party 1
Jormungandr
Jormungandr
Schattigalice
Jormungandr
Level 142
God Stats
25W - 21L
1,728 SR
Queue Stats
420W - 345L
1,623 Elo+
Party 1
Charybdis
Charybdis
ƒlacon
Charybdis
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 5L
1,685 Elo+
Party 1
Team Averages
Level 105
1,631 SR
1,637 Elo+

VS

Team Averages
Level 52
1,558 SR
1,390 Elo+
Nox
Nox
Balthazar609
Nox
Level 116
God Stats
0W - 1L
1,651 SR
Queue Stats
5W - 13L
1,291 Elo+
Party 3
Medusa
Medusa
DaeMonsDevils
Medusa
Level 111
God Stats
5W - 5L
1,433 SR
Queue Stats
373W - 394L
1,569 Elo+
Party 2
Atlas
Atlas
DaeMonsMasik
Atlas
Level 25
God Stats
12W - 9L
1,450 SR
Queue Stats
41W - 43L
1,619 Elo+
Party 2
Ra
Ra
NeverAtlas
Ra
Level 4
God Stats
0W - 1L
1,757 SR
Queue Stats
1W - 2L
1,200 Elo+
Party 3
Hun Batz
Hun Batz
PowerYapper7490
Hun Batz
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,272 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
15
6 / 1 / 18
8,968
897
8,454
9,618
8,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Puch
Louly
Ah Puch
17
14 / 2 / 9
9,786
979
20,269
11,005
4,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tiamat
Mihilos
Tiamat
13
0 / 0 / 3
7,172
717
402
2,995
1,376
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Schattigalice
Jormungandr
17
5 / 0 / 12
9,416
942
7,466
8,857
7,913
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Charybdis
ƒlacon
Charybdis
15
6 / 4 / 13
8,729
873
8,144
8,843
3,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 4
7,592
759
3,993
6,010
2,141
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
4 / 6 / 2
7,740
774
8,776
10,859
3,969
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 4 / 5
7,490
749
4,704
11,278
7,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
0 / 9 / 5
6,366
637
2,953
9,528
2,911
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
11
0 / 9 / 4
6,250
625
1,885
10,667
3,483
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
27
31
Kills
7
7
Deaths
31
55
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
6
1
18
15
L
2
3
4
1.33
L
4
6
2
0.83
L
1
4
5
0.88
W
Ah Puch
Louly
Ah Puch
14
2
9
9.25
W
Tiamat
Mihilos
Tiamat
0
0
3
1.5
L
0
9
5
0.28
L
Hun Batz
0
9
4
0.22
W
Jormungandr
Schattigalice
Jormungandr
5
0
12
11
W
Charybdis
ƒlacon
Charybdis
6
4
13
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,735
Damage
22,311
41,318
Taken
48,342
25,370
Mitigated
20,405
15,937
Healing
3,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
8,454
2,712
2,209
3,735
9,618
8,481
676
3,907
5,711
0
16,168
L
3,993
0
0
199
6,010
2,141
0
4,483
1,527
8,825
0
L
8,776
4,605
0
516
10,859
3,969
0
7,237
3,622
0
20,250
L
4,704
1,215
0
1,208
11,278
7,901
0
6,664
4,614
6,263
0
W
Ah Puch
Louly
Ah Puch
20,269
1,005
0
5,003
11,005
4,565
997
3,026
7,979
36,826
0
W
Tiamat
Mihilos
Tiamat
402
34
0
842
2,995
1,376
1,044
273
2,722
6,821
0
L
2,953
534
521
579
9,528
2,911
0
4,919
4,609
6,312
0
L
Hun Batz
1,885
1,001
0
500
10,667
3,483
0
4,834
5,833
0
6,788
W
Jormungandr
Schattigalice
Jormungandr
7,466
2,350
517
1,512
8,857
7,913
1,562
1,837
7,020
42,221
0
W
Charybdis
ƒlacon
Charybdis
8,144
3,637
0
2,119
8,843
3,035
4,674
2,607
6,236
0
26,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,071
Gold Earned
35,438
198
Minions Killed
68
0
Camps Cleared
0
1,018,535
Distance Traveled
878,829
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,968
897
12
1
0
217,046
2
L
Nox
7,592
759
11
1
0
218,698
1
L
Medusa
7,740
774
30
3
0
182,628
1
L
Atlas
7,490
749
1
0
0
188,846
3
W
Ah Puch
9,786
979
42
4
0
202,266
1
W
Tiamat
7,172
717
11
1
0
205,651
0
L
Ra
6,366
637
13
1
0
143,082
0
L
Hun Batz
6,250
625
13
1
0
145,575
0
W
Jormungandr
9,416
942
78
8
0
223,156
3
W
Charybdis
8,729
873
55
6
0
170,416
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role