Player Matchup

Cthulhu
Cthulhu
Hybrid Azurah
Cthulhu
Level 106
God Stats
1W - 2L
1,592 SR
Queue Stats
57W - 101L
1,343 Elo+
Solo
Vulcan
Vulcan
JAMoreno_Bull
Vulcan
Level 27
God Stats
37W - 36L
1,527 SR
Queue Stats
38W - 37L
1,412 Elo+
Party 1
Hou Yi
Hou Yi
XxClemen21xX
Hou Yi
Level 69
God Stats
7W - 11L
1,536 SR
Queue Stats
40W - 40L
1,402 Elo+
Party 1
Team Averages
Level 67
1,552 SR
1,386 Elo+

VS

Team Averages
Level 108
1,414 SR
1,460 Elo+
Ymir
Ymir
BIG BAD R33DER
Ymir
Level 94
God Stats
5W - 7L
1,256 SR
Queue Stats
122W - 124L
1,412 Elo+
Party 2
Neith
Neith
D-AceBlack91
Neith
Level 84
God Stats
2W - 2L
1,484 SR
Queue Stats
3W - 2L
1,542 Elo+
Solo
Da Ji
Da Ji
XxMINIMAYH3MxX
Da Ji
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
122W - 130L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
3 / 6 / 5
10,789
674
9,853
15,900
9,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
1 / 7 / 6
9,981
624
6,427
7,350
2,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
15
4 / 3 / 3
10,786
674
8,409
7,821
2,544
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 10
11,639
727
8,987
15,247
12,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
1 / 3 / 10
10,363
648
5,225
6,836
2,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
10 / 3 / 5
12,417
776
11,438
11,145
4,561
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
41
8
Kills
16
16
Deaths
8
14
Assists
25
Player
Kills
Deaths
Assists
KDA
W
5
2
10
5
W
1
3
10
2
L
Cthulhu
3
6
5
0.92
L
1
7
6
0.57
L
Hou Yi
4
3
3
1.83
W
10
3
5
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,689
Damage
25,650
31,071
Taken
33,228
14,092
Mitigated
19,776
4,224
Healing
5,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,987
1,596
244
3,794
15,247
12,805
285
6,774
7,711
35,710
0
W
5,225
1,525
0
1,325
6,836
2,410
1,097
3,713
2,969
0
42,990
L
Cthulhu
9,853
235
183
3,416
15,900
9,393
180
4,856
10,696
45,873
0
L
6,427
1,601
0
0
7,350
2,155
240
1,270
5,971
24,482
0
L
Hou Yi
8,409
2,450
0
625
7,821
2,544
1,499
2,730
4,934
0
33,206
W
11,438
2,543
0
330
11,145
4,561
893
5,770
5,002
0
31,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,556
Gold Earned
34,419
183
Minions Killed
175
6
Camps Cleared
9
867,779
Distance Traveled
850,865
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,639
727
57
4
3
284,528
2
W
Neith
10,363
648
70
4
2
249,878
7
L
Cthulhu
10,789
674
91
6
3
291,371
4
L
Vulcan
9,981
624
42
3
1
295,348
4
L
Hou Yi
10,786
674
50
3
2
281,060
2
W
Da Ji
12,417
776
48
3
4
316,459
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role