Player Matchup

Thor
Thor
DiioGo69
Thor
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 75L
1,487 Elo+
Solo
Cthulhu
Cthulhu
MystIcShad0w
Cthulhu
Level 58
God Stats
0W - 3L
1,115 SR
Queue Stats
9W - 24L
1,040 Elo+
Solo
Discordia
Discordia
quest4kebabs
Discordia
Level 100
God Stats
13W - 13L
1,386 SR
Queue Stats
378W - 293L
1,593 Elo+
Solo
Team Averages
Level 89
1,334 SR
1,373 Elo+

VS

Team Averages
Level 89
1,582 SR
1,486 Elo+
Scylla
Scylla
ImortalSnipez360
Scylla
Level 119
God Stats
3W - 6L
1,293 SR
Queue Stats
363W - 384L
1,545 Elo+
Solo
Bacchus
Bacchus
Ninjaman23-_-
Bacchus
Level 45
God Stats
2W - 1L
1,567 SR
Queue Stats
2W - 1L
1,297 Elo+
Solo
Neith
Neith
kanondiller
Neith
Level 104
God Stats
5W - 2L
1,886 SR
Queue Stats
112W - 82L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
13
4 / 6 / 5
9,882
659
8,642
15,681
5,471
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
MystIcShad0w
Cthulhu
15
2 / 7 / 6
10,967
731
8,987
27,482
26,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Discordia
quest4kebabs
Discordia
15
4 / 8 / 4
10,446
696
11,213
11,297
4,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 12
10,768
718
10,034
9,987
3,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
15
3 / 2 / 14
11,467
764
8,140
15,664
17,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
15 / 2 / 4
13,767
918
30,126
12,106
5,229
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
51
10
Kills
21
21
Deaths
10
15
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Thor
4
6
5
1.08
W
3
6
12
1.5
L
Cthulhu
MystIcShad0w
Cthulhu
2
7
6
0.71
W
Bacchus
3
2
14
5
W
15
2
4
8.5
L
Discordia
quest4kebabs
Discordia
4
8
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,842
Damage
48,300
54,460
Taken
37,757
35,781
Mitigated
27,001
7,118
Healing
8,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
8,642
1,700
393
3,945
15,681
5,471
303
5,665
9,776
0
20,964
W
10,034
1,216
0
1,640
9,987
3,797
869
6,548
3,439
28,148
0
L
Cthulhu
MystIcShad0w
Cthulhu
8,987
725
0
2,320
27,482
26,241
0
7,266
19,789
24,918
0
W
Bacchus
8,140
1,191
286
2,533
15,664
17,975
24
7,483
8,181
21,580
0
W
30,126
12,569
0
3,781
12,106
5,229
1,531
6,780
5,326
0
81,974
L
Discordia
quest4kebabs
Discordia
11,213
485
0
460
11,297
4,069
0
4,682
6,461
34,989
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,295
Gold Earned
36,002
126
Minions Killed
190
2
Camps Cleared
11
756,612
Distance Traveled
816,834
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,882
659
29
2
0
245,400
6
W
Scylla
10,768
718
41
3
2
249,800
1
L
Cthulhu
10,967
731
41
3
1
267,469
1
W
Bacchus
11,467
764
20
1
1
296,835
5
W
Neith
13,767
918
129
9
8
270,199
1
L
Discordia
10,446
696
56
4
1
243,743
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role