Player Matchup

Tyr
Tyr
ABigBlackDig
Tyr
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,840 Elo+
Party 2
Thor
Thor
BlackVold
Thor
Level 30
God Stats
4W - 6L
1,284 SR
Queue Stats
87W - 54L
1,617 Elo+
Party 2
Poseidon
Poseidon
Rodriop19
Poseidon
Level 8
God Stats
2W - 1L
1,699 SR
Queue Stats
7W - 8L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Sylveonnnn
Kuzenbo
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
219W - 224L
1,592 Elo+
Party 1
Sol
Sol
sadsouichi
Sol
Level 64
God Stats
11W - 6L
1,555 SR
Queue Stats
123W - 114L
1,690 Elo+
Party 2
Team Averages
Level 55
1,508 SR
1,648 Elo+

VS

Team Averages
Level 61
1,462 SR
1,518 Elo+
Fafnir
Fafnir
Eduardo23GC
Fafnir
Level 69
God Stats
14W - 12L
1,566 SR
Queue Stats
108W - 117L
1,502 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
IamGΟD
Ah Muzen Cab
Level 42
God Stats
1W - 3L
1,285 SR
Queue Stats
133W - 113L
1,527 Elo+
Solo
Tsukuyomi
Tsukuyomi
Trolinghere
Tsukuyomi
Level 46
God Stats
20W - 16L
1,596 SR
Queue Stats
204W - 195L
1,587 Elo+
Solo
Loki
Loki
Uniper73
Loki
Level 99
God Stats
34W - 29L
1,362 SR
Queue Stats
483W - 487L
1,481 Elo+
Solo
Ra
Ra
xHE6POx
Ra
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 38L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 4
10,779
599
11,106
15,409
9,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thor
18
8 / 0 / 7
11,380
632
10,489
10,363
3,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Poseidon
Rodriop19
Poseidon
16
2 / 4 / 3
10,120
562
11,443
8,398
2,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kuzenbo
Sylveonnnn
Kuzenbo
16
3 / 1 / 6
10,272
571
7,479
14,257
18,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
1 / 2 / 3
10,393
577
3,348
9,909
3,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
9
0 / 4 / 2
7,064
392
2,063
9,911
8,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
IamGΟD
Ah Muzen Cab
14
2 / 3 / 0
8,637
480
7,720
9,370
3,454
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tsukuyomi
Trolinghere
Tsukuyomi
10
1 / 3 / 0
7,522
418
7,127
12,981
5,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
11
2 / 3 / 2
7,661
426
3,143
11,405
3,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
1 / 6 / 0
8,755
486
4,575
12,242
4,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
19
Kills
6
8
Deaths
19
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
1
4
7
W
Thor
8
0
7
11.5
L
Fafnir
0
4
2
0.25
L
Ah Muzen Cab
IamGΟD
Ah Muzen Cab
2
3
0
0.67
W
Poseidon
Rodriop19
Poseidon
2
4
3
0.88
W
Kuzenbo
Sylveonnnn
Kuzenbo
3
1
6
6
L
Tsukuyomi
Trolinghere
Tsukuyomi
1
3
0
0.33
L
Loki
2
3
2
1
W
1
2
3
1.25
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,865
Damage
24,628
58,336
Taken
55,909
37,632
Mitigated
24,296
19,215
Healing
13,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,106
1,316
0
6,439
15,409
9,328
528
1,755
10,934
0
60,762
W
Thor
10,489
2,050
0
6,143
10,363
3,879
0
663
9,553
0
76,856
L
Fafnir
2,063
632
0
1,315
9,911
8,414
0
3,475
6,436
5,029
0
L
Ah Muzen Cab
IamGΟD
Ah Muzen Cab
7,720
3,137
0
4,020
9,370
3,454
0
2,114
7,256
0
63,082
W
Poseidon
Rodriop19
Poseidon
11,443
1,722
0
210
8,398
2,341
2,173
2,039
6,253
67,548
0
W
Kuzenbo
Sylveonnnn
Kuzenbo
7,479
2,209
0
1,924
14,257
18,535
1,001
1,422
12,114
49,614
0
L
Tsukuyomi
Trolinghere
Tsukuyomi
7,127
986
0
2,104
12,981
5,105
0
8,143
4,326
0
37,371
L
Loki
3,143
1,106
0
2,640
11,405
3,022
0
4,046
7,294
0
31,386
W
3,348
758
0
4,499
9,909
3,549
4,432
354
9,525
63,347
8,558
L
4,575
237
309
3,120
12,242
4,301
0
3,561
8,562
65,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,944
Gold Earned
39,639
576
Minions Killed
418
0
Camps Cleared
0
1,730,138
Distance Traveled
1,487,643
17
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,779
599
90
5
0
391,128
2
W
Thor
11,380
632
114
6
0
398,303
4
L
Fafnir
7,064
392
11
1
0
344,554
9
L
Ah Muzen Cab
8,637
480
125
7
0
324,418
2
W
Poseidon
10,120
562
130
7
0
315,486
0
W
Kuzenbo
10,272
571
91
5
0
320,274
7
L
Tsukuyomi
7,522
418
72
4
0
231,983
4
L
Loki
7,661
426
70
4
0
280,781
5
W
Sol
10,393
577
151
8
0
304,947
4
L
Ra
8,755
486
140
8
0
305,907
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role