Player Matchup

Horus
Horus
Alexcobra666
Horus
Level 67
God Stats
21W - 31L
1,496 SR
Queue Stats
124W - 170L
1,438 Elo+
Party 2
Fenrir
Fenrir
Juanfri011
Fenrir
Level 73
God Stats
14W - 21L
1,559 SR
Queue Stats
153W - 210L
1,441 Elo+
Party 2
Ah Puch
Ah Puch
Sweet-_-cherry22
Ah Puch
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
182W - 243L
1,358 Elo+
Party 2
Izanami
Izanami
Trisx000
Izanami
Level 85
God Stats
34W - 46L
1,343 SR
Queue Stats
380W - 446L
1,374 Elo+
Party 2
Sun Wukong
Sun Wukong
helloda-gokublue
Sun Wukong
Level 88
God Stats
28W - 45L
1,392 SR
Queue Stats
171W - 241L
1,445 Elo+
Party 2
Team Averages
Level 78
1,458 SR
1,411 Elo+

VS

Team Averages
Level 92
1,587 SR
1,478 Elo+
Bakasura
Bakasura
Acecap4562128
Bakasura
Level 67
God Stats
4W - 1L
1,500 SR
Queue Stats
85W - 86L
1,457 Elo+
Solo
Geb
Geb
Gamenoob7914
Geb
Level 83
God Stats
1W - 5L
1,500 SR
Queue Stats
142W - 156L
1,471 Elo+
Solo
Danzaburou
Danzaburou
MikeyMarxx
Danzaburou
Level 61
God Stats
3W - 3L
1,497 SR
Queue Stats
28W - 29L
1,595 Elo+
Solo
Kumbhakarna
Kumbhakarna
bionic1988
Kumbhakarna
Level 129
God Stats
3W - 2L
1,719 SR
Queue Stats
202W - 245L
1,435 Elo+
Party 1
Persephone
Persephone
blackshadow351
Persephone
Level 119
God Stats
2W - 0L
1,720 SR
Queue Stats
75W - 73L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 3
9,214
369
5,897
22,194
16,400
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Fenrir
Juanfri011
Fenrir
16
3 / 6 / 3
10,624
425
7,557
21,778
8,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
1 / 7 / 3
10,734
429
8,627
15,625
5,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Trisx000
Izanami
20
4 / 7 / 3
12,991
520
7,374
17,529
7,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
helloda-gokublue
Sun Wukong
18
3 / 6 / 3
12,000
480
15,802
24,418
11,714
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Acecap4562128
Bakasura
20
10 / 1 / 5
15,556
622
16,588
19,883
10,569
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

20
6 / 4 / 11
13,294
532
22,610
23,079
32,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
MikeyMarxx
Danzaburou
19
5 / 3 / 10
12,474
499
13,696
11,337
4,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kumbhakarna
bionic1988
Kumbhakarna
18
4 / 1 / 16
12,571
503
9,560
16,820
21,092
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Persephone
blackshadow351
Persephone
18
6 / 3 / 9
12,979
519
18,414
10,325
3,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
82
12
Kills
31
31
Deaths
12
15
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Acecap4562128
Bakasura
10
1
5
12.5
L
1
5
3
0.5
W
6
4
11
2.88
L
Fenrir
Juanfri011
Fenrir
3
6
3
0.75
W
Danzaburou
MikeyMarxx
Danzaburou
5
3
10
3.33
L
1
7
3
0.36
L
Izanami
Trisx000
Izanami
4
7
3
0.79
W
Kumbhakarna
bionic1988
Kumbhakarna
4
1
16
12
W
Persephone
blackshadow351
Persephone
6
3
9
3.5
L
Sun Wukong
helloda-gokublue
Sun Wukong
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,257
Damage
80,868
101,544
Taken
81,444
49,651
Mitigated
71,642
20,229
Healing
28,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Acecap4562128
Bakasura
16,588
11,429
0
10,566
19,883
10,569
1,882
2,239
17,460
0
127,218
L
5,897
2,582
1,778
3,330
22,194
16,400
303
10,084
11,270
0
32,453
W
22,610
1,866
1,722
5,083
23,079
32,004
915
1,642
20,033
80,390
1,777
L
Fenrir
Juanfri011
Fenrir
7,557
554
0
1,611
21,778
8,823
0
10,276
10,450
0
71,090
W
Danzaburou
MikeyMarxx
Danzaburou
13,696
6,479
760
3,741
11,337
4,799
6,513
297
11,000
0
73,989
L
8,627
203
116
1,780
15,625
5,326
156
10,759
4,353
50,231
0
L
Izanami
Trisx000
Izanami
7,374
4,968
0
3,492
17,529
7,388
913
4,031
12,367
0
109,702
W
Kumbhakarna
bionic1988
Kumbhakarna
9,560
1,131
932
3,455
16,820
21,092
984
1,814
13,892
29,994
0
W
Persephone
blackshadow351
Persephone
18,414
592
0
1,909
10,325
3,178
2,141
1,977
8,251
90,018
0
L
Sun Wukong
helloda-gokublue
Sun Wukong
15,802
3,222
0
8,122
24,418
11,714
1,894
13,463
9,627
0
80,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,563
Gold Earned
66,874
613
Minions Killed
646
0
Camps Cleared
0
2,346,361
Distance Traveled
2,551,317
12
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
15,556
622
230
9
0
584,137
3
L
Horus
9,214
369
35
1
0
483,449
2
W
Geb
13,294
532
125
5
0
496,731
2
L
Fenrir
10,624
425
107
4
0
531,251
2
W
Danzaburou
12,474
499
117
5
0
474,674
8
L
Ah Puch
10,734
429
108
4
0
443,241
2
L
Izanami
12,991
520
210
8
0
439,357
6
W
Kumbhakarna
12,571
503
37
1
0
516,680
7
W
Persephone
12,979
519
137
5
0
479,095
7
L
Sun Wukong
12,000
480
153
6
0
449,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role