Player Matchup

Eset
Eset
Andiablado
Eset
Level 64
God Stats
1W - 0L
1,772 SR
Queue Stats
2W - 5L
1,235 Elo+
Party 1
Cthulhu
Cthulhu
FrankFurer
Cthulhu
Level 49
God Stats
1W - 4L
1,500 SR
Queue Stats
8W - 20L
1,278 Elo+
Party 1
Anhur
Anhur
Stilsear
Anhur
Level 140
God Stats
5W - 8L
1,461 SR
Queue Stats
21W - 21L
1,472 Elo+
Solo
Team Averages
Level 84
1,578 SR
1,329 Elo+

VS

Team Averages
Level 127
1,500 SR
1,383 Elo+
Chronos
Chronos
 
Chronos
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
SaiyanFist
Zeus
Level 129
God Stats
4W - 3L
1,500 SR
Queue Stats
99W - 157L
1,288 Elo+
Solo
Loki
Loki
joelprt
Loki
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 48L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 4
7,372
737
2,415
6,111
2,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
FrankFurer
Cthulhu
12
0 / 1 / 6
8,017
802
5,019
9,537
6,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anhur
Stilsear
Anhur
15
10 / 2 / 0
9,577
958
8,458
9,612
3,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
8
1 / 1 / 1
6,232
623
1,532
3,058
836
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 5 / 3
7,447
745
8,806
7,205
1,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Loki
joelprt
Loki
13
3 / 4 / 1
7,510
751
4,971
8,446
2,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
10
Kills
5
5
Deaths
10
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
1
1
1
1.5
W
0
2
4
1
W
Cthulhu
FrankFurer
Cthulhu
0
1
6
3
L
1
5
3
0.5
W
Anhur
Stilsear
Anhur
10
2
0
5
L
Loki
joelprt
Loki
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,892
Damage
15,309
25,260
Taken
18,709
12,649
Mitigated
4,572
8,799
Healing
1,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
1,532
608
0
536
3,058
836
0
1,270
1,728
8,234
0
W
2,415
132
168
1,541
6,111
2,167
448
3,161
2,872
22,385
0
W
Cthulhu
FrankFurer
Cthulhu
5,019
83
248
3,721
9,537
6,491
317
3,092
5,461
15,188
0
L
8,806
786
0
630
7,205
1,364
0
2,361
4,774
21,169
0
W
Anhur
Stilsear
Anhur
8,458
3,457
0
3,121
9,612
3,991
1,714
4,747
4,617
0
39,395
L
Loki
joelprt
Loki
4,971
1,458
0
618
8,446
2,372
0
3,745
4,607
0
21,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,966
Gold Earned
21,189
131
Minions Killed
89
8
Camps Cleared
2
528,514
Distance Traveled
440,298
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
6,232
623
10
1
0
79,461
2
W
Eset
7,372
737
47
5
3
179,428
3
W
Cthulhu
8,017
802
29
3
0
192,700
3
L
Zeus
7,447
745
46
5
0
151,971
1
W
Anhur
9,577
958
55
6
5
156,386
2
L
Loki
7,510
751
33
3
2
208,866
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role