Player Matchup

Zeus
Zeus
DanGawGan
Zeus
Level 11
God Stats
16W - 19L
1,297 SR
Queue Stats
38W - 62L
1,232 Elo+
Solo
King Arthur
King Arthur
EnRagedReign
King Arthur
Level 125
God Stats
18W - 21L
1,526 SR
Queue Stats
73W - 70L
1,521 Elo+
Solo
Neith
Neith
ReiKurohime_
Neith
Level 22
God Stats
1W - 1L
1,737 SR
Queue Stats
47W - 72L
1,330 Elo+
Party 1
Ne Zha
Ne Zha
TwoKetchup52142
Ne Zha
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,198 Elo+
Solo
Scylla
Scylla
bigmankiller1
Scylla
Level 36
God Stats
0W - 4L
1,317 SR
Queue Stats
7W - 16L
1,184 Elo+
Party 1
Team Averages
Level 42
1,475 SR
1,293 Elo+

VS

Team Averages
Level 108
1,582 SR
1,410 Elo+
Da Ji
Da Ji
 
Da Ji
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
ReaperKain
Nu Wa
Level 109
God Stats
8W - 4L
1,592 SR
Queue Stats
14W - 20L
1,315 Elo+
Solo
Janus
Janus
jackIDOX
Janus
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,269 Elo+
Solo
Chaac
Chaac
joey_otakuboy17
Chaac
Level 109
God Stats
10W - 6L
1,499 SR
Queue Stats
15W - 9L
1,552 Elo+
Solo
Skadi
Skadi
jones_swag16
Skadi
Level 89
God Stats
5W - 1L
1,821 SR
Queue Stats
120W - 137L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
12
0 / 7 / 1
6,492
649
3,680
9,436
2,686
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
EnRagedReign
King Arthur
13
3 / 5 / 2
7,367
737
7,293
12,539
8,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 2 / 0
6,963
696
3,420
6,203
2,374
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 6 / 0
6,705
671
3,336
9,876
4,627
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

12
0 / 4 / 1
6,421
642
4,241
6,667
2,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
4 / 0 / 6
8,061
806
5,031
4,982
2,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
15
4 / 1 / 16
7,954
795
8,583
4,440
1,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Janus
jackIDOX
Janus
15
5 / 1 / 9
7,973
797
6,620
3,962
1,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
4 / 2 / 13
8,235
824
11,040
11,401
14,321
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

16
7 / 1 / 6
8,371
837
6,567
4,542
1,502
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
74
5
Kills
24
24
Deaths
5
4
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
4
0
6
7
L
Zeus
0
7
1
0.07
L
King Arthur
EnRagedReign
King Arthur
3
5
2
0.8
W
Nu Wa
4
1
16
12
L
1
2
0
0.5
L
1
6
0
0.17
L
0
4
1
0.13
W
Janus
jackIDOX
Janus
5
1
9
9.5
W
4
2
13
5.25
W
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,970
Damage
37,841
44,721
Taken
29,327
20,760
Mitigated
20,754
3,534
Healing
4,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
5,031
1,347
0
394
4,982
2,375
183
835
4,109
0
22,371
L
Zeus
3,680
950
126
1,171
9,436
2,686
273
3,361
5,745
21,316
0
L
King Arthur
EnRagedReign
King Arthur
7,293
1,236
60
948
12,539
8,752
0
3,377
8,813
0
13,671
W
Nu Wa
8,583
2,387
0
55
4,440
1,320
1,855
841
3,501
15,906
0
L
3,420
719
0
640
6,203
2,374
0
1,998
4,017
0
16,264
L
3,336
612
30
559
9,876
4,627
0
3,209
6,363
0
10,683
L
4,241
849
0
0
6,667
2,321
0
1,903
4,580
16,169
0
W
Janus
jackIDOX
Janus
6,620
420
96
986
3,962
1,236
1,053
474
3,457
23,732
0
W
11,040
1,119
240
2,329
11,401
14,321
96
4,220
6,898
0
26,703
W
6,567
2,531
0
429
4,542
1,502
40
1,551
2,894
0
21,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,948
Gold Earned
40,594
137
Minions Killed
187
0
Camps Cleared
0
909,600
Distance Traveled
982,043
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,061
806
44
4
0
195,342
0
L
Zeus
6,492
649
43
4
0
164,483
0
L
King Arthur
7,367
737
9
1
0
189,527
0
W
Nu Wa
7,954
795
19
2
0
179,592
2
L
Neith
6,963
696
34
3
0
195,269
1
L
Ne Zha
6,705
671
15
2
0
184,609
2
L
Scylla
6,421
642
36
4
0
175,712
2
W
Janus
7,973
797
45
5
0
188,689
0
W
Chaac
8,235
824
37
4
0
206,667
3
W
Skadi
8,371
837
42
4
0
211,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role