Player Matchup

Hun Batz
Hun Batz
Aaronelzorro64
Hun Batz
Level 66
God Stats
2W - 1L
1,667 SR
Queue Stats
86W - 104L
1,398 Elo+
Party 2
Sol
Sol
Akemistical
Sol
Level 37
God Stats
7W - 2L
1,685 SR
Queue Stats
96W - 130L
1,407 Elo+
Party 2
Ganesha
Ganesha
Klau5nevermore
Ganesha
Level 79
God Stats
3W - 3L
1,373 SR
Queue Stats
49W - 43L
1,492 Elo+
Solo
Anubis
Anubis
flawles_b0iiii1
Anubis
Level 49
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 10L
1,511 Elo+
Solo
Medusa
Medusa
gkcprincejames
Medusa
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 16L
1,247 Elo+
Solo
Team Averages
Level 53
1,545 SR
1,411 Elo+

VS

Team Averages
Level 58
1,430 SR
1,301 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
LordLeonid
Yemoja
Level 41
God Stats
2W - 7L
1,324 SR
Queue Stats
30W - 76L
1,248 Elo+
Party 1
King Arthur
King Arthur
brain50
King Arthur
Level 26
God Stats
1W - 5L
1,294 SR
Queue Stats
6W - 39L
1,156 Elo+
Party 1
Anubis
Anubis
koldynchik
Anubis
Level 27
God Stats
0W - 2L
1,316 SR
Queue Stats
10W - 38L
1,217 Elo+
Party 1
Kukulkan
Kukulkan
xmims1234
Kukulkan
Level 125
God Stats
4W - 3L
1,718 SR
Queue Stats
166W - 186L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
16
6 / 1 / 3
9,871
581
5,144
9,047
2,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

16
6 / 1 / 5
10,071
592
6,427
7,604
2,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
2 / 0 / 10
9,747
573
5,947
12,991
11,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
3 / 1 / 2
10,302
606
7,281
7,323
2,647
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
7 / 1 / 3
10,341
608
12,125
8,370
3,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
1 / 4 / 1
8,024
472
4,988
12,268
4,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
LordLeonid
Yemoja
12
0 / 4 / 1
7,269
428
2,328
12,949
7,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

King Arthur
brain50
King Arthur
13
1 / 4 / 0
7,507
442
3,036
14,032
8,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Anubis
koldynchik
Anubis
13
1 / 9 / 3
7,826
460
6,148
11,692
4,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kukulkan
xmims1234
Kukulkan
12
1 / 3 / 0
7,102
418
3,283
6,702
1,773
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
24
Kills
4
4
Deaths
24
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
4
1
0.38
W
Hun Batz
6
1
3
7.5
W
6
1
5
8.5
W
2
0
10
7
L
Yemoja
LordLeonid
Yemoja
0
4
1
0.13
L
King Arthur
brain50
King Arthur
1
4
0
0.25
W
3
1
2
4
W
7
1
3
8.5
L
Anubis
koldynchik
Anubis
1
9
3
0.28
L
Kukulkan
xmims1234
Kukulkan
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,924
Damage
19,783
45,335
Taken
57,643
22,757
Mitigated
25,812
20,353
Healing
14,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
4,988
726
0
4,696
12,268
4,062
0
4,355
7,619
0
43,777
W
Hun Batz
5,144
882
0
4,102
9,047
2,991
79
698
8,349
0
61,529
W
6,427
1,909
0
4,515
7,604
2,055
1,044
2,079
5,525
55,263
0
W
5,947
1,113
323
3,129
12,991
11,806
166
2,986
10,005
32,487
1,080
L
Yemoja
LordLeonid
Yemoja
2,328
685
246
3,714
12,949
7,393
0
3,675
9,274
26,626
0
L
King Arthur
brain50
King Arthur
3,036
254
0
3,086
14,032
8,464
112
5,806
8,178
0
29,671
W
7,281
860
44
3,547
7,323
2,647
1,266
2,536
4,397
49,948
0
W
12,125
5,309
0
4,693
8,370
3,258
561
3,460
4,910
0
81,660
L
Anubis
koldynchik
Anubis
6,148
162
0
1,994
11,692
4,120
0
4,011
7,415
41,790
0
L
Kukulkan
xmims1234
Kukulkan
3,283
364
0
924
6,702
1,773
0
1,200
5,502
42,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,332
Gold Earned
37,728
493
Minions Killed
346
0
Camps Cleared
0
1,716,684
Distance Traveled
1,445,805
16
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,024
472
91
5
0
315,668
4
W
Hun Batz
9,871
581
102
6
0
395,813
4
W
Sol
10,071
592
102
6
0
341,943
5
W
Ganesha
9,747
573
13
1
0
347,322
1
L
Yemoja
7,269
428
37
2
0
263,958
3
L
King Arthur
7,507
442
48
3
0
307,838
5
W
Anubis
10,302
606
126
7
0
300,119
3
W
Medusa
10,341
608
150
9
0
331,487
3
L
Anubis
7,826
460
70
4
0
282,484
5
L
Kukulkan
7,102
418
100
6
0
275,857
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role