Player Matchup

Nemesis
Nemesis
CaptZap
Nemesis
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Hachiman
Hachiman
ItzKZyt
Hachiman
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 73L
1,387 Elo+
Party 1
Ares
Ares
Orielenap
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 41
1,500 SR
1,462 Elo+

VS

Team Averages
Level 83
1,520 SR
1,458 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Smazi
Hachiman
Level 100
God Stats
209W - 222L
1,560 SR
Queue Stats
256W - 284L
1,479 Elo+
Solo
Izanami
Izanami
supertridente
Izanami
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CaptZap
Nemesis
12
0 / 3 / 2
7,073
589
3,606
12,321
7,311
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
ItzKZyt
Hachiman
12
1 / 3 / 1
7,488
624
5,742
10,538
3,598
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
11
1 / 6 / 1
8,092
674
3,350
12,374
11,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
6 / 1 / 6
9,323
777
13,061
7,093
3,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hachiman
Smazi
Hachiman
14
5 / 0 / 7
9,378
782
10,184
6,133
2,182
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
13
1 / 1 / 8
8,399
700
6,703
5,944
2,119
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
2
Kills
12
12
Deaths
2
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
6
1
6
9
L
Nemesis
CaptZap
Nemesis
0
3
2
0.33
L
Hachiman
ItzKZyt
Hachiman
1
3
1
0.5
L
Ares
1
6
1
0.25
W
Hachiman
Smazi
Hachiman
5
0
7
8.5
W
Izanami
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,698
Damage
29,948
35,233
Taken
19,170
22,109
Mitigated
7,932
3,100
Healing
8,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
13,061
922
1,992
2,252
7,093
3,631
328
913
6,180
31,672
0
L
Nemesis
CaptZap
Nemesis
3,606
1,171
173
1,299
12,321
7,311
0
3,699
8,622
0
14,432
L
Hachiman
ItzKZyt
Hachiman
5,742
1,302
0
328
10,538
3,598
0
5,322
5,216
0
36,005
L
Ares
3,350
315
0
1,300
12,374
11,200
0
4,391
7,983
7,076
0
W
Hachiman
Smazi
Hachiman
10,184
5,936
0
2,278
6,133
2,182
1,622
1,092
5,041
30
25,237
W
Izanami
6,703
4,019
0
1,697
5,944
2,119
817
1,688
4,256
0
33,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,653
Gold Earned
27,100
102
Minions Killed
145
4
Camps Cleared
7
681,793
Distance Traveled
635,904
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,323
777
39
3
1
216,952
3
L
Nemesis
7,073
589
23
2
1
261,370
4
L
Hachiman
7,488
624
63
5
2
224,948
4
L
Ares
8,092
674
16
1
1
195,475
2
W
Hachiman
9,378
782
34
3
2
216,927
3
W
Izanami
8,399
700
72
6
4
202,025
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role