Player Matchup

Hera
Hera
 
Hera
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
 
Sobek
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
 
Hou Yi
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
fishfam09
Gilgamesh
Level 77
God Stats
4W - 6L
1,406 SR
Queue Stats
79W - 77L
1,456 Elo+
Solo
Team Averages
Level 102
1,481 SR
1,491 Elo+

VS

Team Averages
Level 109
1,491 SR
1,478 Elo+
Da Ji
Da Ji
AHNeil
Da Ji
Level 100
God Stats
19W - 13L
1,642 SR
Queue Stats
55W - 44L
1,594 Elo+
Solo
Ra
Ra
Baddakk
Ra
Level 141
God Stats
8W - 11L
1,306 SR
Queue Stats
67W - 70L
1,424 Elo+
Solo
Ganesha
Ganesha
Chickoy
Ganesha
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 80L
1,520 Elo+
Solo
Apollo
Apollo
Piggy1216
Apollo
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 17L
1,402 Elo+
Solo
Chaac
Chaac
joey_otakuboy17
Chaac
Level 109
God Stats
4W - 5L
1,508 SR
Queue Stats
281W - 310L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
8
1 / 1 / 1
4,612
659
1,301
2,196
476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
 
Sobek
6
1 / 0 / 1
4,030
576
1,734
4,966
1,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hou Yi
 
Hou Yi
6
1 / 1 / 0
3,934
562
686
1,797
359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Geb
 
Geb
5
0 / 0 / 2
3,692
527
351
3,710
1,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
fishfam09
Gilgamesh
8
2 / 1 / 1
4,498
643
2,270
5,048
2,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
AHNeil
Da Ji
7
0 / 1 / 1
4,081
583
1,877
4,770
1,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
1 / 2 / 0
4,090
584
1,316
2,889
1,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ganesha
Chickoy
Ganesha
1
0 / 0 / 0
2,766
395
0
0
0
Apollo
Piggy1216
Apollo
7
1 / 1 / 0
4,006
572
462
2,529
449
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

7
1 / 2 / 0
4,247
607
2,278
4,670
3,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
4
5
Kills
3
3
Deaths
6
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
1
1
1
1.5
W
Sobek
 
Sobek
1
0
1
1.5
W
Hou Yi
 
Hou Yi
1
1
0
1
W
Geb
 
Geb
0
0
2
1
L
Da Ji
AHNeil
Da Ji
0
1
1
0.5
L
1
2
0
0.5
L
Ganesha
Chickoy
Ganesha
0
0
0
0
L
Apollo
Piggy1216
Apollo
1
1
0
1
W
Gilgamesh
fishfam09
Gilgamesh
2
1
1
2.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,342
Damage
5,933
17,717
Taken
14,858
6,240
Mitigated
6,716
8,282
Healing
6,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
1,301
297
0
640
2,196
476
0
191
1,989
24,560
0
W
Sobek
 
Sobek
1,734
602
0
2,845
4,966
1,943
0
852
3,982
11,551
0
W
Hou Yi
 
Hou Yi
686
201
0
588
1,797
359
50
0
1,797
0
13,854
W
Geb
 
Geb
351
0
0
1,718
3,710
1,392
0
121
3,585
8,767
0
L
Da Ji
AHNeil
Da Ji
1,877
645
0
2,464
4,770
1,330
0
615
4,121
0
18,763
L
1,316
217
227
756
2,889
1,011
0
2,581
260
14,518
0
L
Ganesha
Chickoy
Ganesha
0
0
0
0
0
0
0
0
0
0
0
L
Apollo
Piggy1216
Apollo
462
386
0
418
2,529
449
0
108
2,421
0
14,207
W
Gilgamesh
fishfam09
Gilgamesh
2,270
1,100
0
2,491
5,048
2,070
96
0
4,800
0
14,366
L
2,278
185
0
2,191
4,670
3,926
93
0
4,670
0
17,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,766
Gold Earned
19,190
169
Minions Killed
146
0
Camps Cleared
0
620,345
Distance Traveled
558,151
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
4,612
659
68
10
0
122,353
0
W
Sobek
4,030
576
19
3
0
137,444
0
W
Hou Yi
3,934
562
34
5
0
104,177
2
W
Geb
3,692
527
13
2
0
132,612
0
L
Da Ji
4,081
583
45
6
0
153,717
2
L
Ra
4,090
584
32
5
0
134,041
2
L
Ganesha
2,766
395
0
0
0
0
0
L
Apollo
4,006
572
33
5
0
137,400
2
W
Gilgamesh
4,498
643
35
5
0
123,759
2
L
Chaac
4,247
607
36
5
0
132,993
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role