Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
 
Chaac
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Kazikar
Cthulhu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,278 Elo+
Party 2
Set
Set
Michealmist
Set
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,278 Elo+
Party 2
Heimdallr
Heimdallr
jiujitsuJesus
Heimdallr
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,391 Elo+
Party 2
Team Averages
Level 51
1,500 SR
1,390 Elo+

VS

Team Averages
Level 73
1,553 SR
1,559 Elo+
Cthulhu
Cthulhu
BrokenPK_
Cthulhu
Level 28
God Stats
8W - 4L
1,642 SR
Queue Stats
42W - 36L
1,629 Elo+
Party 1
Arachne
Arachne
MonMonMer
Arachne
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 14L
1,540 Elo+
Party 1
Osiris
Osiris
RaPiDFuze
Osiris
Level 148
God Stats
9W - 4L
1,623 SR
Queue Stats
126W - 102L
1,572 Elo+
Party 1
Vulcan
Vulcan
RaPiDxAtrocity
Vulcan
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 69L
1,553 Elo+
Party 1
Apollo
Apollo
horrorseason
Apollo
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
14
1 / 8 / 5
8,303
692
10,688
12,773
4,477
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chaac
 
Chaac
14
1 / 7 / 9
8,052
671
8,143
19,981
13,920
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cthulhu
Kazikar
Cthulhu
14
4 / 3 / 6
8,942
745
8,109
14,993
12,229
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 9 / 4
8,559
713
8,461
13,557
9,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heimdallr
jiujitsuJesus
Heimdallr
14
5 / 7 / 5
8,575
715
10,473
11,685
5,497
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BrokenPK_
Cthulhu
16
3 / 2 / 19
9,732
811
9,328
14,659
10,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Arachne
MonMonMer
Arachne
18
11 / 2 / 10
10,496
875
18,444
15,784
6,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Osiris
RaPiDFuze
Osiris
18
14 / 1 / 10
11,020
918
19,403
17,436
11,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
5 / 1 / 14
9,789
816
15,590
7,731
3,404
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
15
1 / 12 / 1
9,043
754
1,364
16,069
6,067
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
88
13
Kills
34
34
Deaths
18
29
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
8
5
0.44
L
Chaac
 
Chaac
1
7
9
0.79
W
Cthulhu
BrokenPK_
Cthulhu
3
2
19
6.25
L
Cthulhu
Kazikar
Cthulhu
4
3
6
2.33
L
2
9
4
0.44
W
Arachne
MonMonMer
Arachne
11
2
10
8
W
Osiris
RaPiDFuze
Osiris
14
1
10
19
W
5
1
14
12
W
Apollo
1
12
1
0.13
L
Heimdallr
jiujitsuJesus
Heimdallr
5
7
5
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,874
Damage
64,129
72,989
Taken
71,679
45,277
Mitigated
38,178
10,656
Healing
16,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
10,688
2,042
436
1,201
12,773
4,477
0
7,018
5,755
33,252
0
L
Chaac
 
Chaac
8,143
1,968
591
5,016
19,981
13,920
0
5,872
14,109
1,499
20,498
W
Cthulhu
BrokenPK_
Cthulhu
9,328
761
197
2,094
14,659
10,751
0
6,396
6,943
20,264
0
L
Cthulhu
Kazikar
Cthulhu
8,109
834
375
493
14,993
12,229
0
5,996
8,997
21,518
0
L
8,461
3,228
198
2,346
13,557
9,154
0
3,855
9,702
0
17,496
W
Arachne
MonMonMer
Arachne
18,444
10,808
0
6,253
15,784
6,681
513
3,992
11,579
0
35,092
W
Osiris
RaPiDFuze
Osiris
19,403
8,522
0
5,672
17,436
11,275
1,466
4,851
12,334
0
44,550
W
15,590
3,836
0
1,590
7,731
3,404
174
3,185
4,490
41,693
0
W
Apollo
1,364
658
0
1,106
16,069
6,067
2,652
612
15,391
0
37,060
L
Heimdallr
jiujitsuJesus
Heimdallr
10,473
4,249
0
0
11,685
5,497
0
2,177
9,508
0
28,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,431
Gold Earned
50,080
198
Minions Killed
241
0
Camps Cleared
0
1,100,082
Distance Traveled
1,425,041
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,303
692
64
5
0
211,569
1
L
Chaac
8,052
671
29
2
0
249,804
2
W
Cthulhu
9,732
811
24
2
0
273,500
0
L
Cthulhu
8,942
745
30
3
0
225,161
0
L
Set
8,559
713
29
2
0
205,513
0
W
Arachne
10,496
875
26
2
0
283,237
2
W
Osiris
11,020
918
41
3
0
356,082
1
W
Vulcan
9,789
816
71
6
0
294,314
0
W
Apollo
9,043
754
79
7
0
217,908
1
L
Heimdallr
8,575
715
46
4
0
208,035
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role