Player Matchup

Cthulhu
Cthulhu
Gold III
 
Cthulhu
Gold III
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Skadi
Skadi
Gold III
 
Skadi
Gold III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Gilgamesh
Gilgamesh
Diamond V
LustyonGeb
Gilgamesh
Diamond V
Level 69
God Stats
5W - 2L
1,779 SR
Queue Stats
46W - 9L
2,353 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 99
1,593 SR
1,784 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 155
1,516 SR
1,442 MMR
Nemesis
Nemesis
Gold I
 
Nemesis
Gold I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Charybdis
Charybdis
Silver IV
nil3001
Charybdis
Silver IV
Level 160
God Stats
14W - 23L
1,427 SR
Queue Stats
112W - 141L
701 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond V
zeninho_cheira_r
Morgan Le Fay
Diamond V
Level 157
God Stats
21W - 25L
1,623 SR
Queue Stats
245W - 248L
2,123 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
7 / 3 / 7
9,385
782
6,695
14,675
13,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Skadi
 
Skadi
14
3 / 2 / 10
9,129
761
7,217
6,975
2,324
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
LustyonGeb
Gilgamesh
14
8 / 3 / 8
9,985
832
12,031
15,333
10,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
Ah Muzen CabSolBastetGebFenrir

VS

Bans
AchillesKumbhakarnaAresCabrakanThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
2 / 7 / 3
8,287
691
6,572
11,133
5,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charybdis
nil3001
Charybdis
13
3 / 4 / 4
8,852
738
5,759
8,408
2,548
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morgan Le Fay
zeninho_cheira_r
Morgan Le Fay
13
3 / 7 / 3
8,558
713
8,637
11,163
4,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
18
18
Kills
8
8
Deaths
18
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
7
3
7
3.5
W
Skadi
 
Skadi
3
2
10
4
L
Nemesis
 
Nemesis
2
7
3
0.5
W
Gilgamesh
LustyonGeb
Gilgamesh
8
3
8
4
L
Charybdis
nil3001
Charybdis
3
4
4
1.25
L
Morgan Le Fay
zeninho_cheira_r
Morgan Le Fay
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,943
Damage
20,968
36,983
Taken
30,704
26,524
Mitigated
12,289
7,375
Healing
3,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,695
589
467
3,186
14,675
13,498
28
2,444
11,950
22,146
0
W
Skadi
 
Skadi
7,217
2,537
0
1,201
6,975
2,324
1,694
1,044
5,874
0
39,546
L
Nemesis
 
Nemesis
6,572
2,051
0
808
11,133
5,243
0
2,083
8,598
0
15,531
W
Gilgamesh
LustyonGeb
Gilgamesh
12,031
3,679
0
2,521
15,333
10,702
676
4,928
10,052
0
30,656
L
Charybdis
nil3001
Charybdis
5,759
1,920
44
1,154
8,408
2,548
0
1,594
6,470
0
28,300
L
Morgan Le Fay
zeninho_cheira_r
Morgan Le Fay
8,637
869
0
1,658
11,163
4,498
0
2,871
7,750
26,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,499
Gold Earned
25,697
129
Minions Killed
111
8
Camps Cleared
3
684,291
Distance Traveled
568,960
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,385
782
27
2
0
226,269
3
W
Skadi
9,129
761
78
7
4
225,570
3
L
Nemesis
8,287
691
17
1
1
202,941
1
W
Gilgamesh
9,985
832
24
2
4
232,452
2
L
Charybdis
8,852
738
57
5
1
158,373
4
L
Morgan Le Fay
8,558
713
37
3
1
207,646
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role