Player Matchup

Cernunnos
Cernunnos
Duycartoon
Cernunnos
Level 89
God Stats
195W - 180L
1,650 SR
Queue Stats
384W - 394L
1,519 Elo+
Solo
Ao Kuang
Ao Kuang
Leon2401
Ao Kuang
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
209W - 247L
1,333 Elo+
Party 2
Bacchus
Bacchus
kayF8
Bacchus
Level 79
God Stats
24W - 16L
1,714 SR
Queue Stats
109W - 115L
1,400 Elo+
Party 2
Nu Wa
Nu Wa
sonnicruwan
Nu Wa
Level 126
God Stats
1W - 6L
1,500 SR
Queue Stats
250W - 291L
1,351 Elo+
Party 2
Cthulhu
Cthulhu
thebunnycrusher
Cthulhu
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,307 Elo+
Solo
Team Averages
Level 97
1,573 SR
1,382 Elo+

VS

Team Averages
Level 83
1,533 SR
1,575 Elo+
Chang'e
Chang'e
 
Chang'e
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nike
Nike
ApocalypticChic
Nike
Level 41
God Stats
9W - 10L
1,500 SR
Queue Stats
109W - 116L
1,669 Elo+
Party 1
Hun Batz
Hun Batz
Astro970
Hun Batz
Level 142
God Stats
2W - 0L
1,691 SR
Queue Stats
185W - 150L
1,697 Elo+
Party 1
Agni
Agni
TRUEthatguy
Agni
Level 148
God Stats
1W - 0L
1,807 SR
Queue Stats
179W - 159L
1,629 Elo+
Party 1
Danzaburou
Danzaburou
xObviously
Danzaburou
Level 28
God Stats
4W - 7L
1,166 SR
Queue Stats
117W - 148L
1,382 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Duycartoon
Cernunnos
16
1 / 7 / 1
9,850
469
10,767
16,816
3,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
Leon2401
Ao Kuang
16
1 / 6 / 2
9,481
451
8,637
19,166
5,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bacchus
kayF8
Bacchus
15
1 / 5 / 0
9,233
440
3,403
16,927
13,485
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
1 / 6 / 3
9,047
431
8,490
12,767
2,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 10 / 2
7,786
371
8,244
23,422
12,148
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
3 / 2 / 12
9,836
468
11,157
16,234
4,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

16
3 / 0 / 5
10,565
503
5,983
12,318
10,910
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hun Batz
Astro970
Hun Batz
20
10 / 1 / 5
12,665
603
13,427
14,669
6,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
12 / 0 / 6
14,269
679
22,303
11,638
4,643
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
xObviously
Danzaburou
15
6 / 2 / 10
10,820
515
14,228
11,963
3,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
72
5
Kills
34
34
Deaths
5
8
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
3
2
12
4.5
W
3
0
5
5.5
W
Hun Batz
Astro970
Hun Batz
10
1
5
12.5
L
Cernunnos
Duycartoon
Cernunnos
1
7
1
0.21
L
Ao Kuang
Leon2401
Ao Kuang
1
6
2
0.33
W
12
0
6
15
L
Bacchus
kayF8
Bacchus
1
5
0
0.2
L
1
6
3
0.42
L
1
10
2
0.2
W
Danzaburou
xObviously
Danzaburou
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,541
Damage
67,098
89,098
Taken
66,822
36,949
Mitigated
29,676
16,966
Healing
26,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
11,157
812
3,134
7,005
16,234
4,587
305
7,249
8,985
41,388
1,643
W
5,983
439
0
1,350
12,318
10,910
385
4,365
7,953
10,206
42,716
W
Hun Batz
Astro970
Hun Batz
13,427
4,985
0
5,134
14,669
6,147
786
6,333
8,336
0
99,285
L
Cernunnos
Duycartoon
Cernunnos
10,767
3,891
0
3,476
16,816
3,505
1,661
7,251
8,975
0
82,653
L
Ao Kuang
Leon2401
Ao Kuang
8,637
1,800
0
7,749
19,166
5,295
0
6,032
13,036
65,346
0
W
22,303
1,619
135
4,245
11,638
4,643
242
4,511
7,127
140,591
0
L
Bacchus
kayF8
Bacchus
3,403
262
93
2,354
16,927
13,485
822
3,599
13,261
38,552
30
L
8,490
575
0
500
12,767
2,516
132
5,793
6,914
51,427
0
L
8,244
417
91
2,703
23,422
12,148
0
11,074
11,942
31,150
0
W
Danzaburou
xObviously
Danzaburou
14,228
7,055
0
5,196
11,963
3,389
1,465
6,316
5,647
0
50,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,397
Gold Earned
58,155
458
Minions Killed
625
0
Camps Cleared
0
1,821,341
Distance Traveled
2,184,358
19
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,836
468
65
3
0
413,700
9
W
Nike
10,565
503
102
5
0
419,258
3
W
Hun Batz
12,665
603
146
7
0
509,460
0
L
Cernunnos
9,850
469
138
7
0
331,846
0
L
Ao Kuang
9,481
451
113
5
0
415,469
5
W
Agni
14,269
679
222
11
0
458,851
7
L
Bacchus
9,233
440
83
4
0
342,787
2
L
Nu Wa
9,047
431
83
4
0
355,039
4
L
Cthulhu
7,786
371
41
2
0
376,200
8
W
Danzaburou
10,820
515
90
4
0
383,089
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role